First Iteration:
- Retinal duplication, voice
modulation. Initial personality expunged, replaced with a proto-personality
that was supremely mission-oriented. After some experimentation, loyalty to
Ares was not deemed an adequate moral and ethical matrix. Personality
fragmented quickly, and became violent, disoriented, vengeance-oriented and
amoral.
Second Iteration:
- Skill wires, Visual-display
link, ear-recorder. Second iteration personality implemented: Strong moral
and ethical code, loyalty to Ares, and aversion to violence against Ares
personnel. Attempted to integrate empathic and sympathetic reflexes to make
infiltration easier and adoption of alien persona simpler. Side effect:
agent refused to harm or injure any personnel - regardless of affiliation
with Ares.
Third Iteration:
Fourth Iteration:
- Pain editor. (Proved necessary
after 3rd It. Field exercise) Headware memory for storing multiple
personality codes and skill sets. Smartgun link and reflex modifier adjusted
as per field test results. Added ear recorder. Personality index returned to
closer to human-norm. We're trying to create a "blank slate" to
make adoption of Case-Subject personalities quicker and less jarring.
Minimum psychological impact is necessary.
Fifth Iteration:
- Cultured Pheromones added.
Personality index reformulated to be cooperative, empathic, aggressive and
tenacious. Loyalty to Ares minimized to operational standards: excessive
zeal was part of previous compromise. Aggressive tendencies shifted to
non-violent compromise, negotiation for advantage. Thorough personality wipe
was done, several times. Original personality matrix is long gone - most
pre-modification memories expunged, also. Datajack added.