MINSK-CLASS STEALTH COMMAND CARRIER
Last modified: 10/31/01
RPG Stats by Kamikazi (
co366thaw@hotmail.com
)
Design layout adapted from
DAVE DEITRICH
(deitrich@mcs.net
)
Background info provided by Shadow
Works Industries
BACKGROUND
The Minsk -class Stealth Command Carrier is a new ship designed
for special operations. It is one
of three warship in use by UN Spacy Intelligence & Special Forces Command.
This vessel was designed for a variety of different missions, including escort,
patrols, reconnaissance, and especially, special operations deployment. The
Carrier is heavily influenced by the Meltrandi Monitor/ Gunship.
It has been reduced in size to roughly equal the dimensions of the
Northampton Class Stealth Frigate
to be a difficult target. The Minsk is a warship equipped with the most
advanced ECM and electronic warfare systems. It is fitted with advanced sensors
and communications to direct a small fleet of Sentinel
Class Stealth Carriers or other ships involved in covert operations. Its ability for stealth is unmatched by any
known craft anywhere and therefore is an excellent choice for the most elite
of special operations units to pick it up. The ability to carry 6 full wings
either conventional or mixed of variable fighters into combat severely improves
the mission scope of the operatives as it is a huge improvement over the
small load of .
The ship is also a test bed for new advances in technology. The Minsk
incorporates the most advanced hyper-space Fold drive ever designed. She is
fitted with the same drive as the UNS
Aerie and is able to cross a light-year in just under four minutes
(The norm is a six-minute light-year), she is the fastest ship in the UN Spacy
fleet. This incredible speed comes at a high price, however. The Minsk does
not carry any type of long-range energy weapons. She is therefore not equipped
to engage other capital ships. She must rely on her speed and variable fighter
wing for protection.
The UNS Minsk was first launched in 2050 as part of the Earth Defense
Forces. She was destroyed by the advanced units of the invading Varuta Fleet at
the Battle of Jupiter.
The UNS Vengeance is assigned to the UN Spacy Special Operations Command,
where she serves as the flagship to the special operations community.
RPG STATS
Government: New Unity Government (Earth)
Ship Type: Stealth Command Carrier
Class: Minsk Class
Manufacturer: ORTEC Company/UN Spacy
- Crew: 450 total
- Command Tower: 18
- Main Ship: 236
- VF/VB/Transport Special Forces Pilots: 142
- Ground Special Forces Operatives: 54
- *NOTE: Due to this ship's size a crew equal to that of a
Northampton (750 total) may be supported. Due to its special operations nature however,
all non-essential functions are carried out by automated systems tied into the ships
main computer.
-
- Notable Ships of Class:
UNS Minsk (launched 2050 as part of the Earth Defense
Force, destroyed 2050 in Battle of Jupiter)
UNS Vengeance (launched 2051 as part of Earth Defense
Force, reassigned to UN Spacy Special
Operations Command)
MDC BY LOCATION:
(1) Main Body 14,000
Command Tower 2,500
(2) Sensor Array (in IR masking tower on belly) 900
(3) Main Engines/Power Plants (2) 5,000 each
(3) Secondary Engines (6) 1,250 each
(3) Small Guidance thrusters (24) 200 each
Medium-Range Missile Launchers (12) 250 each
Retractable Laser Turrets (12) 200 each
"Phalanx" Anti-Aircraft Turrets (12) 150 each
Small Airlocks/Access Hatches (25) 250 each
Flight Deck Airlock (2) 500
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 20
(4) Pin Point Barriers (4) 2,500 each
NOTES:
- Depleting the MDC of the main body will put the
carrier out of commission.
All internal systems will shut down, including life support and internal
gravity. The ship itself will be an unsalvageable floating wreck.
- Destroying the IR masking tower on the belly will
deprive the ship of all forms of long range communications, radar and targeting.
The range and targeting capabilities of the secondary systems are equal to
that of a VF-11 Thunderbolt
. The ship can still operate, but is at -3 on initiative, -3 to strike, and
number of attacks per melee of the weapon systems are reduced by half. Also
by destroying the IR masking tower the passive stealth systems (not the cloaking
device) are severely effected eliminating the ship's passive stealth capabilities
as well.
- Depleting the MDC of the main engines will force
the ship to rely on its secondary engines. Depleting the MDC of the main
engines AND secondary engines will leave the ship adrift in space. If in
an atmosphere, the ship will crash (destruction of the main engines will
render the antigravity system useless due to loss of power).
- The Pinpoint Barriers regenerate at a rate of 1,250
MD per second (2,500 MD per melee round). If destroyed, a barrier will completely
regenerate within 2 seconds (1 melee rounds). See the Pinpoint
Barrier System
entry for details.
SPEEDS:
- Speed (sublight): 0.20 speed of light (32,000
miles per second)
Speed (Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every
6 minutes)
Planet bound: Can land if necessary but not
designed to maneuver in an atmosphere. Can only land in a body of water
(does not have landing gear).
- Maximum Range: Unlimited (estimated 20
year life span, which can be extended with regular maintenance and overhauls)
- Note: The Minsk-class command
carries is extremely agile (in starship terms) and get an additional +2 to
dodge (plus stealth bonuses) when avoiding fire from enemy starships
or Protodeviln.
