Validity
Established of DreamLight Cues for Eliciting Lucid Dreaming
INTRODUCTION
In a lucid dream the dreamer is aware, during
the course of the dream, that the experience is a mental construction,
not derived from current sensory experience of the physical
environment (LaBerge, 1985, 1990). The overwhelming majority
of lucid dreams occur during REM sleep. Most lucid dreams
begin after the onset of REM sleep, when the dreamer realizes
that the current experience is a dream (LaBerge, Levitan,
& Dement, 1986). This type of lucid dream, a dream- initiated
lucid dream (DILD) is associated with an increase in phasic
and autonomic activity in the thirty seconds preceding the
onset of lucidity. A minority of lucid dreams occurs when
the sleeper enters REM sleep with unbroken self-awareness
directly from the waking state. This type is referred to as
a wake-initiated lucid dream (WILD) (LaBerge, Levitan, &
Dement, 1986).
Once lucid in a dream, people can often choose
their actions and exert some deliberate control over the dream
content. This ability has been utilized in the laboratory
to study lucid dreaming and dream psychophysiology. For example,
proof that lucid dreams occur in REM sleep was achieved by
having subjects give a prearranged distinct signal with deliberate
eye movements to mark the points in time when they realized
they were dreaming. The dreamers’ reports of the eye
movements they had made in the dreams corresponded exactly
to their physical eye movements as recorded by means of electro-oculograms
on a polygraph record. Reports from experiments conducted
using eye movement signaling in lucid dreams can be found
in the literature (Dane, 1984; Fenwick et al., 1984; Hearne,
1978; LaBerge, Nagel, Dement & Zarcone, 1981; Ogilvie,
Hunt, Kushniruk, & Newman, 1983).
Lucid dreams may be valuable not only for
the scientific study of dreaming and REM sleep, but also for
a variety of psychological and recreational applications.
Anecdotes and preliminary studies suggest that lucid dreaming
can be a powerful tool for overcoming nightmares (LaBerge,
1985; Gackenbach & LaBerge, 1988; LaBerge & Rheingold,
1990). In therapy, lucid dreams appear to be promising for
providing personal insight, assisting with integration, and
as a safe environment for experimentation with new behaviors
(LaBerge & Rheingold, 1990).
Many lay people are attracted to lucid dreaming
because it offers an outlet for fantasy, an opportunity for
adventure unfettered by the laws of physics or society, and
free of risk. As such, lucid dreaming is for many a source
of creative and inspiring recreation. Anecdotes indicate that
lucid dreams are helpful for artistic creativity, problem-solving,
and practicing skills for waking life (LaBerge & Rheingold,
1990). Furthermore, because dreams are the most vivid mental
images attainable by most people, lucid dreaming possibly
could be the best method for achieving the benefits of visualization,
such as enhancing physical performance and facilitating healing.
All of these potential applications of lucid
dreaming merit study. A prerequisite, however, for such research,
and for the application of findings, is the ability to reliably
and frequently produce lucid dreams. Survey studies have shown
that although the majority of college students report having
experienced at least one lucid dream, only about 20 percent
report lucid dreams once a month or more (Snyder & Gackenbach,
1988).
Lucid dreaming is a skill that can be developed
with practice. LaBerge was able to increase his own lucid
dream frequency from one per month to four or five per night
over the course of three years by using a mental exercise
to set his intention to remember to recognize when he was
dreaming (the exercise was called "MILD" for Mnemonic
Induction of Lucid Dreams) (LaBerge, 1980a,b). In one study
with 84 subjects, the use of MILD increased the average number
of lucid dreams per week for each subject by 76 percent (from
0.21 to 0.37 lucid dreams per week) over a baseline condition.
In the same study, another mental exercise called Reality
Testing, involving repeated questioning by the subjects of
whether they were awake or dreaming combined with visualization
of dreaming, increased average lucid dream frequency by 152
percent (from 0.21 to 0.53 lucid dreams per week) (Levitan
& LaBerge, 1989).
Thus, mental techniques are of some use for
improving the chances of having lucid dreams. Yet, most people
do not have the time and energy for concentration required
to learn to have lucid dreams on demand by employing the mental
exercises known at present.
An alternative approach to lucid dream induction
is to apply sensory stimuli to individuals while they are
in REM sleep, to remind them to notice that they are dreaming.
