Magnus Lighthammer

Magnus - Dwarf Fighter
Portrait by Russell Akred ©2005

Magnus Lighthammer Evan Miller #824183 Veluna Lawful Good Muamman Duathal
Character Name Player Region Alignment Deity
Fighter 9 Dwarf Male
Class and Level Race Gender
61 Grey 4' 1" 146 lbs.
Age Eyes Height Weight
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
16 +3    
DEX
Dexterity
13 +1    
CON
Constitution
19 +4 21 +5
INT
Intelligence
12 +1    
WIS
Wisdom
8 -1    
CHA
Charisma
6 -2    

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
103




  
Walk 20'
AC
Armour Class
26 : 25 : 11 = 10 + 11 + 4 + 1 + 0 + 0 + 0
50 -3 +1 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+9/+4

SKILLS MAX
RANKS
11/5.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 1 = 1
+ 0.0
+ 0
  Balance DEX -2 = 1
+ 0.0
+ -3
  Bluff CHA -2 = -2
+ 0.0
+ 0
  Climb STR 12 = 3
+ 12.0
+ -3
  Concentration CON 5 = 5
+ 0.0
+ 0
  Craft (Untrained) INT 1 = 1
+ 0.0
+ 0
  Diplomacy CHA -2 = -2
+ 0.0
+ 0
  Disguise CHA -2 = -2
+ 0.0
+ 0
  Escape Artist DEX -2 = 1
+ 0.0
+ -3
  Forgery INT 1 = 1
+ 0.0
+ 0
  Gather Information CHA -2 = -2
+ 0.0
+ 0
  Heal WIS -1 = -1
+ 0.0
+ 0
  Hide DEX -2 = 1
+ 0.0
+ -3
  Intimidate CHA -2 = -2
+ 0.0
+ 0
  Jump STR 6 = 3
+ 12.0
+ -9
  Listen WIS -1 = -1
+ 0.0
+ 0
  Move Silently DEX -2 = 1
+ 0.0
+ -3
  Ride DEX 1 = 1
+ 0.0
+ 0
  Search INT 4 = 1
+ 3.0
+ 0
  Sense Motive WIS -1 = -1
+ 0.0
+ 0
  Spot WIS -1 = -1
+ 0.0
+ 0
  Survival WIS -1 = -1
+ 0.0
+ 0
  Swim STR 3 = 3
+ 6.0
+ -6
  Use Rope DEX 1 = 1
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY

CONDITIONAL
MODIFIERS

+2 vs. Poison

+2 vs. Spells and spell-like abilities

Fortitude
Constitution
+13 = +6 + +5 + +2
+ +0
+ +0
+
Reflex
Dexterity
+6 = +3 + +1 + +2
+ +0
+ +0
+
Will
Wisdom
+4 = +3 + -1 + +2
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+12/+7 = +9/+4
+ +3 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+10/+5 = +9/+4
+ +1 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+12/+7 = +9/+4
+ +3 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+12/+7
1d3+3
20/x2

*Inferno
HAND TYPE SIZE CRITICAL
Primary
B
M
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +14/+9
+10/+5
+14/+9
+8/+3
+10/+5
+4
 Dam 1d8+6
1d8+4
1d8+7
1d8+6
1d8+6
1d8+4
 Special Properties  +1d6 fire damage

Final Death
HAND TYPE SIZE CRITICAL
Carried
B
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus N/A
N/A
+13/+8
N/A
N/A
N/A
 Dam N/A
N/A
1d10+4
N/A
N/A
N/A
 Special Properties  10hp/inch and 8 hardness, +2 attack bonus and does +2d6 bonus damage vs. Undead

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*+1 Ghost Ward Full Plate
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+9
+1
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
35
+1 Enhancement Bonus, Armor bonus applies to incorporeal touch attacks

*+2 Heavy Wood Shield
TYPEARMOR BONUSMAX DEX BONUS
Shield
+4
N/A
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
15
+2 Enhancement Bonus

EQUIPMENT
ITEM LOCATION QTY WT. COST
 +1 Full Plate
Equipped
1
50
2650
 Grappling Hook
Backpack
1
4
1
 +2 Heavy Wood Shield
Equipped
1
10
4157
 Amulet of Health +2
Equipped
1
0
4000
 Backpack
Equipped
1
2
2
ITEM LOCATION QTY WT. COST
 Final Death
(10hp/inch and 8 hardness, +2 attack bonus and does +2d6 bonus damage vs. Undead)
Carried
1
10
8495
 Inferno
(+1d6 fire damage)
Equipped
1
5
8308
 Ring of the Titans
(Bull's Strength 1/day)
Equipped
1
0
2200
 Rope (Silk/50 Ft.)
Backpack
2
5
10
 Cloak of Resistance +2
Equipped
1
N/A
4000
TOTAL WEIGHT CARRIED/VALUE   91 lbs. 33833 gp
WEIGHT ALLOWANCE
Light 76 Medium 153 Heavy 230

MONEY

LANGUAGES
Common, Dwarven, Goblin
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Urgrosh (Dwarven), Waraxe (Dwarven/Exotic), Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
+1 racial bonus on attack rolls against orcs and goblinoids, +2 racial bonus on Appraise and Craft checks that are related to stone or metal, +2 racial bonus on saving throws against poison, +2 racial bonus on saving throws against spells and spell-like effects., +4 Dodge bonus to Armor Class against monsters of the giant type, Stability, Stonecunning
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Cleave If you deal a creature enough damage to make it drop, you get an immediate, extra melee attack against another creature within reach. You can use this ability once per round.
Dodge During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Greater Heavy Armor Optimization When wearing heavy armor, the AC bonus is increased by 1 and the armor check penalty is reduced by 2. This stacks with Heavy Armor Optimization.
Heavy Armor Optimization When wearing heavy armor, the armos AC is increased by 1 and the armor check penalty is reduced by 1.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Power Attack On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Titan Fighting When you designate a creature at least one size category larger than yourself for your dodge bonus, you can apply your +4 racial dodge bonus to your AC against that opponent rather than the +1 from dodge.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.
Weapon Focus (Flail) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Specialization (Flail) You gain a +2 bonus on all damage rolls you make using the selected weapon.
Tunnel Fighting You do not take any penalties while squeezing.



Modules Played

1