Pick up the wind stone from outside Tails' house and take it to the cave to the right of the waterfall to begin the first stage.
Windy Valley is a race with Sonic to the end of the level. It's the classic tortoise and hare situation: Sonic may have the speed advantage but Tails can use his two-pronged tail to win the race easily. While the hedeghog huffs and puffs at ground level you can take to the air and fly through the green octagons to boost through the stage and collect the gem.
Go to the sewer room next to Twinkle Park and fly through the hole in the roof to collect an anklet that makes you fly further.
Head for the casino and fly up to the yellow button to open the door, and enter to begin the next stage.
This stage takes place underneath the casino and is a fairly short and uninspired race with Sonic to collect the gem. Simply fly around avoiding obstacles and collecting bonuses, then allow yourself to be blown up to the passageways in the two wind rooms. On the final stretch you have a straightforward flight to the gem while Sonic has to plough through the filthy water and contend with the various nasties.
Collect the ice stone from the alleyway opposite Station Square and take it through the newly-opened rockface in Mystic Ruin. Place the stone on the pedestal and the icecap will open. fly over the water and climb the ladder to begin the next stage.
This level merely consists of the snowboard descent on the mountain. However, although it may be a relatively short level, it is an extremely sweet one, and the added challenge of having to race Sonic livens things up.
Win the race by aiming for, and flying off, the yellow ramps that are scattered around the mountain. by dong this, you will be propelled along the level at a rate of knots, and you'll be able to ensure that the hedgehog will be eating your snow on the way to the finish.
Go back down to Mystic Ruin for a scrap with Knuckles. It's easy, and if you avoid his flying attacks and hit him three times you will emerge victorious.
The gift of flight makes this skirmish a doddle. Dodge all his attacks by flying from lily pad to lily pad and when he rises to the surface hit him. Do this five times and Chaos is beaten.
Fly up to Tails' house and you'll get in the shiney, red biplane for this shoot 'em up minigame. Take out as many enemy fighters as you can and blow away or dodge the missiles that are fired at you. Hold down the fire button and you can target more than one victim at a time, but your ass is grass whatever happens.
as you're blown out of the sky this is where Tails' and Sonic's paths differ. After the cut-scene, jump int the minecart and travel through to the forest area. Fly down to the bottom of the ladder and head left along the path until you find a red gem. When the frog takes the stone follow him to the cave and a dead-end. Fly up to the platform above the blockade and step onto the button to open the tunnel below. You can now go down the passage to begin an new minigame.
The objective here is to slalom down the hill, avoiding obstacles and passing through as many gates in succession as you can. Each time you miss a gate your score returns to zero.
When you reach the bottom of the hill you can grab hold of that bloomin' frog and travel back through time as if by magic.
What do you know? you've journeyed back to Mystic Ruin before it was a ruin. This is of Knuckles' lost echidna tribe, and they have kindly left a present for you. Go up the steps on the left and run over to collect the badge which upgrades your spin move. Once you'vetried out your new ability, head back down the steps and run forward to meet Tikal.
After watching Big the Cat make an arse of himself, go back to ails' house and unleash the sexy new biplane for another shoot 'em up. Blast incoming planes and pepper the Eggcraft with gunfire as you circle it. When you turn to face the ship head-on, wait for the "eye" to open up, then give it what for, while dodging the laser beam.
once you've blasted the bejesus out of it, you will fly in and land on the Eggcraft. After the cut-scene, fly to the front of the ship and through the door to begin the penultimate stage.
Yes, it's another race with Sonic and your flying abiity has never been more useful. Instead of jumping between columns and running along gangways, you can simply fly between the sections. If your timing is good the stage is a doddle; just remember that Tails' flight is limited and judge your passage between sections accordingly. When you reach the big gangway bit, head focolumn four and run along to the end of the level.
Jump in the yellow disc and you'll be carried up to the ship's deck for a fight with E-102. This fight is as easy as pie; take to the air to avoid the robot's laser fire then swoop in to hit him three times and he is beaten. Run at him to finish him off and the merciful Amy steps in to save him.
After a lengthy cut-scene you'll begin the final stage which, to add a touch of variety, is a race with Dr Robotnik in his Egg Hornet. For the most part you can gnore the highways and use the countless green octagons scattered around the level. These give you shortcuts through the stage and, as long as you pass betwen them in sequence, you'll zoom to the end of the stage and win the race easily.
Voila! You've successfully reached the showdown with the final boss. This boss is way harder than the previous bosses you've met along the way, but is not quite as tough as Egg Viper, the nasty, final boss in Sonic's game.
Learn the sequence of attacks and fly around to avoid them. when it comes to a halt, there are some blue lights on it's feet that will flare out. Hit the lights before they go out and the machine will short circuit, bringing the Egg Walker to it's knees and allowing you to attack the body. It takes five attacks to beat the Walker, and this is the system;
the first attack is easy. Just hit the light that flares out, and when the Walker collapses fly at the cockpit to do some serious damage.
For the next three attacks you will have to hit two of the blue lights to bring the Walker down and smack it upside the head.
The fifth attack is, unsurprisingly, the most difficult. There are now three blue lights to hit. And there is only a short amount of time to do this before the Walker moves away, so try and smash into it's feet the instant that the lights flare out. Once all three of them have been bashed into oblivion you can fly at the cockpit for the coup de grāce and marvel at how one tiny two-tailed fox took out a gigantic machine.