Protean
 
BASIC
LEVEL 1  Eyes of the Beast
With a but a moments pause, you can make your eyes able to see in absolute darkness.  An eerie red glow emanates from your eyes and you can see perfectly well in pitch-blackness.

LEVEL 2  Feral Claws
Like a bear or wolf, you have powerful claws capable of rending flesh.  You can grow these claws at will with a simple effort; they sprout mystically from your otherwise normal hands, and similarly retract when you desire.

INTERMEDIATE
LEVEL 3  Earth Meld
With this power, you sink into the earth able to sleep mystically undisturbed within the soil.  While underground, you cannot move, except to rise at will.  You are in another state of being entirely and thus are unaware of what is happening around you.

LEVEL 4  Shape of The Beast
You can shift your physical body into that of an undead beast, mimicking a normal animal.  Most Vampires change into wolves or bats, though some possess different forms dependent on their cultural and geographic ties - jackals in Africa, dingoes in Australia or giant rats in major cities have all been reported.

Shadow of the Beast
By spending one blood point over three turns, the vampire can transform into a wolf or a bat. This may also be done by spending three blood over one turn, if the vampire’s generation allows it.

ADVANCED
LEVEL 5  Mist Form
Your control over your physical form is so complete that you can dissolve into a fine cloud of mist.  You disperse into a floating cloud, still able to sense your surroundings and able to move about as you desire.  This cloud form can slip through tiny cracks and holes, and it cannot be dispersed by the mightiest of natural winds.

LEVEL 6  Adaptibility (Clanbook:  Gangrel)
The vampire may survive and function in a particular extreme environment, such as extreme cold, underwater, etc. The environment in which the vampire may exist is chosen when she learns this power, and may not subsequently be changed.

Blissful Slumber
Vampires of great will or conviction are able to sleep in mist form.  The power offers great protection, but the vampire cannot be roused by noises or commotion surrounding her resting place.  Only a breeze that disturbs her can wake her.

The transformation for sleeping purposes requires the expenditure of five blood points.  Mist form is retained until the vampire rises again, whereupon physical form is resumed.  Physical attacks cannot affect a vampire sleeping in mist form, but the vampire cannot awaken before dusk unless her mist form is physically disturbed.

Earth Control
An Earth Melded character with this power is no longer confined to the resting place he or she selected the night before.  The Cainite can pass through the ground as if it were water, “swimming” through the earth itself.  Some elders use this as a means of unobstructed and unobtrusive travel, while others find it a highly effective means of maneuvering in combat.

Flesh of Marble
When the Cainite with this discipline evokes Flesh to Marble, the skin of that Cainite becomes in essence a sort of flexible stone, although it appears no different than normal skin and muscle.  Indeed, flesh transformed thus even feels normal to a casual touch.  This power soaks about half the damage inflicted on you and has the chance to dent or even break many sword like weapons.

LEVEL 7  Homunculus
By pulling some flesh from the back of her mouth, the vampire may summon a three-inch-tall copy of herself, which has a personality that is a warped version of her own. This creature lacks disciplines, will die if it runs out of blood or suffers two levels of aggravated wounds, burns one blood point per hour, and may hold three blood points at a time.

Restore The Mortal Visage
This discipline allows the Cainite the power to temporarily return to his or her appearance to what he was before embracement, removing the bestial features he or she has accumulated becoming Vampire.  This discipline can only work on oneself, you cannot perform this discipline on another Cainite.  This discipline cannot be a permanent change, as it takes immense concentration and willpower.  Elder Vampires have been heard of being able to achieve this state for about a day, while many younger Vampires can only keep this state going for about an hour.

Shape of the Beast’s Wrath
A Vampire employing this power shifts into a huge monstrous form, gaining half of his or her height and tripling their weight.  Their overall weight shape flows into an unholy amalgamation of their own form and that of the animal he or she feels the closest kinship to (wolves, rats, and great cats are the most common manifestations, though ravens serpents, bats and stranger beasts have been reported).

