Interview with Gregg Peele
September 18, 2001
"They were ahead of their time and they deserve a significant place in the
history of personal computing." - Gregg Peele, on Commodore Business Machines.

Paul: Describe some of your most memorable experiences
working for Compute!'s Gazette?

Gregg: "I think my fondest memory was attending the San Francisco Computer
Faire in 1984.  We had a major booth there and, as a 28 year old, I found it a
gas to shake hands with people across the country who had typed in my programs
and knew my work.  You have to understand that there was no such thing as
an Internet back then and Compute! was the 3rd largest computer magazine
in the country at that time.  Kevin Martin and I had just written 80 Columns
for the 64 and that was a very popular program.  Ok course, the great thing
about working at Compute! was the people, Tom Halfhill, Charles
Brannon, Orson Scott Card (the scence fiction author) and others.  We had
very talented interns as well.  Some of those guys did some of the best work
including Spike."

Paul: How did the game "Spike" (December 1983) originate?

Gregg: "I think that was done by Eric Brandon.  I'm not sure if this was an
idea of his or was a submission of one of our readers. It was an awesome
game."

Paul: What do you remember most about working at a time in which the
Commodore 64 was the "king of the hill", so to speak?

Gregg: "I was fortunate to be one of the first people to get a Commodore 64
and to build my career at Compute! around that box.  I enjoyed the
opportunity to help educate others about the ins and outs of the machine while I was
learning myself.   The popularity of that box gave me the opportunity
to share my love of music in articles on sound.  It was a neat machine!

I had the opportunity to call Jim Butterfield for advice occasionally
and to keep on the "cutting edge" of what was going on at the time.  I had
people contact me from around the world to ask questions about programs I
had written.  Once I had a guy in Europe call me at 3:00 AM.  Programming
games was really a blast and we tested our code by playing the games with
the other programmers."

Paul: Finally, what would you say is Commodore's enduring legacy?

Gregg: "Commodore made a machine that, for the first time made computing
approachable to the technical savy masses.  The price was right and the
capabilities for fun were obvious from the beginning.  Many, many
programmers got their start with Commodore and Compute!'s magazines.

They were ahead of their time and they deserve a significant place in the
history of personal computing."



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