Quietus
 
BASIC
LEVEL 1  Silence of Death
The first skill learned by a true assassin is the ability to travel in complete stealth.  The mystical Silence of Death permits you to extend a field of silence about yourself, blocking all screams, gunshots, explosions and so on.  When you use Silence of Death, you muffle all sound within 10 feet of yourself  Although sound from outside can still come into this radius and be heard, no sound emanates from anything or anyone close to you.

LEVEL 2  Scorpion’s Touch 
With the deadly venom and toxins of your studies, you can transmute your blood into a substance that weakens and poisons your victims.  You can then coat weapons of dagger-size or larger with this poisonous blood, kiss your opponent, spit at your foes or simply bring it to the surface of your skin to affect your victim by touch.  Unwary foes may actually drink such tainted vitae.

This discipline needs to be looked over and ruled upon.  The way it is described “in the book”, it sounds as if this poisonous blood is not deadly, however it sounds as if it would severely sicken someone.  Multiple attacks with this tainted blood, however could sicken one to death.  The question of, “How much of this blood would it take to kill someone?” arises…not to mention that the older a Vampire is, should have a direct affect on the outcome of the poisonous blood’s effects.  IE:  An elder Vampire uses this tainted blood on a younger Vampire, the tainted blood should take effect and “do damage” almost immediately.  On the other side of that coin, if a younger Vampire uses this tainted blood on an older Vampire, one dosage would not be enough to harm the elder Vampire, however multiple uses of the tainted blood should effect the elder Vampire.

Weakness
By bringing a point of blood to the palm and touching a victim with it, the vampire may reduce her victim’s Stamina by one. The victim stays in this condition for the duration indicated on the chart.

INTERMEDIATE
LEVEL 3  Dagon’s CallWith a touch, you can infect a victim with a small quantity of your own vitae; later, with a bit of concentration, you cause that very blood to burst forth from the victim, tearing him or her apart from the inside.

While this blood is still within the victim, it does not mix with the Vampires blood and vitae, staying separate.  When you concentrate to bring the blood to burst forth from the victim, the blood exits the victim with great force from a random point on the person’s anatomy.
 
Needs to be looked over and ruled upon.

Diseased
By bringing three points of blood to the palm and touching a victim with it, the vampire may reduce each of her victim’s physical attributes by one. The victim stays in this condition for the duration indicated on the chart.

LEVEL 4  Baal’s Caress
The toxins in your vitae are sufficient to burn through any flesh, living or undead.  This poison melts through flesh once it comes into contact with the bloodstream, leaving other materials unharmed.  Indeed, even Cainites without blood in their systems can be affected if the poison enters through a wound.

This deadly toxin must enter the victim’s body for it to have any effect.  Thus, placing the blood on a weapon of dagger-size or larger, striking the victim with it, penetrating the victim’s flesh is the most common way of using this discipline.  Blunt weapons or unarmed strikes, for instance, cannot use this vitae with any appreciable effect.  Blood cannot be placed on bullets; not enough can be applied for appreciable damage, and most of it will be lost during the flight and initial impact.
 
You cannot randomly bleed on a subject and inflict damage this way.

Blood Agony
By coating a bladed weapon of adequate size with her blood, the vampire may use the weapon to inflict aggravated damage. Assume that one blood point is rubbed off each time the blade hits something, whether it does damage or not.

ADVANCED
LEVEL 5  Taste of Death
Your concentrated blood is so powerfully toxic that you can merely spit it at a foe and watch it burn through her skin.  The ichor evoked with this power does not affect metal or stone, but melts through flesh and bone, reducing it to smoking sludge.

 You must directly spew this blood out; if it misses the victim or is placed on an object, it loses its toxicity.
 
Needs some looking over to make sure it isn’t “abused”

LEVEL 6  Blood Empathy
The vampire may leave her current emotions in the blood of a vessel, and these emotions emerge in any vampire who drinks from them, for one day per blood point imbibed.

Blood Sweat
By concentrating on a victim, the vampire may cause her victim to lose one blood point per success through her sweat glands, at a rate of up to two blood points per round.

Thin Blood (Clanbook:  Assamite)
By bringing a point of blood to the palm and touching a target with it, the vampire may make a vampire’s blood incapable of healing wounds. The victim stays in this condition for the duration indicated on the chart.

Cleanse of Influence (Clanbook:  Assamite)
By bringing a point of blood to the palm and touching a target with it, the vampire may cancel an effect of a non-blood related discipline.

LEVEL 7  Blood of the Cobra (Clanbook:  Assamite)
The vampire may, at a distance, use Quietus powers that would normally require touching a victim and spending blood, by spitting blood at her victim, and making the appropriate roll. The vampire may spit blood at a range of up to ten feet for each dot she has in Strength or Potence.

