The sight of you turns heads. When you let your charisma shine, you draw attention naturally. People try to be close to you, and even those disinclined to listen to you give some consideration to anything you say or do.
Dread Gaze
By hissing, baring your fangs and allowing your Vampiric features to rise to the fore, you can terrify mortals and even shake the resolve of other Vampires. Though few would risk the wrath of an angry Cainite, your fearsome visage goes beyond that, driving supernatural terror into the hearts of your victim.
Entrancement
When you bring your charm to bear on an individual, you are almost hypnotically magnetic. Individuals affected by your Presence find your manner irresistible.
Indeed, a formerly neutral subject wants to aid you and act as your friend; even a previously hostile target is rendered neutral. If you take a hostile action against the subject, or course, the Entrancement is broken immediately, and it may not be used against the subject again until the following Realtime day.
Summon
Extending your incredible manipulative powers, you can draw others to your location. Your victim need not see you, or even be seen by you - as long as the subject is known to you, you can Summon him/her to your side. Once called, the subject tries to get to you by whatever means possible, completely unaware of the supernatural nature of the desire and avoiding situations that would prevent fulfilling the compulsion (like locked rooms and overprotective allies). The compulsion lasts until the victim manages to arrive and make his presence known to you.
Majesty
The force of your personality makes even the stalwart tremble. When you exert your Majesty, heads bow, hearts break and spines quiver. None would dare to challenge you or risk your ire, for your ambiance is without peer.
If you attack someone or undertake a hostile action while using your Majesty, the aura fades automatically and immediately as your onlookers are startled or outraged. During Majesty, you may still use your Social and Mental Disciplines as long as they do not inflict direct harm - you may still Entrance or Dominate a subject - but a deliberate attack disrupts your Majesty.
Aire of Elation (Clanbook: Toreador)
The vampire can invoke laughter in others; they will find whatever she does or says to be hilarious. In fact, they will find it difficult to do anything more than laugh.
Spark of Rage / Enrage
An elder Vampire using this discipline can shorten tempers and bring old grudges and irritations to the boiling point with minimal effort. Affecting those within a close proximity to you, Spark of Rage causes disagreements and fights, and can even send other Vampires into frenzy.
Intensification (Clanbook: Toreador)
By spending twenty blood points (no more than five per day), the vampire can cause an inanimate object to provoke an emotion
of her choice in anyone who looks at it. This object must be one that looks like it was intended to provoke such a reaction.
Love
With almost the same effects of a blood bond, the Vampire using this discipline erupts passionate feeling of love from the victim. While not the same effectiveness of a blood bond, nor as long lasting, Love is still an extremely potent means of control. This effect only lasts for one day/night.
Paralyzing Glance
Some elders have honed their mastery of Dread Gaze (Presence 2) to such a degree that they are said to be able to slay with but a look. While not quite that potent, Paralyzing Glance is nothing to sneeze at either. Victims of this discipline are not precisely paralyzed in physical sense, but rather frozen with sheer terror.
Siren’s Song (Clanbook: Toreador)
The vampire may use her music to invoke Awe in all who hear it, even on a recording. She may also try to inspire certain
emotions with her music, but this can be unpredictable.
Star Magnetism (Clanbook: Toreador)
The vampire can extend the influence of the power Awe to anyone who sees her on film, or sees a painting of her, if it is a good likeness. She may consciously refrain from doing this, but at all other times, if someone takes a picture of her (even without her knowledge), the resulting film will exhibit the effects. Anyone who sees the film who wishes to resist must do so each time they see the film.
Two-Tiered Communication (Clanbook: Toreador)
By spending a blood point, the vampire may tell a target one thing verbally, and send a different message subliminally. The
number of successes required is determined by the extent of the difference between the superficial message and the real message.
Mind Numb
While Presence generally creates emotions in people, Mind Numb actually removes them. When a Vampire uses this discipline, those around his/her loose whatever emotions they were feeling, retaining only a dull numbness. They lose all motivation or reason for actions and tend to do nothing. They do continue any rote tasks to which they have been habituated, and even begin such tasks if left with nothing else to do. While this discipline does not lower someone's intelligence, they think about nothing except whatever sensory input they are currently receiving. They will not get angry with someone who yells at them and will not become frightened if put in danger.
Mask Empathy
Like Mind Numb, Mask Empathy removes emotions instead of cresting them. However, where Mind Numb is a bludgeon, Mask Empathy is a scalpel, delicately cutting away at the ties between people. Essentially, it removes the links between people in the Vampire's vicinity by cutting off emotional bonds. Lovers stop loving, friends care nothing for one another and alliance fade like fog.
Invoke Frenzy
The vampire may put a vampire into a frenzy. The type of frenzy is at the discretion of the vampire.
Heart of the City
The vampire may make all in a city feel any emotion she wants them to feel for a short period of time. The amount of time others feel the emotion can be extended by uniterrupted concentration and considerable energy loss.