This is the Children of Osiris' discipline, handed down
since Osiris himself first discovered this path. It involves attainment
of a constant state of mystical consciousness, only achieved by living
the rigid, ascetic life of the Children. It is named after the Tibetan
word for the half world, the place entered between life and resurrection.
This is this realm where the Children of Osiris' consciousness resides.
This discipline is not the same state as Golconda. Golconda is a realization and acceptance of the way things are, while the Children's disciplines are based on denial. They deny the beast within them by intensely concentrating on their Humanitas and their state of death. If a Child was to give up his mediations and discipline, he would be assailed by his dark, repressed half, so long denied: the Beast unbound. The Child must maintain Humanity equal to their highest level of ability, or else lose that ability. For example, a Child must have a Humanity of 9 to gain the ninth level of attainment. If the Child's Humanity were ever to drop below the required level, then the ability of that level is lost and must be bought all over again with experience points. The Child can counteract this with their first discipline. BASIC
If this ability is successfully used within the week after losing Humanity, then the any levels of Bardo also lost are regained. LEVEL 2 Banishing
Sign Of Thoth
Rumor says this ability was taught to the Children by Thoth, an ancient Mage and powerful ally of Osiris. None know today if he was a Kindred or a powerful mortal or if he even existed at all. INTERMEDIATE
LEVEL 4 Pillar of
Osiris
Most Children reside at a major Temple, where fellow sect members aid them in the maintenance of their strict path. But sometimes, a Child may have to enter the outerworld on sect missions. This level of ability is vital to the Child's mystic health. Any place can be turned into a Pillar after a night-long ritual. The Pillar is an abstract concept of a mystical center, and does not require a physical pillar. The Child rolls Willpower versus a difficulty decided by the Storyteller, dependant on the nature of the location. A secluded cave, never disturbed by violent Kindred or mortals, would only be a difficulty of 5. But a city apartment on the most crime-ridden street in the area would be a 9. A suburban home in a nice neighborhood would fall in the middle, with a 7 difficulty. The number of successes is the number of weeks the Temple can be maintained before another ritual is required. ADVANCED
The Child rolls her Wits + Manipulation against each listener's Willpower. Anyone whom she is successful against suddenly becomes overwhelmed with knowledge of the essential oneness of the universe. They are in a confused trance and must make a Willpower roll (difficulty 7) to successfully attempt any action for the rest of the Scene. At the end of the scene, the knowledge win fade away, sunk again into the illusions of the mind. The person so affected by the paradox must add one to any difficulties to harm the Child after that, as part of their self remembers the bliss the Child delivered if only for a few fleeting moments. Sometimes the phrase's effectiveness can be added to by striking the intended listener with a sudden blow while pronouncing the phrase. This subtracts two points from the difficulty (the listener's Willpower). LEVEL 6 Boon of
Anubis
The Child must prepare herself in a meditative ritual before contact with the intended mortal. She rolls her Empathy + Occult with a 6 difficulty. The number of successes is the number of weeks for which the mortal will be immune. If she fails, she may not try again on that mortal for another lunar month. If she botches, she may never protect that mortal. Once successful all that is required to bestow the protection on the mortal is a kiss. This kiss can be anywhere on the face, but is most often on the forehead, where the mystical third eye resides. LEVEL 7 Bring Forth
the Dawn
LEVEL 8 Mummification
Ritual
This is a ritual the Children of Osiris sometimes use against any Kindred they feel are too dangerous to be allowed to move freely in the world, such as Followers of Set. It is a form of punishment for those they feel are evil yet do not deserve final destruction. The mummified Kindred is then usually sealed up in an ancient ruin hidden from the world. However, the Kindred can increasingly resist the torpor over the years. The confined Kindred can roll her Willpower to break the torpor once for every century that passes. The difficulty begins with a 9, but decreases by one every century passed. Ghouls can also be mummified, so that they can follow their masters into the next eon. LEVEL 9 Ra's Blessing
This ability to look upon the sun can bolster a Child's Humanity and Virtues. For every hour spent under the sun, the Child can roll his Humanity, or one of his Virtues, against a difficulty of 9. A success means that trait is raised by one. Level Nine Ritual
- Rebirth
LEVEL 10 No Power of this level so far discovered or created. |