AMY'S ADVENTURE



Amy's action stages require her to escape from Zero, Dr Robotniks henchman. He's actually after Amy's pet bird who has a Chaos Emerald round his neck and it's up to you yo stop the droid getting his hands on it.


After the lengthy explanatory opening movie, head for Station Square Hotel and through the doors to the casino area where you'll meet Sonic. When he leaves, go back through the hotel and catch up with him at Twinkle Park.



STAGE 1-Twinkle Park


Run round in a circle stepping on the three red buttons that open the castle door while avoiding Zero and bashing the monkeys that obstuct you. Enter Twinkle Park Castle, avoid the spiky balls and run through to a mirror room where there is another set of spiky balls to avoid as well as that pesky robot. You'll come to a second mirror room that can be extremely confusing as the camera angle switches and the game slows down. If you get stuck, manually adjust the camera until you can see where you're going and get out of there as fast as you can. Follow the path to a third room. Tis one has collapsable floors, so be extra careful an speed through to the springboards which bounce you up to a passage to the castle exit.

Back outside, head to the right, jump over the barrels and run up the hill dodging the spiky balls. See that big yellow balloon floating around? Jump up and you'll grab it, and be carried away to the end of the level.

Leave Twinkle Park and watch your previous escapades come to nought as Zero grabs you and carries you off to the Egg Carrier.

You find yourself in a prison cell. E-102 enters and ties to steal your pet bird. However, Amy's friendly nature turns him from the dark to the light and he releases you.

If you like, you can jump on the buttons and open all the other cells because you can find a Chao egg in one of them. If you ignore all that, just head for the exit and you'll find yourself in a games room. Get up onto the podium and go to the middle so you can begin the hammer minigame and show Robotnik how it should be done.



MINIGAME-Hammer 'Em UP


This game does not reward poise or clever tactics, just keep pressing the hammer attack continuously and turn Amy in the direction of the targets. You get most points for smacking Sonic but if you hit Eggman it deducts 200 points, so beware his shiney head and stick to hammering your friends.

When you beat Dr Robotnik's score of 2,000 you are rewarded with the Warrior Feather. This gives you the Hammer Spin attack: hold down B and rotate the analogue stick to circle round, bashing everything in site. If you perform this move for too long Amy becomes dizy and staggers around.

When you've finished playing, go through the exit an you'll be in the central area of the Egg Carrier. there are three rooms to choose from. Hammer the button in front of the middle room to open it and enter the ext stage.



STAGE 2- Hot Shelter


Go to the end of the room and grab the wheel by holding B. Rotate the analogue stick to turn the wheel and open the door. Hammer the droid before it can freeze you then pick up all the bonuses. As you do so, Zero makes an unwelcome return. Clear the water by jumping across the platforms and hit the monkey, before using another spinning handle to open the door.

Avoid the spikes, jump up the steps and drop down to the next room. Zero comes bursting in, so run to the steps and make the awkward jump across to the passageway. Go down it to reach the next section of the level.

You can smack down the toilet cubicles before Zero catches up with you again, so head to the right and quickly spin the door open before he can blast you. Drop down to some more rooms.

There are loads of bonuses to collect in the spinning cog room. Move around at your leisure, jumping across the cogs until you reach a red button. Step on this to reverse the direction of the cogs, then jump over to the opposite cog and travel up the platform. Dodge the spikey balls and go through a few automatic doors then jump over to another red button. Activating this swings the bridge to the left and you can run along it and through another couple of doors.

Zero bursts in again, so quickly run to the steps andjump up to the platform. Collect the bonus and drop down to the rings before spinning the wheel to lift you back up again. Drop down to the springboard and bounce off it to the exit.

In this room you have to pick up the coloured blocks, using Y, and put them on the corresponding floor tiles. This opens the door and you can run up to the next platform where you have to repeat the puzzle. It's a bit of a nightmare this time, because Zero is trying to shoot you as you arrange the blocks. You'll notice the blue block is missing. To get it you have to bounce off the springboard to land on some girders where the block (and assorted bonuses) can be found.

After completing the puzzle run through to the final room where you can kill a load of monkeys before jumping up to the balloon and floating off to the next level.

you are transported back in time to the ancient echidna village. turn round and go through the door, then run up to the temple to meet Tikal. After a quick chat, Chaos emerges from the water and you find yourself back on the Egg Carrier.

Go through the door and up to the deck. A lengthy cut-scene ansues where the dastardly Robotnik grabs your feathered friend and takes the Chaos Emerald. He then summons E-102 for a scrap with Sonic and, after you save the robot, Tails flies you away as the Egg Carrier explodes.

You touch down in Station Square and notice that the little bird has a picture of his family round it's neck. Therefore, Amy heads off to Mystic Ruin to look for them.



ITEM-Long Hammer


Before you find the bird's family take a detour back to the Egg Carrier. It has crashed in the sea so you can now reach it by using the Mystic Ruin boat. Take he yellow lift down to the Carrier's interior and when you come to the three doors go through the one on the right to the Hammer 'Em Up room. beat your previous high score and you'll recieve the Long Hammer.

Head back to Mystic Ruin and take the minecart to the forest area. Follow the path to the left until you come to the bridge. Enter and go round to the floor tiles. To open the door you have to illuminate the tiles as you did in Sonic's game. Once open go through to Amy's final stage.



STAGE 3-Final Egg


Run away from Zero and dodge the pink beams, or give the robots who fire them a good hammering. Bounce off the springboards to the higher level and continue along smacking the droids before picking up the ext ra life and turning left into the next room.

Carry on until you reach a red button and activate it to call the lift. Avoid Zero while the crab lift makes its way up then go inside and get carried to the next bit. Follow the path and you'll come to a room with six doors - take the third door from the right. Run along until you reach a blue cannister, get inside it and shuffle over to the opening then get out, jump on top of the cannister and you'll be able to leap to the passageway. Run through to the balloon and the end of the stage.

Leave the docking area and head back through the forest to Mystic Ruin train station. However, you don't want to catch a train, you want to go to the boat and head back to the Egg Carrier and an emotional reunion.

The little bird flies off and is reunited with his pals, but the moment is ruined by Zero who blasts the poor creature out of the sky and for Amy it's the final straw. Zero is about to get a good thumping.



FINAL BOSS


To beat Zero you have to knock him into the electric fence and short circuit him, this makes the top of his head flip open, enabling you to give it a hammering.

At the beginning of the fight, run backwards to pick up a ring and, coincidently, lure Zero towards the fence. Jump over the robot's shockwave attack and, before he can start it again, smack him into the fence and quickly hammer his head before it closes up. Do this three times and Zero is well and truly fried.



Back to Sonic Page 1