The Complete Walkthrough-Part 2


Go to Rat's Bar


Get out of the room and turn right, follow the path all the way to Rat's Bar. Enter the arcade, talk to the girl and play Jungle Hunter, shooting the three targets. Get the Gaily Doll and talk to the girl again. Open the door (the code is 1224). Head down the path, go to the barber shop and through to the next area. You will not be able to enter the strip club until the latter half of the game. You will be able to pick up the ray sword there so don't buy it. Go down to the docks and follow the path through the tunnel. Rat's Bar is at the end.

At Rat's Bar push the pool table to the switch on the far wall. Push the switch to open the staircase. Go down to meet Rat's. Then push the shelf on the farthest wall, next to where Rat's is standing. Collect the Driving License, Access Card and Tackle Shop Key. You will need to go back to the tackle shop on the way back to Janean, in order to get the fish poison by the fishing peir. You will have to swim to get back in front of the market. Drop into the water and make your way through the passages - watch out for the dangerous fish though!



Return to Janean go to RUN Road


Run back to Janean. Use password 0513 on the panel to learn that the island needs more electricity. Go out of the door marked 'E' from the brain area and simply follow the path. here will be a doorway to go left imediately when you get to Run Road, which will take you to a side boss. Beat the Jeep-crab monster, push the rock blocking the staircase and follow the path around the parking lot to get the Gatlin Gun. Return to Run Road and turn left to follow the path to the Power Plant. et the Yucatan Card from one of the small huts along the way. You will be able to use this bank car at the bank in front of Rat's Bar later to take out some money.

At the end of the path, you will end up by a huge gas tank. Find the Fuel Tank Card to open the path to the top of the fuel tank. Blast away the caps at the top. Go back to the control panel and activate the fuel tank. Then run all the way to the top of the gas tank, and go to the dead end plank to get blown away to the other side of Run Road. Keep following the path to go inside the plant.



At the Electric Power Plant


Go to the Electric Power Plant area. Find the emergency light switch on the far wall from the entrance Go down the stairs that just opened. Enter all the rooms and get the crank and the electric cables. go back up the stairs. Crank open the door to the electricity facility. Get the items in rooms B5, Y4, G1, and the Cable Warehouse in section G. Then fix the following cables: 2nd cable in room G-3, 3rd panel in room Y-1, 3rd panel in room B-4 and 1st panel in room R-6. This will open the elevator in the entrance. Be sure to get the Condensor Room key in the Administration Office in the end of section Y.

Return to the lobby, this time use the elevator to go to the second level. Follow the path all the way to the Condensor Room. Be sure to get the Omega Club key so you can go and grab the Ray Sword, kill all the electricity-sucking flies on the generator to return the power to normal Return to Janean. On the way, kill the crab monster right outside the plant by using the Bazooka on the ground. Learn that the blue entity is interfering with the island's systems in the Lab Area.



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