This approach is based on the fact that dreamers, while continuing
to dream, occasionally perceive some sensory stimuli from
the sleeping environment. Sounds, lights, or tactile sensations
can become incorporated into an ongoing dream (Dement &
Wolpert, 1958).
A few studies have demonstrated the subjects
can achieve lucidity by recognizing a sensory stimulus incorporated
into a dream as a cue to realize that they are dreaming. This
result was obtained with a taped message saying, "This
is a dream," or "[Subject’s name], you’re
dreaming," (LaBerge, Owens, Nagel & Dement, 1981),
a vibration applied to the bed (Rich, 1985), and flashing
lights administered through goggles worn by the sleeper (LaBerge,
Levitan, Rich, & Dement, 1988). These experiments were
conducted in a sleep laboratory, where a technician turned
on the cueing stimulus when the subject’s polygraph
readout showed unambiguous REM sleep.
The results of the study using light as the
cue to become lucid appeared most promising. The light cue
induced lucidity 33 times over a total of 58 nights with 44
subjects, as determined by the appearance of a deliberate
eye movement signal marking lucidity onset on the polygraph
record following the administration of the cue and a dream
report by the subject claiming that awareness of dreaming
was prompted by the incorporation of a flashing light in the
dream. An additional 11 lucid dreams occurred after stimuli
had been applied although no mention of the cue appeared in
the subjects’ subsequent lucid dream reports. Two out
of the three subjects who had never before experienced a lucid
dream had one as a result of recognizing the flashing light
cue in a dream (LaBerge, Levitan, Rich, & Dement, 1988).
To increase the general usefulness of the
technique of cueing lucidity with sensory stimuli, an automated
mechanism for detecting REM sleep and applying a cue would
be desirable. We have developed such a device, now commercially
available, called the DreamLight.[3] The device detects rapid
eye movements with an infrared emitter-detector pair located
over the eyelid in a sleep mask, and distinguishes the eye
movements of REM from those of waking by also detecting head
motion, which only occurs in waking. The signals are processed
and a discriminating algorithm is calculated by a 68HC11 microprocessor.
When the criterion for identifying REM sleep is satisfied,
the device flashes tiny incandescent lamps also mounted in
the sleep mask worn by the user.
The current DreamLight device offers a second
potential method of attaining lucidity, based on the Reality
Testing technique. When the user presses a button located
on the mask, it triggers the mask lights to flash briefly
and a speaker in the mask to chirp. The button’s primary
purpose is to initiate a delay period, during which the device
will not give stimuli, allowing the wearer to pass though
Stage 1 sleep, which physically resembles REM sleep, without
being awakened by cues. In trials, it was found that people
would dream of awakening wearing the mask, and would press
the button (as it appeared in the dream) to find that no flash
or chirp happened. Subsequently, instructions to DreamLight
users and subjects have included advice to press the button
and observe the response of the device (correct flash and
chirp versus no response or an anomalous response) any time
they awaken wearing the mask. An incorrect response to the
button press indicates that the wearer is dreaming both of
being awake and of pressing the button.
During the development of the DreamLight device,
a set of prototypes was constructed and tested by subjects
sleeping at home. These devices detected eye movements and
triggered flashing light cues, but did not distinguish REM
from waking. There was no "reality test" button
on these devices. They also did not give feedback on how many
cues were applied in a night, like the current DreamLights
do, so it was difficult to ascertain if they were working
properly. Nonetheless, while using these devices, subjects
reported an average of 0.12 lucid dreams per night, compared
with 0.04 when using no induction method. When subjects combined
use of the device with practicing the MILD (Mnemonic Induction
of Lucid Dreams) technique (LaBerge & Rheingold, 1990),
they reported an average of 0.22 lucid dreams per night (LaBerge,
1988).
The purpose of the present experiment was
to examine the effectiveness of DreamLight devices for inducing
lucid dreams when used by subjects in their own homes. This
study controlled for the possibility of a "placebo"
effect—an increase in lucid dream probability resulting
from the act of using a device believed by the subject to
induce lucid dreams—by comparing lucid dreaming rates
when the DreamLights gave cues to rates when the DreamLights
did not give cues. In the latter condition, subjects believed
that the devices were functioning normally.
