The first skill learned by a true assassin is the ability to travel in complete stealth.
The mystical Silence of Death permits you to extend a field of silence about yourself, blocking all screams, gunshots, explosions and so on. When you use Silence of Death, you muffle all sound within 10 feet of yourself Although sound from outside can still come into this radius and be heard, no sound emanates from anything or anyone close to you.
Scorpion's Touch
With the deadly venom and toxins of your studies, you can transmute your blood into a substance that weakens and poisons your victims. You can then coat weapons of dagger-size or larger with this poisonous blood, kiss your opponent, spit at your foes or simply bring it to the surface of your skin to affect your victim by touch. Unwary foes may actually drink such tainted vitae.
Blood Agony
A Vampire with this power can use his blood to cause aggravated wounds. The blood is used to coat a weapon like a sword, a knife or even fingernails. The weapon does damage normally, but each wound thus caused is an aggravated one.
Dagon's Call
With a touch, you can infect a victim with a small quantity of your own vitae; later, with a bit of concentration, you cause that very blood to burst forth from the victim, tearing him or her apart from the inside.
While this blood is still within the victim, it does not mix with the Vampires blood and vitae, staying separate. When you concentrate to bring the blood to burst forth from the victim, the blood exits the victim with great force from a random point on the person's anatomy.
Baal's Caress
The toxins in your vitae are sufficient to burn through any flesh, living or undead. This poison melts through flesh once it comes into contact with the bloodstream, leaving other materials unharmed. Indeed, even Cainites without blood in their systems can be affected if the poison enters through a wound.
This deadly toxin must enter the victim's body for it to have any effect. Thus, placing the blood on a weapon of dagger-size or larger, striking the victim with it, penetrating the victim's flesh is the most common way of using this discipline. Blunt weapons or unarmed strikes, for instance, cannot use this vitae with any appreciable effect. Blood cannot be placed on bullets; not enough can be applied for appreciable damage, and most of it will be lost during the flight and initial impact.
You cannot randomly bleed on a subject and inflict damage this way.
Taste of Death
The vampire can effectively spit blood at her foes, doing aggravated wounds to those hit. The attack is almost silent but the wounds it leaves cause horrible, permanent scars on mortals and Kindred alike.
Blood Sweat
By concentrating upon the victim, the vampire may cause her victim to lose slowly loose blood through her sweat glands.
Foul Blood
The vampire may alter a drinkig vessel, causing all other vampires (except herself) who drink from said vessel three levels of damage for each point imbibed.
Blood Clot
By bringing a point of blood to the palm and touching a victim with it, the vampire may clot her victim’s blood. Each success represents one blood point becoming clotted; this blood is rendered useless, and the victim must be cut open or otherwise medically treated to remove it. In mortals, stroke ensues if more than one point is clotted.
Immaculate Vitae
Anyone who tastes the vampire’s blood once is considered blood bound to the vampire, unless they are already bound to a vampire of equal or earlier generation.