Foul Blood
The vampire may alter a vessel, causing all other vampires (except herself) who drink from said vessel three levels of damage for each point imbibed.

Leech
By paying a willpower point, the vampire may drink blood by skin contact, which leaves no marks. She may drink as many blood points as she has Stamina, per turn.

LEVEL 8  Blood Clot
By bringing a point of blood to the palm and touching a victim with it, the vampire may clot her victim’s blood. Each success represents one blood point becoming clotted; this blood is rendered useless, and the victim must be cut open or otherwise medically treated to remove it. In mortals, stroke ensues if more than one point is clotted.

Blood Curse (Clanbook:  Assamite)
By bringing a point of blood to the palm and touching a target with it, the vampire may make another vampire less able use her blood. In this condition, the victim must spend two blood points to heal a wound, and her blood can not be used to heal aggravated wounds, perform the Embrace, power disciplines, or raise attributes. The victim stays in this condition for the duration indicated on the chart.

LEVEL 9  Erosion
By bringing five points of blood to the palm and touching a victim with it, the vampire may reduce her victim’s Physical traits to zero, for one day per success.

LEVEL 10  Immaculate Vitae
Anyone who tastes the vampire’s blood once is considered blood bound to the vampire, unless they are already bound to a vampire of equal or earlier generation.

Quietus Effects Chart

Roll Duration of Effect
1 suc. one turn
2 suc. one hour
3 suc. one day
4 suc. one month
5 suc. forever, or until the victim’s generation is lowered.)

The Hunter's Winds

BASIC
LEVEL 1  Scent of Deception
When this power is employed the recipient can mask or completely alter her scent.  The original purpose for this ability was to avoid the hunting dogs of nobles and crusaders, but it proves just as effective at throwing off any Lupines, ghouls or Gangrel who might be following too closely for comfort.

Success at activating this power means the vampire can change or simply negate her scent, making tracking her far more difficult.  Failure means nothing happens, while a botched attempt means actually amplifies her scent or makes it noticeably offensive.

LEVEL 2  Chameleon's Skin
The subject can change the color of his skin and the texture as well.  If resting against a tree with rough bark, their skin and clothing alike of the vampire take on the same coloration -- including any variations -- and changes to mimic the form.

If successful, this power makes the subject virtually impossible to see, so long as he remains stationary.  slight movements might be mistaken for the wind, but any sudden change in position negates the effects.  A harder, but still possible shift, is attempting to change his environment, such as moving from the tree-camouflage to that of a brick wall.  while the texture of the skin changes, it remains skin:  No increases or decreases in the vampire's Stamina occur as a result of this power.  This ability lasts for one scene.

INTERMEDIATE
LEVEL 3  Unassuming Pose
The subject uses this power to blend into virtually any crowd, no matter what size.  anyone seeking the vampire simply fails to see her, automatically assuming that the vampire belongs there.

If successful, people simply do not notice the vampire, no matter how hard they might be looking.  Observers using technological means of surveillance, like video cameras, can still see him, though.  This power lasts for one scene.

LEVEL 4  Whiff of Kalif
The vampire distorts the perceptions of those around him, so that they experience a distractingly powerful feeling of intoxication.  They may enjoy a pleasant hallucination, or may just stand there blissing out, not caring what the vampire is up to.

Any being looking directly at teh vampire as the effect is activated must roll Wits + Alertness (difficulty 7) or face intoxication.  Any obvious threat to a being activates his subconscious defense mechanisms and snaps him out of the kalif dream.  Otherwise, this power, once activated, lasts for one hour for every success garnered on the activation roll.

ADVANCED
LEVEL 5  Ghost Body
The vampire triggering this power can move through solid objects, without being seen or heard.  For all intents and purposes, the vampire becomes intangible.  The side effect of this power is that the vampire cannot affect anything material around her any more than it can affect her.

This power requires three blood points instead of the usual one.  Once in the Ghost Body, the subject cannot be seen, heard, or touched.  Depsite the name, this power does not actually place the vampire within the realms of the dead, and does not allow interaction with the ghosts from the Underworld.  Some vampires have reported seeing very strange things while in this form, however, and most are very cautious about attaining the Ghost Body.  Once the vampire decides to affect the physical world again, she is once again visible and solid.  No other Disciplines work while the vampire uses this power -- she may not Dominate anyone, activate Celerity or even use Auspex, if she possesses any of these.

LEVEL 6  No Powers of this level currently known or have been discovered.

LEVEL 7  No Powers of this level currently known or have been discovered.

LEVEL 8  No Powers of this level currently known or have been discovered.

LEVEL 9  No Powers of this level currently known or have been discovered.

LEVEL 10  No Powers of this level currently known or have been discovered.

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