Khwarazm Campaign
INTRODUCTION
For those of you that are used to or at least know of the ( Standard ) GZG back ground may find this one a bit odd. Most of us have
heard of  (THE FULL METAL'S) NRE or
Nea Rhomaioi but, for you that have not it is a resurgent Byzantine Empire in space, hay why
not. My own idea for a new minor power is a brake away state from the ESU composed of mostly Mongols but, with some other  elements from the ESU as well. If these two nations were not archaic enough we also added
Laserlight's Knights Templar to the mix, again why not. There are also a few canonical powers in this campaign ( surprise ), the NAC, IF, ESU, and the UN. This scheme could never have happened without the excellent work done by Winchell Chung,star mapper for the GZGs-Verse
His
Astropolitical map
was one of the direct inspirations for this campaign. There is one person in particular that I would also like to thank, that of course
is Jon Tuffley the creator of Full Thrust, Dirtside, and Stargrunt. These are great game systems that have given many hours of fun.
                                                                                                  THANK YOU JON!
John  (THE FULL METAL'S) NRE or Nea Rhomaioi fleet  has just grown by 110 ships!  All ships were converted/modified to match his fleet MTO&E and painted in his fleet colors. Look out world(s) his fleet is at last, as large as his ego.) In this campaign he is bringing a light attack force only.
The Mongol Fleet in this operation consists largely of escort class vessels with a few cruisers and support ships to carry the ground landing force. 
The NAC fleet is by far the largest in this campaign.The fleet consists of two carrier battle groups as well as all the various support craft necessary to deliver and sustain their two division ground assault.
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