2001 Star Trek Role Playing Game Deluxe
The Cadet's Orientation Sourcebook, the Game Operations Manual, and Star Fleet Officer's Manual. Starship Combat Role Playing Game.
2001 StarTrek RPG(Basic Set, First Edition)- This is the game that started the STAR TREK gaming line, and contains all you need to play in the STAR TREK universe. Includes; The Basic Rule Book: This 128 page,two-color,81/2 x 11 inch book contains all the rules,charts, and tables needed to create and play a Star Fleet character. Rules for man-to-man combat, starship combat, planetary generation, and alien character and culture generation are als included, along with a short history and description of the United Federation of Planets and Star Fleet Command. This book is also heavily illustrated with photographs from the STAR TREK television series.(TOS)
The Adventure Book: This 56 page, 81/2 x 11 inch book contains three introductory STAR TREK adventures: Ghosts of Conscience A top secret rendezvous in a time-space interphase. Again, Troublesome Tribbles: A routine mission runs into a few old friends. In The Presence of My Enemies: A race against the Klingon Empire to sign a new planetary system to the Federation. Also included in this book are 17 pages of background information and deck plan descriptions for the USS Enterprise and a Klingon D-7 Class Battlecruiser.
The Deck Plan Book: This 80 page,81/2 x 11 inch pull-apart book contains scaled deck plans for the USS Enterprise and a Klingon D-7 Class Battlecruiser. All plans are drawn at a scale of 1 inch = 6 meters. The pages may be removed and placed together to create a complete interior map of both ships.
2002 The Klingons: Star Fleet Intelligence Manual
2002A The Klingons: Game Operation Manual
2003 Star Trek Starship Combat Game
2003A Starship Combat Rulebook
2004 Star Trek: The Role Playing Game (Basic Set)
Star Fleet Officer's Manual Cadet's Orientation Sourcebook Game Operations Manual
2005 The Romulans: Starfleet
Intelligence Manual
The Romulan Way: Game Operations Manual
2006 Star Trek III Starship Combat Role Playing Game
2007 The Triangle
The Triangle, long known for its disregard for any law but its own, is the setting for this Star Trek campaign. The Triangle is full of renegade Romulans and Klingons, pirate kings, black-market weapon dealers, and many other unsavory characters. Included in this set are a beautiful full-color map (17" x 22") that shows all the inhabited planets of the Triangle and all political boundaries of the major races and minor states, and a 96-page book containing information about the political, military, and economic goals of the three major powers bordering this neutral region of space. The largest part of the book is made up of 120 world logs of the inhabited planets of the Triangle and character sheets for some of the more important and interesting personalities who live and do business there. Also included are several maps and indices for easy reference and cross-indexing.
2008 The Orions
Book of Common Knowledge
Book of Deep Knowledge
2011 The Federation
2012 Star Trek: The Next Generation Officer's Manual
2014 Star Fleet Intelligence Manual
Agent's Orientation Sourcebook
Game Operations Manual
The second book, the Game Operations Manual, provides the gamemaster with front organizations and current missions, guidelines for judging new skill and equipment use, and information on other intelligence organizations, such as the Klingon Diplomatic Corps and the Andorian Corps of Enforcers.
2102 Klingon D-7 Deck Plans
The deck plans of the infamous Klingon D-7 Battlecruiser are presented in 15mm scale. All rooms and decks are shown with descriptions.
2202 Witness for the Defense
2203 Trader Captains and Merchant
Princes
Spacelanes: The Magazine of Interstellar Trade
2204 Ship Construction Manual
The recently declassified information in this manual allows the design of state-of-the-art starships of Federation, Klingon, Romulan, Gorn, or Orion origin. The easy-to-use format combined with the comprehensive data also provides the information necessary to build any ship active during the last 60 years of Star Trek history.
2205 Denial of Destiny
2206 Termination: 1456
Termination Order 1456:
Issued by Internal Security, Imperial High Command
SUBJECT: Thought Admiral Krador zantai Rrilac
MISSION: End his command!
It is suspected that Admiral Krador has been gathering forces to overthrow the Emperor. Under the direction of the Fourth Frontier Security Area Command, you and your crew will go to Muldor IV, penetrate Krador's stronghold, and take appropriate action against Krador and his senior officers. The mission is a vital one, and must be accomplished, even at the expense of your lives.
2207 Demand of Honor
2208 The Orion Ruse
2209 Margin of Profit
2210 The Outcasts
2211 A Matter of Priorities
As newly-promoted Commander of the refitted IKV Malevolent patrolling near the infamous Triangle Zone, opportunities for quick advancement and promotion would arrive as a matter of course. Although the crew has different opinions about the current power struggle in the politics and policies of the Klingon Empire, they all work well together.
