BASIC
LEVEL 1 Prowess
You have unearthed a level of strength unusual even in
Vampires. Where others would flag and fail, you redouble your efforts.
Your mighty blows land with a force that kills even the hardiest of mortals.
With Prowess all of your unarmed or clubbing attacks inflict lethal damage
instead of bashing damage, if you so desire. Furthermore, once per game
session you may recoup your lost strength restoring all used Physical Traits
of Brawny, Ferociouz, Stalwart, Tough and Wiry. You must restore all of
them at once---if you have some Traits of the appropriate type unused when
you invoke Prowess, you cannot restore them later. Using Prowess costs
nothing and it does not count az an action; it may be done at any time.
LEVEL 2 Might
Your strength daunts even other Cainites. Few would dare
to cross you in a test of physical power. You are far more likely than
the average Vampire to succeed in challenges of strength. With Might, you
may make a single retest on any challenge of sheer physical strength. Thus
if you are grappling, picking up a heavy object or breaking somthing, you
can use Might as a retest. Once you invoke Might, it is the last test of
the challenge; no futher retests are allowed. Might costs nothing to use.
You may use Might even if your opponent attempts to evade your strength.
Your power is so startling that even an opponent who attempts to outlast
you with stamina or to dodge you with quickness can be overcome, as long
as you rely solely on your strength. Doing so gneerally requires you to
bid a strength-related Trait, such az the types of Traits restorable with
Prowess. Obviously, if you cannot exert your Might, you cannot make this
retest---thus, you cannot use Might at range, with a thrown object (requiring
speed and accuracy). You could use Might while trying to grab at a dodging
opponent, but not when picking up and throwing a heavy object.
INTERMEDIATE
LEVEL 3 Vigor
Your Vampiric strength is truly monumental. You can heft
hundreds of pounds with ease, deliver enough force to crush bones in a
single blow and hammer down any opponent of lesser strength. When you possess
Vigor, you may use the Bomb in challenges of strength. The Bomb is a closed
fist with the thumb sticking up. The Bomb defeats Rock and Paper, ties
with other Bombs and loses to Scissors (the fuse is cut). You are not required
to use the Bomb, but you must always state before a Physical Challenge
that you are capable of doing so. Using Vigor costs nothing. Your use of
Vigor requires you to use only your strength; your opponent may try to
defend with Stamina or Speed, but his doing so does not prevent you from
using The Bomb.
LEVEL 4 Intensity
Your titanic strength never fails you. Unless sorely
pressed or wounded, you can continue incredible feats indefinitely. Whenever
you enter a challenge of strength, you may use Potence as your bid Trait.
This Trait does not count toward totals when resolving ties or overbids,
but it can never be lost; thus you may continuously use Potence in successive
tests of strength. Only if you are forced to risk multiple Traits---such
as due to wonds or Negative Traits---do you risk losing any of your other
Physical Traits. If you run out of Physical Traits, you cannot use this
Discipline. Once you have been completely exhausted, you can no longer
enter challenges.
ADVANCED
LEVEL 5 Puissance
No mortal can match you, and even Vampires tremble at
your touch. The strength of your dead limbs is truly monumental, crushing
anything that stands before you. With Puissance, you win all ties of in
tests of strength automatically. You need not compare Traits at all, unless
some other factor would cause you to lose ties (such as wounds) or give
the opponent the ability to win all ties as well (such as Fleetness). Furthermore,
your incredible strikes inflict an additional health level of damage in
combat. This bonus applies to any attack in whch your strength is a factor---unarmed
combat or combat with melee weapons. However, use of this incredible strength
almost certainly breaks weapons that are not specially designed to stand
it.
LEVEL 6 Imprint
A Vampire with extensive knowledge of Potence can squeeze
very, very hard. As a matter of fact, they can squeeze (or press,
or push) so hard that they can leave an imprint of their fingers or hand
in any hard surface up to and including solid steel. A use of Imprint
can simply serve as a threat, or it can be used, for example, to dig handholds
into sheer surfaces for purposes of climbing.
LEVEL 7 Earthshock
According to some, Potence is merely the art of hitting
something very, very hard. But what do you do when your target is
too far away to hit directly? The answer is, if you are efficiently
talented with Potence is to employ Earthshock. Simply…Earthshock
is the ability to hit the ground at point A, and subsequently have the
force of the blow emerge from the ground at point B, some distance away.
LEVEL 8 Flick
It is said that, “the great ones always make it look
easy.” In the case of Flick, that saying stops being a truism and
become the literal truth. With this discipline, a master of Potence
can make the slightest gesture - a wave, a snap of the fingers, the toss
of a ball - and have it unleash the full devastating impact of a dead-on
strike.
LEVEL 9 No
Powers of this level currently known or have been discovered.
LEVEL 10 No
Powers of this level currently known or have been discovered. |