STATISTICAL DATA:
- Length: 1001 ft (305 m)
Height: 314 ft (95.6 m) including Bridge Tower
- Width: 335 ft (102 m)
at maximum cross-section
Weight: 450,000 tons (standard)
- Power System:
- Modified ORTEC/General Galaxy Main/DreamStars
nuclear/solar reactor
- Fold System:
- Shangri-La Laboratories Advanced Fold
System Cluster
- Sublight Drive:
- Modified ORTEC/Centinel Impulse
Drive Cluster
- Gravity Control System:
Internal
Auxiliary Engine:- Shinnakasu/Shinsei
Industries/Agar Nuclear Pulse Rocket Motor Cluster
- Sensor System:
Standard & Subspace Mass Detector
WEAPON SYSTEMS:
- MEDIUM MISSILE
LAUNCHERS (12): For anti-aircraft defense the carriers are armed with
medium-range missile launchers set at key locations along the ship's hull.
Each launcher contains 8 missile tubes allowing volleys of up to 8 missiles
to be fired at a single target per launcher. Once depleted, the missile launchers
are reloaded by an automated loading system that takes 15 seconds (one melee
round) to reload all 8 missiles. Armor-piercing smart missiles are usually
used to avoid chances of friendly fighters being shot down by the missiles.
- PRIMARY PURPOSE:
Anti-Aircraft
- SECONDARY PURPOSE:
Anti-Warship
- MISSILE TYPES:
Any type of UN Spacy
Medium Range Missile
can be used. Smart missiles are commonly used to avoid hitting friendly
aircraft.
- RANGE: Varies,
typically 60 miles (80.4 km).
- SPEED: Varies,
typically 1600mph (2571kmph).
- DAMAGE: Varies,
typically 2D4x10 M.D.
- BLAST RADIUS:
Varies, typically 15 feet.
- RATE OF FIRE:
Volleys of 2, 4 or 6 missiles per launcher.
- PAYLOAD:
Each launcher holds 8 missiles. Once the missiles are expended the launcher
is reloaded within 1 round via an automated system. The reload system holds
128 missiles per launcher.
- RETRACTABLE LASER
TURRETS (12): The Minsk-class carriers have 12 retractable laser turrets
mounted along the primary hull. These short-range lasers are intended primarily
for anti-aircraft and anti-mecha defense, but can do moderate damage against
enemy spacecraft if they get too close. When not in use gun turrets are concealed
within the hull underneath a sliding hatch.
- PRIMARY PURPOSE:
Anti-Mecha
- SECONDARY PURPOSE:
Defense
- RANGE:
8000 ft (2400 m)
- DAMAGE:
1D4x10 M.D. per blast
- RATE OF FIRE:
Each turret can fire three times per melee (15 seconds), and can be directed
at different targets.
- PAYLOAD:
Unlimited
- PHALANX" GATLING
TURRETS (12): The 55mm "Phalanx" tri-tube gatling cannon is directly
derived from the one used by the VF-1 Valkyrie fighters. The command carriers
have 12 turrets mounted at strategic places along the hull.
- PRIMARY PURPOSE:
Defense
- SECONDARY PURPOSE:
Anti-Mecha
- RANGE:
8000 ft (2400 m)
- DAMAGE:
1D4x10 M.D. per blast
- RATE OF FIRE:
Each turret can fire three times per melee (15 seconds), and can be directed
at different targets.
- PAYLOAD:
Unlimited
- BONUS:
+3 when firing on missiles
- PINPOINT BARRIER
DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01
Macross during Space War One, the Pinpoint Barrier System is a standard defense
system on board all UN Spacy starships, including the Minsk command
carrier. The system generates four small disc-shaped force fields that can
be positioned anywhere along the ship to deflect missiles, energy beams or
projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can
absorb up to 2,500 MD in damage, which then regenerates within four seconds
(1 melee round). The barriers can also be layered on top of each other to
generate a field which provides 10,000 MDC and can even deflect heavy particle
beams (sometimes). The four barriers are controlled by operators in the command
tower of the carrier. These operators are instructed to defend (1) the command
tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4)
weapon systems, in that order. The operators primarily concentrate on defending
the ship against larger spacecraft and leave defense against mecha attacking
the carrier to the VF pilots.
- PRIMARY PURPOSE:
Defense (the pinpoint barrier system cannot be used as a weapon)
- RANGE:
Up to 300 feet (91.5 m) from the surface of the vessel.
- DAMAGE CAPACITY:
Can sustain up to 2,500 MD per round. Regenerates at a rate of 2,500 MD
per melee round.
- RADIUS:
200 ft (61 m)
- DEFENSIVE MOVEMENT:
Can move from one end of the carrier to the other in less than a single
round. Trained operators can attempt to block attacks up to 8 times per melee
(counts as a parry) and are at +7 to block. Untrained characters can parry
up to their number of hand-to-hand attacks with their normal parry bonuses
only.