METHOD
Subjects
Fourteen subjects participated in the experiment,
10 men, and 4 women. Their ages were between 20 and 50 years.
They were selected for their high interest in lucid dreaming,
and ability to carry out the experimental protocol correctly.
All of the subjects had previous experience with lucid dreaming.
Preparation
Before beginning the controlled experiment
protocol, the subjects undertook a preparation period of becoming
accustomed to sleeping with the device and adjusting it to
suit their individual requirements. This involved adjusting
the sensitivity of the detection algorithm so that the device
would give a reasonable number of cues (subjects aimed for
between 10 and 30 cues per night) and establishing how brightly
and for how long they needed the light stimulus to flash so
that it would be incorporated into their dreams without causing
awakenings. The flash frequency was fixed at two flashes per
second. Subjects proceeded to the experimental protocol after
finding stimulus parameters that produced at least two recalled
incorporation of light stimuli in dreams. The number of nights
required to establish proper settings ranged from 1 to 15,
with a median number of six.
Protocol
After establishing appropriate cue brightness
and length settings in the preparation phase, subjects were
to use the same settings throughout the experiment. If a subject
decided that it was necessary to change the settings after
beginning the protocol, the subject was to do so only after
having used the DreamLight an equal number of times in the
A and B conditions (described below) with the particular setting.
The protocol called for the subjects to alternate
between using the device in two conditions, labeled A and
B. Subjects selected the condition by using a special mode
in the DreamLight, and setting it to "Regular,"
"A," or "B." In Regular mode, the DreamLights
functioned normally, giving cues when REM was detected. Subjects
used this mode in the preparation phase. In mode B, the DreamLights
also operated normally, exactly as in Regular mode. In mode
A, the DreamLights did not give cues when they detected REM
sleep, although they otherwise operated the same as in mode
B (including the same operation of the "reality test"
button), so that the subjects could not determine the difference
between the modes. The subjects were informed that they were
testing two types of DreamLight cues, and they were requested
not to try to guess or to find out the difference between
the modes.
Subjects used both mode A and mode B between
2-12 nights (median, 5). The protocol nights were completed
in 4 to 24 nights (median, 11), not necessarily consecutive.
Throughout the course of the experiment, subjects
kept a log, recording data for each night, whether or not
they were using DreamLights. The information collected included:
the mode used (A, B, or Regular), the number of dreams recalled
from the night, the number of lucid dreams recalled, the number
of times subjects believed they perceived cues in dreams,
the number of lucid dreams in which they realized they were
dreaming because they noticed something they believed was
a cue incorporation, and the number of lucid dreams in which
they realized they were dreaming because of an anomaly of
the "reality test" button. The number of cues the
DreamLight delivered was recorded in the device’s memory.
Subjects also made reports on all of the lucid
dreams they recalled during the experiment, including details
on how they attained lucidity, and the role of the DreamLight,
if any. Two independent judges, blind to the identity of the
subjects and the mode conditions used on the nights of the
dreams, evaluated these reports to verify that they were true
lucid dreams, in which the subjects were explicitly aware
of dreaming, and to classify them according to involvement
of the DreamLight.
There were three categories of possible DreamLight
involvement in the initiation of lucidity. They were defined
as follows:
ANY-DL: According to the subject’s report,
the appearance of the DreamLight in the dream helped the subject
to become lucid. This could include appearance of a light
or flashing identified by the subject as the DreamLight, a
reality test based on pressing the DreamLight mask button
in the dream, or appearance of any part of the DreamLight
device, as identified by the subject. It must be clear that
the DreamLight appeared in the dream before the onset of lucidity
and that the subject specifically reflected on or noticed
the DreamLight in the dream before becoming lucid (e.g., saying
after the dream that a certain item may have been the DreamLight
does not qualify if the subject did not think so during the
dream).
CUED: According to the report, the subject
became lucid as the result of perceiving a flash or light
that the subject identified at that time as being the Dream-Light
cue. Lucidity onset could be an immediate response to the
perceived cue or it could come after reflection of Reality
Testing.
RTB: Before becoming fully convinced of being
in a dream, the subject attempts to operate the button on
the DreamLight mask. The subject becomes lucid after observing
that the button does not work correctly, as it would in waking.
