At this point, you could wonder why I am speaking of Prime Material
PLANES instead of a single Prime Material Plane. It is simple. I am
speaking of Prime Material Planes, because there are several Prime
Material Planes, and not only one.
The planar position of a single Prime Material Plane is known to every
planar creature and god. A Prime Material Plane is surrounded by the
Ethereal, and through gates that pass through the Ethereal itself it is
connected to the four Elemental Planes (and to the quasi- and demi-
elemental planes). Moreover, planars, gods, prime adventurers believe
that the Ethereal is also filled with pocket-planes and demi-planes.
The problem is that THEY ARE WRONG.
The truth is that most of this so-called "demiplanes" are the other
Prime Material Planes! Feature Three of the Prime Material Planes, thus,
is that they ALL share the same Ethereal and the same Elemental Planes!
But there is still one more important thing to note: each Prime Material Plane has its own Outer Planes and its own Gods. It's impossible from one Material Plane to reach an Outer Plane that belongs to the Multiverse of another Material Plane!
THE NATURE OF THE MULTIVERSE
To fully understand the Nature of the Multiverse, it is necessary to
make a sort of metaphore.
Take a giant plumcake filled with rosins.
The plumcake is the Ethereal. The rosins are the Prime Material Planes.
Now take this giant plumcake and put it into a container, divided into
four zones, each filled with one perfumed essence. Through the plumcake,
the essences in this container can reach all of the rosins.
The four essences are the Elemental Planes.
In this container, apart from the essences, there are also two balls,
one producing a positive electric charge, one a negative one (yes, I
know electricity doesn't work this way, but - hey, it's magic). These
two balls represent the Positive and Negative Energy Plane.
This is the Structure of the Inner Planes.
Until now, we have observed a three-dimensional space. Now, let's take a
closer look at each rosin, and let's see what happens to the rosins if
we see how they interact with something that is located in a fourth
dimension, in a fourth space-direction (thus, without touching and
interacting at all with what lies in the container or in the plumcake).
In this fourth dimension, each rosin is connected to a point (and NOT A
ROSIN) in another plumcake, through a "corridor" that is known as the
Astral Plane. This plumcake is the whole Ensamble of the Outer Planes
(simply called Ensamble from now on).
This time, however, when you reach the new plumcake from the old one,
you'll notice that this plumcake is surrounded by a metal box that
cannot be crossed. This metal box represents the Vortex.
It is to be noted that the Ensamble too is a single one, a single
plumcake. However, this plumcake is divided into many smaller zones
separated by the metal boxes (the Vortex), and thus it is completely
impossible to reach one Outer Plane if you are not located in the Prime
Plane that is connected to the part of the Ensamble that contains that
point.
This means that the only way to reach every Outer Plane is to pass
through all the Prime Material Planes, and from here to a point of the
Ensamble (a point in an Outer Plane) in the same area of the Plane you
want to reach.
It is very important, at this point, to notice that while all "rosins"
are connected to the Ethereal, not all are connected to the Outer
Planes. Those that are connected to the Ensamble are the true Prime
Material Planes. Those that are not represent the true Demi-Planes,
Pocket-Dimensions, and so on. This is the main reason why most gods,
planars and immortals believe in the existance of a single Prime Plane,
and consider all others demiplanes. There is only ONE Prime Plane that
leads to their group of Outer Planes!
A Prime Material Plane and its Outer Planes (plus the common planes of
Ethereal and Elemental) is known as one Multiverse. Thus, there are
several Multiverses, all sharing the Ethereal, Elemental and Energy
Planes.
An example: one Multiverse is represented by the old D&D Game Multiverse
(Speheres of Power and Immortal Home Planes, plus the Mystara Prime
Plane and the common planes); another by the AD&D2E Game Multiverse (the
Alignment Outer Planes, plus Sigil, and the Faerun/Spelljammer Prime
Plane); another by the Myth Dimension (unknown Outer Planes, and the
Mythological Earth's Prime Plane), and so on (Conan's world, Elric's
world, Middle-earth's world, and so on and on and on).
NORMAL AND NIGHTMARE
We have now discussed and analyzed the structure of the Normal
Tetraspace, a four-dimensional space made of the Prime Material Planes,
the Ethereal, the Elemental Planes, the Energy Planes, the Astral
Corridors, the Ensamble of Outer Planes.
However, the whole Cosmos, like we are going to call the whole union of
all universes internal to the Vortex, doesn't end here. We still need to
discuss the nature of what I will call the Mirror Tetraspace, and is
normally known as Nightmare Dimension.
Let's take our normal four-dimensional space, and let's put it in front
of a mirror. On the other side of the mirror, there isn't a specular
image; instead, there is another four-dimensional space, this time a
single one (a single plumcake, ok?), chaotic and blurred, as if the
mirror instead of reflecting the single parts of the Normal Tetraspace
took all its ingredients, meddled them and then showed them confused and
mixed one with the other - after having reverted them completely (sort
of left-right, like our commonly used mirrors do).
This is the Nightmare Dimension, or Mirror Tetraspace.
The Normal Tetraspace is made up of dimensions 1-2-3-4. The Mirror
Tetraspace is made up of dimensions 2-3-4-5. They share three
dimensions, but they have a fourth each different from the other. So the
Cosmos inside the Vortex results being a pentaspace, a five-dimensional
space.
All normal mortal creatures are four-dimensional beings, either Normal
(1 to 4) or Nightmare ones (2 to 5). They perceive themselves as
three-dimensional creatures, the Normal as 1-2-3 dimensional creatures,
the Nightmare as 3-4-5 dimensional creatures. The fourth dimension can
be perceived only partly. The ability and skill to perceive and draw
upon this fourth dimension is the ability to use magic; like any other
ability, the mastery of magic can be learned, although there is always a
natural predisposition to it, in a way similar to playing an instrument,
learning higher mathematics and so on.
Creatures of Immortal level, like True Gods and Immortals, can perceive
all four the dimensions of the Tetraspace, and this is the main reason
behind their immense powers.
To cross from the Normal to the Mirror Tetraspace, a creature must
undergo a process of "reversion" that converts its 1st dimension into
the 5th, its 2nd into the 4th, and its 4th into the 2nd or viceversa,
while the 3rd dimension remains the same. This process may take place
through spells or through magical gates that leads to a corresponding
point in the Mirror Tetraspace. There are also magical mirrors that show
what lies on the "other side" in the Mirror Tetraspace (or, if you are
already there, in the Normal Tetraspace), and they are sought by any
mortal that would dare trying to pass to the other side...
THE VORTEX
We have briefly mentioned the existance of a Vortex that prevents any
creature, mortal or immortal alike, from crossing from the Outer Planes
of one Multiverse to those of another, requiring thus always the passage
through the Prime Planes.
This Vortex, in fact a magical barrier that has not a real physical
extension, but more a Law of the Cosmos, is an extension inside the
Cosmos of the True Vortex, a mass of roaring chaos that physically
prevents anything from reaching what lies (if ever something does)
outside the Cosmos. The Vortex's extensions inside the Cosmos may be in
fact crossed by True Gods, but they will lose time and especially an
enormous amount of energy with the risk of failing. The True Vortex,
instead, may not be crossed, or, at least, all immortal powers fail
inside it, so if anyone would dare to cross it, it would be to its own
risk. Nobody, mortal or immortal, have ever travelled into the Vortex
and then returned to tell his tale.
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