Then came the order from Fleet Command to perform a security inspection on the secret intelligence base on Valtor III located in the Klingon/Romulan disputed area. Captain's discretion allowed.
Captain's Discretion: the chance to live or die by one's own actions. No one said that success in the Klingon Empire was easy.
2212 A Doomsday Like Any Other
2213 The Mines of Selka
2214 Star Trek III Sourcebook Update
This supplement contains a complete time line from the beginning of Earth's space history to the time of Star Trek III. Also included are detailed sections on the changes made since the time of the TV series in the governments of the Klingons, Romulans, Gorn, and Orions. Sections on the UFP and Star Fleet Command, complete with photographs and illustrations, give the latest information on uniforms, insignia, equipment, sidearms, and shipboard systems. A starship recognition file gives pictures and data for the Enterprise, the Bird of Prey, and the other starships. The personnel file provides updated statistics on your favorite characters from the movies.
In addition to all this, a complete adventure, "Lost and Presumed Dead," is included so you can use all the new information.
2215 Triangle Campaign
The Triangle... A hotbed of deceit, destruction, and death.
Over the next year
State secrets will be bought and sold,
Wars waged,
Revolutions launched,
Planetary governments will topple,
Millions will die,
And billions of credits profit will be made.
The Triangle Campaign contains four background plots of enormous proportions that could reshape the galaxy. Details for all the plots unfold over a one-year period. "Merchant of Death" deals with the unhealthy actions of a Romulan weapons dealer. In "A Dose of Revenge," Thought Admiral Krador not only plots the overthrow of the Klingon throne, but the conquest of known space. "A Family Affair" involves an Orion pirate with visions of grandeur and the cunning to realize them. Planets and populations are only pluses and minuses on the ledger sheet of BioResearch in "The Corporate Grasp." Overall, it's just another typical year in The Triangle.
2216 Graduation Exercise
Four long years you've drilled and studied and trained. More than once you almost gave up, but somehow, you kept on trying. You've taken all the punishment and all the pain the Empire's best could throw at you, and somehow survived it all. You're the one in a hundred. You're one of the survivors. Now at the age of sixteen, only one thing stands between you and your final goal. Only the last assignment to be completed, and then, at long last, you and your comrades will receive your commissions as officers in the Imperial Klingon Navy. After what you've been through, your task seems incredibly simple. Just hop over to a small backwater planet in the Triangle, and bring back an agent Imperial Security needs to question. Simple... except the Romulans might have other ideas about the matter...
2217 Where Has All the Glory Gone?
2218 Return to Axanar
2218A The Four Years War
The crew of the USS Cooper were long overdue for some R&R at Star Base 23. Even the ship needed some work after the long patrol. Then, new orders came in. Now the Cooper had to transport some scientists to Axanar, site of the first battle between the Federation and the Klingons in the Four Years War. The trip would take months in travel time alone. No scientific theory could possibly be important enough to tie up a destroyer for so long. Or could it?
This adventure module also includes a separate book that details The Four Years War. Essays by Federation experts on Axanar, the major battles, and the political, social, and economic factors are included.
2219 Decision at Midnight
Captain Barbara Vellacora was one of the youngest women ever to be promoted to the command of a Star Fleet military starship. No one realized that her obsession with the exploits of Garth of Izar and the current political tensions along the Klingon border could combine into an incident that might lead to mutiny or even war.
2220 Imbalance of Power
2221 Old Soldiers Never Die
The Romulan War
2222 A Conflict of Interest
2222A Klingon Intelligence Briefing
This adventure pits two groups of players against one another as diplomatic teams from the Federation and the Klingon Empire. The objective is to convince the population of Sheridan's World to join either the Federation or the Empire. The only problem is that this planet was settled by the Organians right after the Organian Incident by 100 colonists from the UFP and 100 colonists from the Klingon Empire. Having kept the planet in isolation for 15 years, the Organians have decided that now is the time for the colonists to decide whether they will become Klingon, Federation, or independent. Each diplomatic team must do its best both publicly and privately to convince the colonists to join their side.
This adventure module also includes a separate book, a Star Fleet Officer's Intelligence Briefing on the Klingon Empire. The briefing includes information on prominent family lines, Klingon society, and new information on the little-known, non-military side of Klingon life. This information further rounds out that included in FASA's The Klingons supplement.
2223 The Dixie Gambit
Operation Dixie...
