BASIC
LEVEL 1 Eyes of
the Beast
With a but a moments pause, you can make your eyes able
to see in absolute darkness. An eerie red glow emanates from your
eyes and you can see perfectly well in pitch-blackness.
LEVEL 2 Feral
Claws
Like a bear or wolf, you have powerful claws capable
of rending flesh. You can grow these claws at will with a simple
effort; they sprout mystically from your otherwise normal hands, and similarly
retract when you desire.
INTERMEDIATE
LEVEL 3 Earth Meld
With this power, you sink into the earth able to sleep
mystically undisturbed within the soil. While underground, you cannot
move, except to rise at will. You are in another state of being entirely
and thus are unaware of what is happening around you.
LEVEL 4 Shape of
The Beast
You can shift your physical body into that of an undead
beast, mimicking a normal animal. Most Vampires change into wolves
or bats, though some possess different forms dependent on their cultural
and geographic ties - jackals in Africa, dingoes in Australia or giant
rats in major cities have all been reported.
Shadow of the Beast
By spending one blood point over three turns, the vampire
can transform into a wolf or a bat. This may also be done by spending three
blood over one turn, if the vampire’s generation allows it.
ADVANCED
LEVEL 5 Mist Form
Your control over your physical form is so complete that
you can dissolve into a fine cloud of mist. You disperse into a floating
cloud, still able to sense your surroundings and able to move about as
you desire. This cloud form can slip through tiny cracks and holes,
and it cannot be dispersed by the mightiest of natural winds.
LEVEL 6 Adaptibility
(Clanbook: Gangrel)
The vampire may survive and function in a particular
extreme environment, such as extreme cold, underwater, etc. The environment
in which the vampire may exist is chosen when she learns this power, and
may not subsequently be changed.
Blissful Slumber
Vampires of great will or conviction are able to sleep
in mist form. The power offers great protection, but the vampire
cannot be roused by noises or commotion surrounding her resting place.
Only a breeze that disturbs her can wake her.
The transformation for sleeping purposes requires the
expenditure of five blood points. Mist form is retained until the
vampire rises again, whereupon physical form is resumed. Physical
attacks cannot affect a vampire sleeping in mist form, but the vampire
cannot awaken before dusk unless her mist form is physically disturbed.
Earth Control
An Earth Melded character with this power is no longer
confined to the resting place he or she selected the night before.
The Cainite can pass through the ground as if it were water, “swimming”
through the earth itself. Some elders use this as a means of unobstructed
and unobtrusive travel, while others find it a highly effective means of
maneuvering in combat.
Flesh of Marble
When the Cainite with this discipline evokes Flesh to
Marble, the skin of that Cainite becomes in essence a sort of flexible
stone, although it appears no different than normal skin and muscle.
Indeed, flesh transformed thus even feels normal to a casual touch.
This power soaks about half the damage inflicted on you and has the chance
to dent or even break many sword like weapons.
LEVEL 7 Homunculus
By pulling some flesh from the back of her mouth, the
vampire may summon a three-inch-tall copy of herself, which has a personality
that is a warped version of her own. This creature lacks disciplines, will
die if it runs out of blood or suffers two levels of aggravated wounds,
burns one blood point per hour, and may hold three blood points at a time.
Restore The Mortal Visage
This discipline allows the Cainite the power to temporarily
return to his or her appearance to what he was before embracement, removing
the bestial features he or she has accumulated becoming Vampire.
This discipline can only work on oneself, you cannot perform this discipline
on another Cainite. This discipline cannot be a permanent change,
as it takes immense concentration and willpower. Elder Vampires have
been heard of being able to achieve this state for about a day, while many
younger Vampires can only keep this state going for about an hour.
Shape of the Beast’s Wrath
A Vampire employing this power shifts into a huge monstrous
form, gaining half of his or her height and tripling their weight.
Their overall weight shape flows into an unholy amalgamation of their own
form and that of the animal he or she feels the closest kinship to (wolves,
rats, and great cats are the most common manifestations, though ravens
serpents, bats and stranger beasts have been reported).
