BASIC
LEVEL 1 Dampening
Roll: Sta. + Dodge, difficulty
6
By spending a blood point, each
success reduce amound of damage successes against him by one (before soak).
Dampening affects aggravated attacks also. A character using Dampening
may attempt to dodge at the same time by splitting his Dice Pool.
LEVEL 2 Redirection
Roll: Sta. + Dodge, difficulty
6
For each success, the character
may alter the direction of a single projectile by as much as 30 degrees.
Due to the level of concentration required, the character may take no other
actions. To redirect a missile back at its source, the character must achieve
five successes (180 degrees). However, he must also make Wits + Firearms
roll (difficulty 8) to hit the source. If the target is a person, he may
attempt to dodge the returned projectile.
INTERMEDIATE
LEVEL 3 Vengeful
Strike
The character spends one Blood
Point. When struck by an attack, the character must still soak any damage
she receives. However, she may add additional dice to her own damage Dice
Pool equal to the total number of damage successes against her. This affect
can only be used in the same or the following turn in which the character
was hit. The extra damage is only considered aggravated if her attack is
aggravated (such as vampiric fangs). Note: Vengeful Strike may be used
in the same turn as Dampening as long as the proper amount of Blood Points
are spent to activate the powers. However, the character must split his
Dampening Dice Pool with his attack Dice Pool (unless he uses Celerity).
LEVEL 4 Discharge
Roll: Willpower, difficulty 6
The character spends one Blood
Point. For each success, she may add one die to her damage Dice Pool. This
damage may only be applied to physical attacks, such as fists, swords or
bullets. The extra damage is only considered aggravated if her attack is
aggravated (such as vampiric fangs). The character does not need to split
her Dice Pool between this power and her attack; she receives her full
pool for each (unless she splits her attack pool with some other action,
such as to dodge).
ADVANCED
LEVEL 5 Kinetic
Shield
Roll: Willpower, difficulty 7
The character spends one Blood
Point. With one success, she creates a 6" x 4" barrier in front of her
that will absorb up to five Health Levels of damage. Additional successes
may be used to increase the area (three feet per success) or to add additional
Health Levels (one per success).
LEVEL 6 No
Powers of this level currently known or have been discovered.
LEVEL 7 No
Powers of this level currently known or have been discovered.
LEVEL 8 No
Powers of this level currently known or have been discovered.
LEVEL 9 No
Powers of this level currently known or have been discovered.
LEVEL 10 No
Powers of this level currently known or have been discovered. |