- PAYLOAD:
Nearly inexhaustible. Will work as long as system is functional (see below)
and engines are intact. If main engines are destroyed, the barrier will loose
power and not function.
- NOTE: If
all four barriers are grouped in a single spot they can deflect a heavy particle
beam attack, such as the one generated by the Macross Cannon, Zentraedi/Varuta
command warships, and some Protodeviln. However, the beam will completely
destroy all four barriers and put incredible strain on the pinpoint barrier
system, to the point where it may short out. After deflecting an energy beam,
roll percentile dice on the table below to determine additional effects/damage.
- 01-05:
Lucked out, system will be operational in 1D6 hours.
- 06-20:
Minor damage, system will require 4D6 hours to repair.
- 21-35:
Major damage, system will require 2D6x10 hours to repair (yes, DAYS of work).
- 36-64:
Completely destroyed! System can be rebuilt, but will require new parts
and 2D6 DAYS of work to replace.
- 65-79:
Major damage, system will require 2D6x10 hours to repair.
- 80-94:
Minor damage, system will require 4D6 hours to repair.
- 95-99:
Lucked out, system will be operational in 1D6 hours.
- 00: It's
a miracle! Trivial damage only, system will be operational again in only
4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY
PROPULSION SYSTEM: The Minsk-class command carrier is equipped
with an anti-gravity propulsion system used for planetary landings and liftoffs.
The system is good for vertical ascent/descent only and can lift the ship
at speeds of up to 1,320 feet (400 m) per minute. The system will function
so long as the main engines can supply energy to it.
- ELECTRONIC
COUNTERMEASURES (ECM) "STEALTH" SYSTEMS: The Minsk-classes ECM
and "Stealth Systems" are identical to those found on the
Northampton Class Stealth Frigate
which are the smallest UN Spacy capital ships to be equipped with advanced
ECM packages commonly referred to as "Stealth Systems". These systems disrupt
enemy radar and tracking systems, making it difficult for them to lock onto
the frigates with weapons. The stealth systems give the carrier a +3 to dodge,
+2 to strike and +1 on initiative in combat WITH OTHER STARSHIPS ONLY. VFs
and other close-range combat mecha are not affected by these systems, nor
are Protodeviln. The frigate's stealth systems will fail if the main engines
are destroyed or disabled. These systems are augmented by the passive stealth
design of the ship.
- HYPERSPACE
COMMUNICATIONS: Based on the same technology as the space fold system,
the hyperspace communications relay allows faster-than-light communication
between UN Spacy starships and other vessels or planetary bases. Hyperspace
communications are still not instantaneous, however. Audio/video communication
travels through hyperspace at a rate of about 5 seconds per light year, so
messages communicated over vast distances can still take days, weeks, or
months to arrive.
- LIFE SUPPORT
SYSTEMS: The command carrier has sufficient life support to provide breathable
air and comfortable temperatures for 750 people for up to 20 years (air is
recycled). In an emergency the life support system can support up to 1,000
people at one time, though living conditions onboard will get extremely cramped
at that point. The frigate also holds sufficient food and water to support
750 people for up to 6 months.
- LONG-RANGE
LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array
of the carrier can communicate with up to 1,200 craft simultaneously at ranges
of up to 1100 miles (1,775 km). This range can be boosted indefinitely by
using satellites or other spacecraft as to relay communications.
- LONG-RANGE
RADAR: The radar array of the Minsk-class carrier is equally as
impressive as the communication system, and can track and identify up to
2,000 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
- SPACE FOLD
SYSTEM: For FTL propulsion, the Command Carrier is equipped with a
revolutionary Shangri-La
Laboratories Advanced
Fold System Cluster,
capable of propelling
the carrier through
hyperspace at speeds up
to 1 light year per 4
minutes. The range of
the fold drive is
theoretically unlimited
except by the life
expectancy of the
spacecraft.
- SUBLIGHT ENGINES:
As a backup to the Fold System, the stealth command carrier is equipped
with ORTEC/Centinel Impulse Drive Cluster engines that can propel the craft
at speeds up to 0.20 speed of light (32,000 miles per second) in space. Note
that these engines are mainly intended for rapid movement inside a planetary
system and are not suited for long voyages between star systems. In a planetary
atmosphere the frigate is limited to speeds of Mach 3 maximum due to hull
stress.
- SUBSPACE MASS
SENSORS: The Minsk is equipped with subspace sensors, which are
based on the same principles as the hyperspace communications array. These
sensors can essentially instantly detect mass readings and movement of objects
up to 1 AU (93 million miles) distant from the ship, and the readings are
used both for early warning and for navigation when traveling at sublight
speeds. Readings taken with the subspace sensors are not very detailed (-25%
penalty when trying to identify a detected object) and cannot detect objects
of less than 60,000 kg (this includes most variable fighters).
MECHA COMPLEMENT
(TYPICAL):
REFERENCES USED
IN THIS DESIGN
- "Doe's All
The Worlds' Starship Guide: Stargazer Stealth Frigate Entry"
- Macross II's
Command Carrier
-
Jason Jorgensen
's Monitor II -class Experimental Stealth Frigate
- Macross
7 TV series
- Macross II
TV Series