Lucius Antonius Ursus Fortis

Lucius Antonious Quinti f. Luci n. Ursus Fortis, domo Savona Evan Miller #824183 Coryan (Cafela) Lawful Neutral Illir
Character Name Player Birth Nation Alignment Deity
Fighter2 Human Male
Class and Level Race Gender
18 Brown 6' 0" 190 lbs.
Age Eyes Height Weight
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
17 +3    
DEX
Dexterity
15 +2    
CON
Constitution
10 +0    
INT
Intelligence
13 +1    
WIS
Wisdom
10 +0    
CHA
Charisma
10 +0    

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
30




  
Walk 30'
AC
Armour Class
18 : 15 : 12 = 10 + 5 + 1 + 2 + 0 + 0 + 0
20 -2 +4 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+2

SKILLS MAX
RANKS
4/2.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 1 = 1
+ 0.0
+ 0
u   Balance DEX 0 = 2
+ 0.0
+ -2
u   Bluff CHA 0 = 0
+ 0.0
+ 0
u   Climb STR 1 = 3
+ 0.0
+ -2
u   Concentration CON 0 = 0
+ 0.0
+ 0
u   Craft (Untrained) INT 1 = 1
+ 0.0
+ 0
u   Diplomacy CHA 0 = 0
+ 0.0
+ 0
u   Disguise CHA 0 = 0
+ 0.0
+ 0
u   Escape Artist DEX 0 = 2
+ 0.0
+ -2
  Examine Martial Technique WIS 4 = 0
+ 4.0
+ 0
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA 0 = 0
+ 0.0
+ 0
u   Heal WIS 0 = 0
+ 0.0
+ 0
u   Hide DEX 0 = 2
+ 0.0
+ -2
u   Intimidate CHA 5 = 0
+ 5.0
+ 0
u   Knowledge (History) STR 3 = 1
+ 2.5
+ 0
u   Jump STR 3 = 3
+ 2.0
+ -2
u   Listen WIS 0 = 0
+ 0.0
+ 0
u   Move Silently DEX 0 = 2
+ 0.0
+ -2
u   Research INT 1 = 1
+ 0.0
+ 0
u   Ride DEX 2 = 2
+ 0.0
+ 0
u   Search INT 1 = 1
+ 0.0
+ 0
u   Sense Motive WIS 2 = 0
+ 2.0
+ 0
u   Spot WIS 2 = 0
+ 2.0
+ 0
u   Survival WIS 0 = 0
+ 0.0
+ 0
u   Swim STR -1 = 3
+ 0.0
+ -4
u   Use Rope DEX 2 = 2
+ 0.0
+ 0
u= Useable Untrained
BLOODLINE NONE BLOODRANK NONE
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+3 = +3 + +0 + +0
+ +0
+ +0
+
Reflex
Dexterity
+2 = +0 + +2 + +0
+ +0
+ +0
+
Will
Wisdom
+0 = +0 + +0 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+5 = +2
+ +3 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+4 = +2
+ +2 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+5 = +2
+ +3 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+5
1d3+3
20/x2

*Gladius
HAND TYPE SIZE CRITICAL
Primary
P
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +5
+5
+5
+1
+3
+3
 Dam 1d8+3
1d8+1
1d8+3
1d8+3
1d8+3
1d8+1
 Special Properties  

Light Pila
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x2
  Range 20''
30''
40''
60''
80''
 Bonus +4
+2
+2
+0
-2
 Dam 1d6+3 1d6+3 1d6+3 1d6+3 1d6+3
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Blood & Valor
Equipped
1
25
450
 MW Gladius
Equipped
2
5
640
ITEM LOCATION QTY WT. COST
 Light Pila
Carried
3
3
3
TOTAL WEIGHT CARRIED/VALUE   44 lbs. 1099 gp
WEIGHT ALLOWANCE
Light 86 Medium 173 Heavy 260

MONEY

TEMPLATES
Coryan, Cafela

*Blood & Valor
TYPEARMOR BONUSMAX DEX BONUS
Med
+5 +4
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
25
MW Lorica Segmentata
LANGUAGES
High Coryani, Low Coryani
SPECIAL ABILITIES
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Exotic Armor Proficiency (Lorica Segmentata) You are trained in the use of a type of Exotic Armor.
Legionnaire You have served in the legions of the Coryani Empire.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.
Two Weapon Defense When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC. When you are fighting defensively or using the total defense action, this shield bonus increases to +2.
Two Weapon Fighting You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.

Modules Played

1