1) Weapons guild: merchants who deal with arms and armor.
2) Thieve's guild: merchants who deal in artifacts and livestock.
3) Gold merchant's guild: merchants who deal with currency, jewelry, make-up and accessories, and clothing.
4) Healer's guild: merchants and priests, midwives and doctors, who deal with medicines and medical imergencies. They also deal with religious ceremonies.
5) Customs: spearows can be found here. No one is allowed in or out of large cities without some form of identification. (ie: signet ring, tattoo, etc..)
6) Restaurants: merchants who deal with food, and edible livestock.
7) Inns: merchants who deal with hotel accommodations and hand out employment listings.
Religion
- The people of Karelame all worship the Great Beginner, or The Bright Light. The temples to their God are made of white stone or marble-like substances, with a great crystal dome as the roof. This allows the sun to shine in and bless all those inside the temple. Inside these temples are many rows of benches all facing the center, where a giant statue of a lantern bird stands, surrounded by crystal clear water. During the ceremonies, the lantern on its tail is lit, and glows brightly.
- The Gallas worshipped the Life Beginner, or The Dear Mother. The alters of worship were usually great stone trees with sketches of several forms of animals engraved upon it. Most of the animals are unknown. The Galla Wolf Clan worship the Life Beginner as well as the Daughter, or The Moon Child. They worship these two dietys at night. When the moon is full a great hunt is organized and afterward, there is much celebration, and howling.
Land, Climate, and People
- The land is lush and fertile. It is mostly grasslands, but farther south it rises into rolling hills. Thick lush forests surround the country of Karelame. The climate is more often temperate, but winters have known to be rather harsh during the parafer of Alemor.
- The people who live in Karelame are known are Karelites. They are humane in appearance, the men being darker skinned than the women. The are simple people are are normally kind to strangers and travelers, unless they are frightening in appearance, then they tend to be curt and rude. Spearows are a special group of Karelite. They all have toneless grey hair and skin. Their eyes are black and they talk in whispers. They are usually overlooked by everyone, due to the fact that they seem to fade into the back ground. Surrounding Karelame, live the Galla Wolf Clan, in the forest areas.
Domestic animals:
-Cherval: a horse with six legs, and can carry or pull 4x it's own weight. peasants and merchants, and every body else, use these beasts.
-Stallions: a large horse with four legs, they can carry 3x their own weight but are natural born fighters. They usually bond with their riders and will fight to the death if need be. Knights, heralds, and the nobility all ride these beasts.
-Nare: a cow-like creature with three horns, and can spit really really far.
-Chicky: a mix between a duck and an emu. These creatures can't remember how to fly and are the size of your average dog.
Wildlife:
-Dole: a forest goat, usually green in colour.
-Lantern Bird: a majestic swan-like bird with a lantern atached to its tail. These creatures are considered sacred.
-Great Wolf: Transformed Galla Wolf Clan member. Normally twice the size of a normal wolf, and come in an array of colours.
Animals that are the same as on earth:
-cats, dogs, pigs, sheep, deer, boar, bear, wolves, quail, pheasant, robin, rabbits, badgers, ferrets, foxes, lynx, wolverine, bat, salmon, trout, eel, squid, mussels, milk fish, and merlins(falcons).