Evoking this discipline slightly increases the Cainite’s
strength and dexterity (Potence and Celerity respectively), but because
you become a monstrosity of sorts, your appearance and ability to speak
clearly is severely dampened (thus lessening your Presence and Dominate
abilities respectively).
Spectral Body (aka Form of Ghost)
The Cainite that assumes Spectral Form retains his normal
appearance, but becomes completely insubstantial. He or she walks
through walls and bullets with equal ease, and can pass through the floor
on which they stand if they choose to. Just like the effects
of Mist Form, you cannot be harmed by physical attacks of any kind.
But on the downside you cannot manipulate anything in his environment that
is solid (weapons, door knobs, grasping a glass, etc.).
You can still be effected by effects such as fire and
sunlight, but not as greatly effected as you normally would.
LEVEL 8 Movement
of the Slow Body
The vampire may move at an inch per minute, even if she
is staked, or would otherwise be unable to move.
Purify The Impaled Beast
The Elder Cainite with this discipline can expel foreign
objects from their body with great force, even excising stakes that transfix
their heart.
Evoking this powerful discipline once is sufficient to
remove all foreign objects and substances from the their body. Dirt,
bullets, even stakes through the heart are instantly and violently removed.
The larger the object, the farther away it is hurled by this power.
If you wish to leave an object in your body (such as a prosthetic limb)
or partially in (expelling a stake from you heart but leaving it sticking
out of his breastbone as a ruse, you must have the ability to concentrate
on the discipline before it actually happens.
LEVEL 9 Dual Form
The vampire may split into two weaker versions of herself,
unless one of her attributes is at zero. For each new replicant, all attributes
are reduced by one, and blood pool and the amount of blood that can be
spent are each halved. Unless the character has the appropriate Auspex
powers, there is no communication between them beyond intuition. The two
characters may reunite by touching, but this is quite nauseating for others
to watch.
Inward Focus
This power has no outwardly visible effects whatsoever.
Indeed, its very existence is virtually unknown outside the perhaps one
hundred Methuselahs who have developed it, mostly Gangrel. The internal
effects of this razor-sharp honing of Protean, however, are in some ways
more dramatic than any external manifestation. A vampire with this
power can heighten the efficiency of his undead body's internal workings
to levels undreamed of by lesser Kindred, withstanding inconceivable amounts
of injury and moving with blinding speed and shattering strength.
This power costs four blood points to activate and an
additional two blood points for every turn past the first that Inward Focus
is maintained. there are three effects of this power. First,
the vampire gains a number of extra actions during each turn equal to his
unmodified (by alternate fors or blood point expenditure) Dexterity score.
Second, the damage of his physical attacks is increased by three dice per
dice pool. Finally, all damage inflicted on the vampire is halved
and rounded down after the soak roll is made (so an attack that inflicts
five health levels after soak is reduced to two health levels).
This power may be used in conjunction with other Protean
powers that modify the vampire's combat abilities, such as Shape of the
Beast's Wrath (above). It may also be used in conjunction with Celerity,
Fortitude and Potence, turning the Methuselah who has mastered this power
into a truly terrifying opponent.
LEVEL 10 Body of The Sun
With a continuing, great expenditure of vitae, the elder
Vampire can turn his body into an invulnerable ball of fire, burning and
blinding all around him. While in this form, the Vampire cannot be
hurt by anything physical – whatever is not destroyed by the heat and flames
passes safely through this gaseous form. The Vampire maintains their
own form and height, but their appearance is hazy and unclear.
By spending three blood points, the vampire may turn into
a nearly invulnerable fireball, and may remain in this state by spending
two blood points per turn. If a target is touched by it, she takes aggravated
damage (difficulty 9, wounds of two on resistance roll). If a vampire looks
at the vampire for more than one turn, they will be blinded for one hour.
The vampire is invulnerable to all physical attack, and sunlight will only
hurt her if she botches a Stamina roll, difficulty 6. |