This particular Discipline is the healing arts of the
Salubri. Upon developing powers of the Level 2, the practicioner
of this Discipline, regardless of House or Clan, develops the mystical
third eye, which is only revealed when this discipline is in use.
Created in conjunction wih Valeren, this Discipline is rather rare, as
the numbers of the Salubri are quite small in the modern nights, and those
outside that noble House who possess and use this Discipline are even more
rare.
BASIC
LEVEL 1 Sense Vitality
The ebb and flow of life is obvious all around you.
You can feel the pulse of life force with a touch, even sensing the energies
of people or Cainites with whom you come in contact.
Use of this discipline, and increasing concentration,
can allow the Vampire to accumulate some knowledge of the subject…as follows,
in order:
1. If the subject is a mortal, Vampire, ghoul or
other creature
2. How much total damage (external and internal
damage) has been suffered
3. Reveals the amounts of blood in the subject’s
system
4. Reveals any diseases
Sense Vitality may also be used for medical diagnosis,
determining the source of injuries or diseases afflicting a victim.
Anything that could be learned with a medical examination - the source
of the injury, the wound’s severity, the reason behind unnatural mental
states or death - can be learned with a touch.
Panacea
By licking a target’s wound, and spending blood, the
vampire may heal a level of damage for each blood point spent.
LEVEL 2 Anesthetic
Touch
Pain flees at your caress and a peaceful stillness falls
on those under your care. Any voluntary subject touched (other than
yourself) can be rendered immune to pain, albeit for a short time.
You can also cause mortals to descend into a natural, healing sleep; suffering
no nightmares or derangements.
Once a Vampire learns Anesthetic Touch, he or she develops
a third eye in the middle of his/her forehead. This eye opens anytime
an Obeah power of Anesthetic Touch or higher is used. Cainite scholars
speculate that the eye may, in some way, be connected with the mystical
(or demonic) insight that grants this Discipline.
Anesthetic Touch has NO effect on Vampires.
INTERMEDIATE
LEVEL 3 Corpore
Sano
The power of your blood carries healing vitality.
Touching the injuries of a subject, you cause them to close and heal immediately.
There should be a ruling on this as well…younger Vampires
should not be able heal Older Vampires completely with this discipline.
Neutral Guard
By spending two willpower points, the vampire may create
a protective barrier. No one who is further than ten feet from the vampire
may come closer than ten feet away from her. Those who try must roll as
above. If the vampire gets three successes, the intruder is paralyzed for
five turns.
LEVEL 4 Mens Sana
Soothing words and supplicating songs calm the mind of
your subject, gifting mental peace to the disturbed. Whether by psychological
discourse or religious exorcism, your word carry away the worries and problems
of disturbed individuals.
The vampire may sense a derangement of a target. When
the vampire uses this power, her third eye and the target both glow in
gold light.
The vampire may cure a derangement of a target. If she
first made a roll to sense the derangement, each success on that roll grants
an extra die on the roll to cure the derangement. When the vampire uses
this power, her third eye and the target both glow in gold light.
ADVANCED
LEVEL 5 Unburdening
The Bestial Soul
Perhaps the most incredible power of Obeah, Unburdening
the Bestial Soul allows you to lift the terrible stains of the Vampire
curse from the soul of a target. You literally take the subject’s
soul into communication with you own soothing the psychic scars and trauma
that afflicts your victim. Though you cannot remove the Curse of
Caine from a subject, you can heal the most terrible emotional trauma that
weighs down most Vampires. You cannot use Unburdening the Bestial
Soul on yourself.
LEVEL 6 Renewed
Vigor
By touching a target’s skin and spending a willpower
point, the vampire may heal all of the target’s wounds, including aggravated
wounds.
Pain for Pleasure
The vampire may cancel all of a target’s wound penalties,
and this target will feel pleasure instead of pain. This might lead to
the target’s self-endangerment, or even self-mutilation.
LEVEL 7 Repulsion
The vampire may alter her spirit to make others avoid
her, without realizing what they are doing. This power draws no attention
to the vampire.
LEVEL 8 Vitae Block
The vampire may make one point of a victim’s blood pool
unusable for each success. The victim must spend a number of willpower
points equal to the number of blood points that are blocked in this manner.
This blood must be freed in its entirety before any of it can be used.
LEVEL 9 Spirit Marionette
The subject may force a victim to move exactly as she
does, and use her disciplines, Talents, Skills, etc, as if the victim also
had them. However, the vampire must roll Empathy, difficulty 9, to move
without the victim copying her.
LEVEL 10 Resurrection
By spending one willpower point for each hour that the
mortal has been dead, the vampire may bring her back to life, but the body
must be eighty percent complete. The third eye will glow so brightly that
it will blind anyone looking directly at it. All parts missing will regenerate. |