Evoking this discipline slightly increases the Cainite’s strength and dexterity (Potence and Celerity respectively), but because you become a monstrosity of sorts, your appearance and ability to speak clearly is severely dampened (thus lessening your Presence and Dominate abilities respectively).

Spectral Body (aka Form of Ghost)
The Cainite that assumes Spectral Form retains his normal appearance, but becomes completely insubstantial.  He or she walks through walls and bullets with equal ease, and can pass through the floor on which they stand if they choose to.   Just like the effects of Mist Form, you cannot be harmed by physical attacks of any kind.  But on the downside you cannot manipulate anything in his environment that is solid (weapons, door knobs, grasping a glass, etc.).
You can still be effected by effects such as fire and sunlight, but not as greatly effected as you normally would.

LEVEL 8  Movement of the Slow Body
The vampire may move at an inch per minute, even if she is staked, or would otherwise be unable to move.

Purify The Impaled Beast
The Elder Cainite with this discipline can expel foreign objects from their body with great force, even excising stakes that transfix their heart.

Evoking this powerful discipline once is sufficient to remove all foreign objects and substances from the their body.  Dirt, bullets, even stakes through the heart are instantly and violently removed.  The larger the object, the farther away it is hurled by this power.  If you wish to leave an object in your body (such as a prosthetic limb) or partially in (expelling a stake from you heart but leaving it sticking out of his breastbone as a ruse, you must have the ability to concentrate on the discipline before it actually happens.

LEVEL 9  Dual Form
The vampire may split into two weaker versions of herself, unless one of her attributes is at zero. For each new replicant, all attributes are reduced by one, and blood pool and the amount of blood that can be spent are each halved. Unless the character has the appropriate Auspex powers, there is no communication between them beyond intuition. The two characters may reunite by touching, but this is quite nauseating for others to watch.

Inward Focus
This power has no outwardly visible effects whatsoever.  Indeed, its very existence is virtually unknown outside the perhaps one hundred Methuselahs who have developed it, mostly Gangrel.  The internal effects of this razor-sharp honing of Protean, however, are in some ways more dramatic than any external manifestation.  A vampire with this power can heighten the efficiency of his undead body's internal workings to levels undreamed of by lesser Kindred, withstanding inconceivable amounts of injury and moving with blinding speed and shattering strength.

This power costs four blood points to activate and an additional two blood points for every turn past the first that Inward Focus is maintained.  there are three effects of this power.  First, the vampire gains a number of extra actions during each turn equal to his unmodified (by alternate fors or blood point expenditure) Dexterity score.  Second, the damage of his physical attacks is increased by three dice per dice pool.  Finally, all damage inflicted on the vampire is halved and rounded down after the soak roll is made (so an attack that inflicts five health levels after soak is reduced to two health levels).

This power may be used in conjunction with other Protean powers that modify the vampire's combat abilities, such as Shape of the Beast's Wrath (above).  It may also be used in conjunction with Celerity, Fortitude and Potence, turning the Methuselah who has mastered this power into a truly terrifying opponent.

LEVEL 10 Body of The Sun
With a continuing, great expenditure of vitae, the elder Vampire can turn his body into an invulnerable ball of fire, burning and blinding all around him.  While in this form, the Vampire cannot be hurt by anything physical – whatever is not destroyed by the heat and flames passes safely through this gaseous form.  The Vampire maintains their own form and height, but their appearance is hazy and unclear.

By spending three blood points, the vampire may turn into a nearly invulnerable fireball, and may remain in this state by spending two blood points per turn. If a target is touched by it, she takes aggravated damage (difficulty 9, wounds of two on resistance roll). If a vampire looks at the vampire for more than one turn, they will be blinded for one hour. The vampire is invulnerable to all physical attack, and sunlight will only hurt her if she botches a Stamina roll, difficulty 6.

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