You can exert a limited degree of control over existing shadows and darkness. At your mental command, darkness can be made to deepen or retreat, lengthen, move, flicker or undulate disturbingly. Though you can only affect a limited area of shadow, the stuff takes on a hellish quality and bends to your supernatural will.
Shroud of Night
You can evoke a cloud of inky blackness, a blob that absorbs all light and distorts sound. Hovering preternaturally in the air, this globe feels like a heavy morass to all those engulfed within.
Arms of The Abyss
From the shadowy corners of a room or the blackness of night itself, you can summon forth tentacle limbs that flail about, ensnaring or attacking as you desire. These black shadow tentacles animate as you direct, even while you take other actions. You can pull many tentacles from a single source, or generate shades from several locations at once.
The tentacles can grab, whip, hold items and perform other tasks with precision. The tentacles take damage normally from attacks and they suffer from fire and sunlight just like a Vampire, though they are considered to have any Fortitude that you possess. You can add your Potence to the might of the tentacles as well, though not at the same time you are adding your Fortitude...One or the other. You may not combine the effects of Obtenebration with the powers of any other disciplines.
Black Metamorphosis
Spewing forth your own stained inner spirit, you meld your corpselike body with the very stuff of tangible darkness. Your head and limbs seem to fade into shadow, while bands of blackness encircle your body and shadowy limbs sprout from your torso.
Shadow Step
The vampire may teleport, by stepping into one shadow, and emerging from another, up to fifty feet away.
Eyes of the Night
The vampire can see in absolute darkness -- even darkness created by Obtenebration. She gains "Gleam of Red Eyes" if she did
not already have it, and if in a poorly lit area, may close her eyes and concentrate to see anything in a fifty-foot radius.
Shadow Slave
By spending a blood point, the vampire may animate her own shadow, which may move up to 150 feet away from her. In the
event of a botch, the shadow will be hostile to her. The shadow has no disciplines, except for Obtenebration at half that of the vampire, and its abilities and attributes are half those of the vampire, except for Stealth, which is that of the vampire.
Entombment
The vampire may trap the victim in an impenetrable darkness, which will dissipate under sunlight, or at the will of the vampire.
The vampire may choose to make it airtight, and mortals trapped within will asphyxiate after a number of minutes.
Tenebrous Form
At this level of skill, you no longer summon forth the darkness within yourself - you become it. Your form collapses into a shadowy outline, a pseudo-liquid humanoid shape of utter blackness. While in this form, you can slither about through tiny holes and cracks, and you may see through any normal darkness.
While in Tenebrous Form, you cannot be harmed by physical attacks, although you still take damage from magic, fire and sunlight. You also cannot affect your surroundings physically, as you have no real solid substance. By enveloping a victim, though you can perform the same functions as the Shroud of Night discipline, causing disorientation, darkness and smothering. You are unaffected by gravity and you can slither along any surface or move like a blob of ambulatory liquid.
You can even use mental Disciplines while in this state though within the limitations of your form - you have no eyes and thus cannot use Dominate, but you could hide your shadowy form with Obfuscate. While in this shadowy form, fire and sunlight are still exceedingly painful to you. While in Tenebrous Form, your blood traits are the same sort of inky darkness, and thus, they are unaffected by the powers of blood-based Thaumaturgy disciplines.
Banishment
The vampire may open a portal to the abyss and banish their victim to it's blackness. This discipline alone will not put someone into the abyss, but rather give the Vampire the means to get their victim there. It is up to the Vampire to put their victim through the portal. One popular choice is with "Arms of the Abyss".