Rule |
1: No invincible characters! Nobody who can beat Zeiram in hand-to-hand combat. Hell, nobody who can even fight Zeiram in hand-to-hand combat without getting really messed up. 2: You can only control YOUR OWN character(s). No taking control of someone else's character(s) without their permission, that's really annoying 3: I don't really care how many characters you want to play as, but only one Hunter character at first. I don't want the RPG to be completely overrun with Hunters. If you want you can play a Hunter character and an Apprentice character and the Apprentice can become a full Hunter later on in the story. 4: Nobody plays as Zeiram. Sorry, but I have plans for him in the future. So any applications for Zeiram will be tossed into the Trash Bin right away. 5: Once again as it says on the Joining page. No super-powers, remember LOW-LEVEL psychic powers. And by low-level, I mean sensing emotions and maybe picking up a stray thought. NO digging through people's minds to find their deepest darkest thoughts, NO using telekentic powers to throw people/ objects around. If you don't get it now, too bad. 6: Umm... anything else?... Oh yeah, if you want to pull out a few more gizmos and stuff that you might not have included in your weapons and equipment go ahead. I'll probably do it and it really doesn't bother me, just as long as you don't start pulling out a bunch of bazookas. 7: There is no #7. That's all the rules. See? That wasn't so bad was it? Ok... stop reading now.... Don't start this again!! AAAAHHH!!! *Runs* |