The subject may be non-lucid or pre-lucid (questioning whether
awake or dreaming but not certain) before pressing the button
and becoming lucid.
Each lucid dream report could be classified
as belonging to one or more categories or none. All CUED lucid
dream reports or RTB lucid dream reports were also ANY-DL
lucid dream reports. The judges agreed 100 percent on the
ratings of the lucid dream reports. Any lucid dream not fitting
one or more of these categories was considered not to have
been related to DreamLight use.
RESULTS
Eleven of the fourteen subjects reported at
least one lucid dream during the experimental protocol (79%).
The total number of experimental nights was 162, with 81 each
in mode A (hereafter referred to as the "Q-OFF"
condition) and mode B (the "Q-ON" condition). Because
subjects contributed unequal numbers of data points to the
study, the statistical tests following use mean values per
subject (N = 14 rather than N = 162).
Subjects reported a total of 32 lucid dreams,
verified by the judges; 22 (69%) occurred during the Q-ON
condition and 10 (31%) during the Q-OFF condition. The mean
rate of lucid dreaming per subject per night was significantly
higher for the Q-ON condition (0.30 ± 0.24) than for
the Q-OFF condition (0.09 ± 0.15) (paired t-test, t13
= 2.54, p < .025). Eight subjects had more lucid dreams
per night in the Q-ON than in the Q-OFF condition, two subjects
had equal numbers in both conditions (subjects with at least
one lucid dream), and one subject had more lucid dreams per
night in the Q-OFF condition (Binomial test, p < .02).
All lucid dreams judged to be stimulated by
the recognition of an event perceived as a cue by the subject
(CUED lucid dreams) occurred during Q-ON condition nights.
This accounted for 6 of the 32 lucid dreams recorded (19%).
Five subjects (36%) reported judge-verified CUED lucid dreams,
all during Q-ON nights (binomial test, p < .03). The mean
rate of CUED lucid dreams per Q-ON night per subject (0.071
± 0.10) was significantly greater than the rate (0.00
± 0.00) for Q-OFF nights (paired t-test, t13 = 2.53,
p < .025). The following are examples of reports classified
as CUED lucid dreams:
[1] "I was walking along a road with
my boss and the whole scene flashed, cueing me that I was
dreaming. I mentioned it to him, and flew a little to prove
it."
[2] "One dream, the whole environment
lights up for a long time. I become lucid at the cue and remember
to do the hand exam [the hand exam was for another experiment]."
[3] "Visit Mom and Dad. Missed flight.
Bought new tix, missed that one, too. Very worried about money.
Looking over schedules—bright flashes of red. Annoyed
at whoever was doing it. Looked around. No possible source
of light. Shakily conclude DreamLight. Excited."
Six subjects (42.8%) reported a total of eight
judge-verified RTB lucid dreams (lucidity initiated after
dreamed "failure" of the "reality test"
button). Six (75%) occurred on Q-ON condition nights, and
two (25%) on Q-OFF condition nights. The mean number of RTB
lucid dreams per Q-ON Night per subject was 0.091 ±
0.16, and 0.016 ± 0.04 for Q-OFF nights (paired t-test,
t13 = 1.77, p < .10). Five subjects had more RTB lucid
dreams on Q-ON than on Q-OFF nights, and one had more on Q-OFF
nights (binomial, p < 0.10). The following are examples
of reports classified as RTB lucid dreams:
[1] "I’m certain I’m awake
in bed, but force of habit warrants that I press the mask
button anyway. . . .Nothing happens! I know I’m dreaming
now, and observe that I am in a fairly good replica of the
room I’m sleeping in. I have a momentary thought to
pursue sexual activity, but decide against it because someone
else is sleeping in the room with me, veridically . . ."
[2] "I was adjusting the settings on the DreamLight.
It occurred to me to press the reality tester. It didn’t
work. I tried it again and again it didn’t work. An
electric jolt of excitement ran though my body as I realized
I was dreaming."
[3] "I think I’m awake and try
to push myself up in bed. I either press the mask button or
the mattress, and hear a "boing." I press the mask
button again, and get the same faint sound . . . but "boing"
is not right; I must be dreaming!"
