You can contract or expand your skin, sending it into baggy, rippling waves or pulling it taunt over your undead flesh. Hag's Wrinkles obviously can mask your appearance, but you can also use little pockets of flesh to conceal small objects about your person, although such bulges or depressions may be visible unless your skin is already marred (say by the signature deformities of the Nosferatu and Samedi) or found during a pat-down search.
Putrefaction
The Samedi are feared for their control over decay and Putrefaction is the first manifestation of such power. Supernatural decomposition afflicts any flesh that you touch, if you so will it. Postulant, festering decay spreads from your point of contact, even rotting the preserved flesh of Vampires. This sort of wound is accompanied by rotting flesh, decaying teeth and bones, festering sores and fungus-ridden patches. A Vampire can strike a victim multiple times with this discipline, spreading the rot. You can even affect Vampires and plants in addition to other living creatures, withering and decaying their flesh.
Ashes to Ashes
Tearing apart the bonds that hold your physical form together, you collapse suddenly into a desiccated heap of ash. The discipline of Ashes to Ashes allows you to retain your consciousness, though, keeping you in a pile of fine dust that can reform later into your original Vampiric body. While in "dust" form you can vaguely sense your surroundings (about 10 feet in all directions), and you are completely immune to physical attacks, fire and sunlight. If the ashes are separated, though (a tedious and disgusting task, requiring deliberate effort), you reform missing some parts of your body - the largest remaining pile reforms as yourself, but you take lethal damage depending on how much of your substance was removed. Should you reform while contained in some object, you burst forth, shattering the object as you resume your usual size.
Withering
By gripping an enemy and channeling your own dead energy into his limbs, you can cause him to twist into an aged, withered and decrepit form. Terrifying pain results as limbs shrink and snap from Withering. Vampires and other supernatural creatures heal the effects of Withering at the end of the night, but mortals and living animals are affected permanently.
Withering is not cumulative on the same limb, but successive strikes can certainly affect other limbs.
Infection
By spending a blood point and touching an aggravated wound, the vampire may create an infection. Having done this, she can
feed them her own blood at any range, as long as the victim carries the wound.
Compress
By spending three blood points, the vampire may cause the skin of a victim to shrink and rupture, causing four levels of
aggravated damage.
Dust to Dust
The vampire may transform into a pile of ash. This ash is not affected by sunlight, fire, wind or rain, and can not be separated
unless the vampire wishes it to be. In this state, the vampire can use any mental disciplines except Dominate and Thaumaturgy, and may use winds to aid movement. She may reform by spending two blood points.
Necrosis / Rigor Mortis
The hideous decomposition induced with Necrosis disgusts and revolts even the hardest constitution. Accelerating the forces of decay, you cause the target's skin to rot away and slough off, exposing internal organs in a terrifying panoply of pain. Multiple strikes can inflict additional damage, rendering the victim a pool of putrescent liquid.