Ancient koldun created the Way of Fire by first manipulating
the molten magma that exploded from volcanoes found throughout Eastern
Europe. Then they evolved their control over the fiery liquid earth to
the point of invoking their own unique effects that would not necessarily
occur during volcanic activity. Koldun who possess the powers of the Way
of Fire in the modern nights are feared simply for their capacity to destroy
so much in a short amount of time, just as a volcano can eliminate life
on entire islands within a day. When invoking any of the powers of this
way, a koldun' s eyes glow a feverish orange.
Note: At the Storyteller's discretion, Kindred observing these powers in use may be overtaken by Rotschreck ( with the exception of the koldun, ofcourse). BASIC
System: The player makes a Manipulation + Koldunism roll (difficulty 5) and spends a Willpower point. The koldun must have a target object in his line of sight before he can cause it to Shatter. Once this power is invoked, the heat around the target object intensifies until the object spontaneously combusts.The Storyteller may make a soak roll for the object to see if it does in fact Shatter ( determined by the size or quality of an object: three dice for a small or shoddy I object, five for an average-sized object and seven dice for a large or well-crafted object. Anything the size of a car cannot Shatter, as it is much too large). The object must accumulate five successes over three soak rolls (difficulty 5), or it will shatter. This power cannot be used on living beings or Kindred. LEVEL 2 Rouse
the Molten Rock
System: Only enough magma to fill a bathtub boils up through the ground, though it causes a victim to suffer three health levels of aggravated damage. Each success the player scores on the Manipulation + Koldunism roll ( difficulty 6) keeps the lava superheated for one turn. It oozes along the ground in any direction the koldun desires, but at a slow-as-molasses rate. When the duration of this power expires, the magma instantly cools, creating a small slab of solid rock. INTERMEDIATE
System: For every success the player scores on the Manipulation + Koldunism roll ( difficulty 7) , the seething hot lava will continue to surround his person for two turns. Individuals who attempt to penetrate the Gates of Magma must first make a Courage roll (difficulty 8). If successful, they can continue to approach the heated barrier but suffer one health level of lethal damage - or aggravated damage if they are Kindred. Failure to succeed on this Courage roll translates into the mind succumbing to its instinctual defense of self-preservation; a second attempt to penetrate through the barrier requires the additional expenditure of a Willpower point. Anyone physically touching the Gates of Magma suffers three health levels (not dice) of aggravated damage. LEVEL 4 Heat Wave
System: The player spends a Willpower point and rolls Manipulation + Koldunism (difficulty 8). The vampire calls up hydrogen sulfide from the Earth's mantle and blasts a target. Mortal victims suffer five health levels of lethal damage as their bodies dehydrate. Vampires react similarly and also suffer five health levels of lethal damage, which they may soak. Kindred also lose five blood points that evaporate from the body (regardless of their soak roll), resulting from the extreme heat of this gas. Note that this may send some Kindred into frenzy or torpor ADVANCED
System: This power is not subtle. Lava erupts 20 feet into the air from underground with the expenditure of a Willpower point and a successful Manipulation + Koldunism roll (difficulty 9). For every success the player scores, the lava continues to explode from underground and move in rivers in all directions for one turn. Anything coming in contact with this molten rock suffers three levels of aggravated damage per turn ( soakable only with Fortitude) . Storytellers must decide how long objects remain intact after coming in contact with the lava before they ignite or dissolve. Once this power expires, the lava will cease its eruption and all of the magma will quickly cool, trapping objects remaining within the river stream in a thin sheet of rock. LEVEL 6 No Powers of this level currently known or have been discovered LEVEL 7 No Powers of this level currently known or have been discovered LEVEL 8 No Powers of this level currently known or have been discovered LEVEL 9 No Powers of this level currently known or have been discovered LEVEL 10 No Powers
of this level currently known or have been discovered
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