Nine subjects (64%) reported lucid dreams
fitting into the ANY-DL category, in which the subject related
that any occurrence of the DreamLight in the dream resulted
in lucidity. The total number of such lucid dreams was 18
(56% of the total). The mean rate of ANY-DL lucid dreams per
Q-ON night was 0.174 ± 0.21, and per Q-OFF night was
0.04 ± 0.09 (paired t-test, t13 = 2.l7, p < .05).
Six subjects reported more ANY-DL lucid dreams for Q-ON than
Q-OFF nights; two subjects reported the opposite, and one
subject reported equal numbers (binomial test, p < .04).
The following are examples of reports classified as ANY-DL
lucid dreams, but not also as CUED or RTB lucid dreams:
[1] "I’m watching my cat play on
the floor near the bed. She’s shredding the papers and
boxes and I’m concerned because I don’t want her
to ruin the DreamLight box. However, I recognize it’s
not where I left it before going to bed and that it looks
different. . .so this must be a dream."
[2] "While dreaming I lifted my mask
and noticed that it was still dark even thought it was late
in the morning and I knew it was light. I immediately realized
I was dreaming. . ."
[3] ". . .I hear the radio alarm ago
off and I hurry to turn it off so R. won’t have to wake
up. I can’t seem to silence it however; all the buttons
are wacky and now the entire face of the clock has disappeared,
leaving the circuitry exposed. I’m beginning to get
suspicious and look over at the DreamLight. The screen is
lit, but the numbers seem odd. I look back at the clock and
then the device. I sense the time is off or strange somehow.
Suddenly, it dawns on me that this is a false awakening [a
dream of awakening] —that explains everything! Unfortunately,
I awaken (truly) almost immediately, as the radio alarm has
indeed gone off."
Ten subjects reported a total of 82 incorporations
of DreamLight cues into their dreams. These numbers were necessarily
estimates, because the subjects were unable to recall all
dream content from the nights. The mean number of reported
cue incorporations per subject during Q-ON nights was 0.91
±1.39 (73 total), and the mean per subject from Q-OFF
nights was 0.06 ± 0.16 (9 total) (paired t-test, t13
= 2.30, p < .05). All ten of the subjects reporting incorporations
reported higher rates for Q-ON nights (binomial test, p <
.001).
The number of dreams recalled per subject
was also significantly greater in Q-ON condition nights. The
Q-ON condition mean was 3.34 ± 1.54 dreams per night
versus 2.68 ± 1.23 per night in the Q-OFF condition
(paired t-test, t13 = 2.99, p < .01). Ten subjects recalled
more dreams for Q-ON nights than Q-OFF nights; four recalled
more on Q-OFF nights (binomial test, p < .09).
DISCUSSION
This experiment has shown that the sensory
cues given by the DreamLight lucid dream induction device
are effective for stimulating the initiation of lucidity in
dreams. More than twice as many lucid dreams were reported
with cueing activated (the Q-ON condition) than when the DreamLight
was used with cueing deactivated (the Q-OFF condition).
That no subjects reported becoming lucid in
response to a cue on nights when no cues were given probably
indicates that the cues they recognized in their dreams were
in fact real incorporations of the flashing lights in the
DreamLights’ masks. The greater number of lucid dreams
initiated by failure of the "reality test" button
on nights when the cues were given may be attributable to
false awakenings (dreams of awakening) provoked by cues, although
this was not examined in the analysis.
The fact that the rate of cue incorporations
reported from Q-ON condition nights was more than fifteen
times higher than from Q-OFF nights provides further evidence
that the subjects were perceiving the stimuli from the devices
in their dreams. The increase in dream recall from the Q-ON
condition nights over the Q-OFF condition nights, although
not predicted, is potentially explicable again as the result
of awakenings caused by DreamLight cues.
Based on this study’s findings, it is
justifiable to conclude that the REM detection and stimulus
delivery algorithm, and the stimulus type employed in the
DreamLight together constitute an effective means of stimulating
lucid dreams. The study does not address the question of how
much of an increase in lucid dreaming frequency is achievable
with this device, or of how long it takes an individual to
succeed at having a device-induced lucid dream. These are
prime topics for further research, as are the questions of
the optimal cue type, the best time during REM sleep for cue
application, and the most effective methods for subjects to
use in preparing to recognize the cue in dreams.
- Stephen LaBerge and Lynne Levitan
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