
Chimerstry
Ignis Fatus
The Vampire may conjure a minor, static mirage that confounds one sense of the "six senses". For instance, he/she may evoke a sulfurous stench, the image of a curtain, or the feel of raw silk. This illusion has no real substance (and it cannot confine or injure your victims), but it can confound or mislead. The illusion cannot move in any fashion, although you can hold and move an illusion that you create.To keep this illusion going, you need only concentrate.
Fata Morgana
Your illusions now appeal to all of the senses, although hey remain static. For example, the Vampire could throw a mirage over a dank basement, making it appear to be a sumptuous boudoir, although the Vampire cannot create flickering candles or a flowing fountain. Also, you can make a wall that appears solid, has a texture to the touch and smells of old dust and paint, but which has no real substance and can be passed through easily. Alternately, you could create a phantasm that lack certain characteristic - you could cause a person to believe that you are holding a rose and brushing it against one's cheek, provoking the feeling of the flower against the skin and the scent of the rose, when in fact you do not have a rose. These illusions are still incapable of independent movement.This discipline takes greater concentration to produce.
Apparition
Not really a power unto itself, but Apparition allows a Vampire to give motion to an illusion created with Ignis Fatus or Fata Morgana. Thus, the Vampire could create the illusion of a living being, running water, fluttering drapes or a roaring fire.
Permanency
This discipline, also used with Ignis Fatus or Fata Morgana, allows a mirage to persist even when the Vampire cannot see it. In this way, a Vampire may cloak their temporary havens in false trappings of luxury, or ward off trespassers with illusionary guard dogs.
Horrid Reality
Rather than create simple illusions, the Vampire can now project hallucinations directly into a victim's mind. The target of these illusions believes completely that the images are real; a hallucinatory fire can burn him, an illusionary noose can strangle him and an illusionary wall can block him. This discipline affects only one person at a time; although other people can try to convince the victim that his terrors are not real, he won't believe them.
Fatuus Mastery
The vampire may create illusions without paying the willpower costs described above. Also, all illusions created will last as long as the vampire is no more than a mile away, unless she wishes them to end before then; she need not sense them to maintain them.
Mass Reality
As Horrid Reality, but the vampire may use the illusions to "injure" everyone in her general vicinity.
Far Fatuus
The vampire may create illusions at a distance. Once she has succeeded, she may use any Chimerstry power at that location.
Pseudo Blindness
The vampire will always know a lie when she hears it. She also can not perceive any power of Obfuscate or Chimestry below
level nine -- even if she wants to, and is incapable of either being affected by them, or realizing that they are being used.
Sensory Deprivation
The vampire can cause her victim to lose all five senses, and all related abilities, like Auspex.
Reality
The vampire can invent a fantasy world, and put her victim into it. To escape, the victim must spend one willpower point for each success. This victim actually disappears from the real world, and can not be found with any discipline.