These files describe the Federation's most ambitious Intelligence mission as "Lost -- Presumed Destroyed." Three vessels, betrayed to the Klingons one by one, have been swallowed up behind the Imperial frontier, never to return.
Now the last of Dixie's ships has been spotted, owned by a shipping company in the Triangle, far from the place where it had presumably been destroyed. A crew of Intelligence Operatives has been given the crucial mission of discovering the fate of Operation Dixie and recovering the important data lost when the expedition failed.
But in the Triangle, things aren't always what they seem, and this is only the first move in a dangerous game of thrust and counterthrust... a move that leads to The Dixie Gambit.
2224 Star Trek IV Sourcebook Update
It discusses the opinions of the Klingons, Romulans, and different factions within the Federation regarding Genesis and contains essays about Operation Armageddon, a Star Fleet computer simulation detailing war between the Federation and the Klingon and Romulan Empires.
The races of the Federation... Also included is a 16-page color section illustrating some of the new aliens seen in Star Trek IV: The Voyage Home. Along with each illustration is a description of the creatures as well as notes on their civilization and history.
2225 The White Flame
2226 The Strider Incident
2226A Regula I Deck Plans
Is the Federation at war with the Klingon Empire? ... or did Captain Reardon violate Klingon space to avenge her brother's death? While stuck aboard an R-1 type defense outpost, the player characters are drawn into the investigation of the USS Strider's attack on the Klingon Empire. If the group fails to discover who sent the war orders to Captain Reardon, the Klingons will use the incident to gain control of a strategic system in the Neutral Zone. In addition, they will take Reardon prisoner... and Klingons do not treat Federation prisoners gently.
2227 Star Trek: The Next Generation First Year Sourcebook
Personal history and game statistics for all the major characters, including:
Captain Jean-Luc Picard,
Commander of the Enterprise
Lieutenant Commander Data, the android helmsman
Lieutenant Worf, the Klingon Security Officer
2301 Ship Recognition Manual: Klingons
The Klingon Ship Recognition Manual is intended for Star Fleet personnel with a "need to know" concerning information on the Imperial Klingon Navy. This comprehensive study discloses, for the first time, all known combat, visual, and historical data on 42 different Klingon ships and their variants. Also included is a chronology of service and silhouette recognition chart. This manual is a must for all Star Trek enthusiasts.
2302 Ship Recognition Manual: Federation
2303 Ship Recognition Manual: Romulans
2801 Starship Combat Hex Grid
2803 Tricorder/Sensors Interactive Display
STARDATE AND STARDRIVE MAGAZINES
Stardate #1
Featured Articals: Data File: Klingon/Romulan Technological Exchange Treaty; Jaynz Ships of the Galaxy (Federation Grayson Class Repair Tender, Klingon Monarch Class Deep Space Freighter, and Klingon L-42 Class Heavy Frigate).
Stardate # 2
Featured Articals: Jaynz Ships of the Galaxy (Federation Immaculata Class Luxury Yacht and K'Kmarak Class Research Vessel).
Stardate # 7
Featured Articals: Jaynz Ships of the Galaxy (Federation Tangent Class Destroyer and Klingon L-20 Class Fast Battleship).
Stardate # 11
Featured Articals: The Klingon Mind Scanner
Stardate Vol 3 No 6
Featured Articals: Jaynz Ships of the Galaxy (Federation Berena Class Free Trader and Klingon D-12 "Death Boot" Class Cruiser).
Stardrive Vol 1 No 1
Featured Articals: Tactics of the Imperial Klingon Navy;
If you have corrections or more information, please email sjroby@well.com.
Looking for more information on Star Trek role-playing games? Check out former FASA game writer Guy McLimore's website, Star Trek: The Roleplaying Page, and Star Trek: The Role-Playing Game. For information on the new Star Trek role-playing games from Last Unicorn Games, try TrekRPGNet and Last Unicorn Games. Finally, there are also a lot of Star Fleet Battles modules and manuals. Star Fleet Battles, originally licensed from Franz Joseph (author of the Star Fleet Technical Manual) and later through Paramount, is a Trek-based starship combat game that also included a role-playing component. Because the license restricted the game's creators to the original series only (nothing from the movies), they expanded the scope of their game by adding new civilizations and creating an entirely new timeline with little resemblance to canonical Trek. John H. Kim's Star Fleet Universe Products has a better list of SFB publications than I could put together; his Unofficial SFB Page has more information on the game in general.
This page copyright Steve Roby, 1999. No infringement on the rights of Paramount Pictures or FASA Corporation intended.