Amschel Kirkman


Amschel Kirkman Evan Miller #824183 Veluna Lawful Good Rao
Character Name Player Region Alignment Deity
Cleric 2 Human Male
Class and Level Race Gender
19 Brown 6' 2" 200 lbs.
Age Eyes Height Weight
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2    
DEX
Dexterity
10 +0    
CON
Constitution
12 +1    
INT
Intelligence
14 +2    
WIS
Wisdom
15 +2    
CHA
Charisma
10 +0    

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
15




  
Walk 20'
AC
Armour Class
17 : 17 : 10 = 10 + 5 + 2 + 0 + 0 + 0 + 0
45 -7 +2 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+0 = +0 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+1

SKILLS MAX
RANKS
11/5.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 2 = 2
+ 0.0
+ 0
  Balance DEX -7 = 0
+ 0.0
+ -7
  Bluff CHA 0 = 0
+ 0.0
+ 0
  Climb STR -5 = 2
+ 0.0
+ -7
  Concentration CON 6 = 1
+ 5.0
+ 0
  Craft (Untrained) INT 2 = 2
+ 0.0
+ 0
  Diplomacy CHA 0 = 0
+ 0.0
+ 0
  Disguise CHA 0 = 0
+ 0.0
+ 0
  Escape Artist DEX -7 = 0
+ 0.0
+ -7
  Forgery INT 2 = 2
+ 0.0
+ 0
  Gather Information CHA 0 = 0
+ 0.0
+ 0
  Heal WIS 2 = 2
+ 0.0
+ 0
  Hide DEX -7 = 0
+ 0.0
+ -7
  Intimidate CHA 0 = 0
+ 0.0
+ 0
  Jump STR -5 = 2
+ 0.0
+ -7
  Knowledge (Arcana) INT 4 = 2
+ 2.0
+ 0
  Knowledge (Local - VTF) INT 6 = 2
+ 4.0
+ 0
  Knoledge (Nature) INT 4 = 2
+ 2.0
+ 0
  Knowledge (Religion) INT 7 = 2
+ 5.0
+ 0
  Knowledge (The Planes) INT 4 = 2
+ 2.0
+ 0
  Listen WIS 2 = 2
+ 0.0
+ 0
  Move Silently DEX -7 = 0
+ 0.0
+ -7
  Ride DEX 0 = 0
+ 0.0
+ 0
  Search INT 2 = 2
+ 0.0
+ 0
  Sense Motive WIS 2 = 2
+ 0.0
+ 0
  Spellcraft INT 7 = 2
+ 5.0
+ 0
  Spot WIS 2 = 2
+ 0.0
+ 0
  Survival WIS 2 = 2
+ 0.0
+ 0
  Swim STR -12 = 2
+ 0.0
+ -14
  Use Rope DEX 0 = 0
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY

CONDITIONAL
MODIFIERS

Fortitude
Constitution
+4 = +3 + +1 + +0
+ +0
+ +0
+
Reflex
Dexterity
+0 = +0 + +0 + +0
+ +0
+ +0
+
Will
Wisdom
+5 = +3 + +2 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+3 = +1 + +2 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+1 = +1 + +0 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+3 = +1 + +2 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+3
1d3+2
20/x2

*Mace, Heavy
HAND TYPE SIZE CRITICAL
Primary
B
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +3
-1 +3 -3 -1 -7
 Dam 1d8+2
1d8+1
1d8+3
1d8+2
1d8+2
1d8+1
 Special Properties  

Crossbow, Light
HAND TYPE SIZE CRITICAL
Carried
P
M
19-20/x2
  Range 30''
80''
160''
240''
320''
 Bonus +1
+1 -1 -3 -5
 Dam 1d8
1d8 1d8 1d8 1d8
 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Chainmail
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+5
+2
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-5
30


*Heavy Steel Shield
TYPEARMOR BONUSMAX DEX BONUS
Shield
+2
N/A
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
15


EQUIPMENT
ITEM LOCATION QTY WT. COST
 Chainmail
Equipped
1
40
150
 Silver Holy Symbol
Equipped
1
1
25
 Crossbow, Light
Carried
1
4
35
 Backpack
Equipped
1
2
2
ITEM LOCATION QTY WT. COST
 Mace, Heavy

Equipped
1
8
12
 Outfit (Scholar's)

Equipped
1
0
0
 Shield, Heavy

Equipped
1
15
20
 Rope (Silk/50 Ft.)
Backpack
2
5
10
TOTAL WEIGHT CARRIED/VALUE   75 lbs. 240 gp
WEIGHT ALLOWANCE
Light 58 Medium 116 Heavy 175

MONEY

LANGUAGES
Celestial, Common, Elven
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Unarmed Strike
SPECIAL ABILITIES
Spontaneous Casting, Turn Undead (Su) 3/day (turn level 3) (turn damage 2d6+2)
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Improved Turning You turn or rebuke creatures as if you were one level higher than you are in the class that grants you the ability.
Scribe Scroll You can create a scroll of any spell that you know
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.



Modules Played

1