Auspex


Heightened Senses
At will, you can extend your senses beyond human norms. Your eyesight and hearing sharpen to twice your mortal limits, while your touch, smell and taste are acute enough to pick out tiny details and features with ease. Furthermore, you sometimes have flashes of insight, prenatural awareness of danger or future events.

Aura Perception
By watching your victim carefully, you can pick out the glowing halo or aura that surrounds all creatures. The interplay of color in this aura gives you insight in to the subject's emotions, motives and true nature. This discipline is noticeable, though, as you stare at the subject with intense concentration. This discipline also allows you to sense ghosts and astral forms. If you succeed in locating the "ghost", you are aware of the ghost's aura as a pale, flickering light with no particular form; though this is not sufficient for you to identify specific individual ghosts.

Aggression - purple
Anger - red
Bitterness - brown
Compassion - pink
Confusion - colors shift, and are mottled
Conservatism - lavender
Daydreaming - colors flicker sharply
Depression - gray
Desire - deep red
Diablerist - black veins in aura
Distrust - light green
Envy - dark green
Excitement - violet
Fear - orange
Frenzy - colors ripple
Generosity - rose
Excitement - violet
Fear - orange
Happiness - vermilion
Generosity - rose
Hatred - black
Idealism - yellow
Innocence - white
Love - blue
Lust - deep red
Magic-user - multicolored sparkles in aura
Obsession - green
Psychosis - colors swirl
Rage - crimson
Sadness - silver
Serenity - light blue
Spirituality - gold
Suspicion - dark blue
Vampirism - appropriate color is pale

The Spirit's Touch
Every being leaves traces of its thoughts and emotions wherever it goes. With this discipline, you can read these psychic impressions from objects that others have handled, or that have strong emotional events tied to them. A simple touch and a moment of concentration unlocks a flood of images and sensations, possibly giving insight into the past of the item. Note that you can only use this power on objects and places, not people, vampires, animals or other living creatures.

Telepathy
Projecting your senses outward, you can pierce the shroud of reason in the minds of others, drawing forth their very thoughts. You can link your consciousness to anyone you can see, one person or vampire at a time, sending or receiving concepts that you and the target "hear" in your respective minds.

Psychic Projection
While your senses are projected, your body lies in a comatose, torpor-like state, unaware of its surroundings. Your psychic form does not tire from travel, nor is it hindered or injured by the material world, allowing you to pass through any physical barrier and move at the speed of thought to any place on the earth. In turn, you are completely intangible, unable to affect anything physically. Your immaterial form is tied to your material corpse through a silver cord, a sort of psychic "line" that keeps you from becoming lost in the realms of spirits.
Although usually invisible to others in this state, you can, for a short time, manifest into an intangible apparition, allowing you to be seen and to speak audibly. Still intangible, you cannot be harmed by anything physical (weapons, claws, etc.) and in turn cannot pick up a weapon an wield it either. You are a ghost, or ghostlike...pure and simple.

Clairvoyance
By using Clairvoyance, a Vampire can perceive distant events with using Psychic Projection. By concentrating on a familiar person, place or object, a Vampire can observe the subject's immediate vicinity while staying aware of his or her own surroundings. Visions seen through the use of Clairvoyance last only for a very short amount of time.

Eagle’s Sight
The vampire may psychically scan a bird’s eye view of an area of a radius of two miles, from an apparent view of about 250 feet up. If she also has Clairvoyance, she may close in on a smaller area.

Insight of the Talespinner (Clanbook:Toreador)
By spending a blood point, the vampire can tell a story off the top of her head, entrancing others who can hear it, as per the Toreador clan weakness -- even non-Toreadors. Others so afflicted may roll Wits + Empathy, difficulty 8, but must listen until the story is finished if they score less than three successes.

Prediction
Some people are capable of finishing their friends' sentences. Elder Vampires with Prediction sometimes begin their friends' sentences. Prediction is a constant low-level telepathic scan of the minds of everyone the character is in proximity to. While this discipline does not give the Vampire the details of his neighbor's conscious thoughts, it does provide a wealth of cues as to the subjects' moods, surpassed reflexes and attitudes toward the topic of conversation.

Sense Emotion
The vampire may sense the auras and general moods of everyone within a ten foot radius. She may also pinpoint instigators of these emotions.

Telepathic Communication
Telepathy allows a Vampire to pick up only the surface thoughts of other individuals, and to speak to one at a time. With Telepathic Communication, a Vampire can form a link between his mind and that of other subjects, allowing them to converse in words, concepts and sensory images at the speed of thought. Vampires with this level of Auspex can act as "switchboard operators", creating a telepathic web that allows all participants to share thoughts with some or all other members of the network as they choose.

What People Want to Hear (Clanbook:Toreador)
By spending a blood point, the vampire can know exactly what to say to get a desired response from another. If the target of this power believes the vampire’s statement to be fundamentally wrong, she may resist, as above. This power usually doesn’t permanently change a person’s viewpoint, but it can.

Personality Metamorph (Clanbook:Toreador)
By spending two blood points, the vampire may create a personality, and adopt it as her own. This personality has its own Nature, Demeanor, abilities, mental and social attributes, Willpower, and Humanity. Sometimes, the new personality will even have a different set of disciplines, or a different Path of Enlightenment. Usually, physical attributes and Appearance remain unchanged. This power lasts for one scene, though the vampire may pay one blood per scene to extend its effects.

Soul Scan
The vampire may locate a target, anywhere in the world. The difficulty to use this power increases if the target has Obfuscate.

Spirit Link
The vampire may telepathically link one person to herself for each success. All targets so linked will also hear each other. This power does not facilitate mind-reading.

Karmic Sight
The discipline Aura Perception allows a Vampire to take a brief glimpse at the soul of a subject. This discipline takes Aura Perception several steps further, allowing a Vampire who has mastered Aura Perception to probe further to the inner workings of a subject's mind and soul. Knowledge acquired in this fashion can be used in many ways, and a Vampire who has developed this power is undoubtedly familiar with all of them.

Mirror Reflex
Mirror Reflex is similar to Prediction in that it is in essence a low-level telepathic scan of an opponent, but this discipline taps into the physical (rather than social) reflexes, allowing the Vampire to anticipate an enemy's moves in personal combat.

Precognition
The vampire may see the future of any location with which she is familiar. These visions are based on the assumption that none of the current circumstances will change, and they do not take into account the plans of those who might act to change the future.

Psychic Assault
Nothing less than a direct mind-to-mind attack which uses the sheer force of an elder's will to overpower his target.
Victims of Psychic Assault show little outward signs of stack, save for nosebleeds and expressions of intense agony; all injuries by means of this psychic pressure inflicted are internal. A medical examination of a mortal victim of a Psychic Assault invariably shows the cause of death to be a heart attack or aneurysm, while Vampires killed with this power decay to dust instantly, regardless of age. The Vampire must touch or make eye contact with the target. One invoking of Psychic Assault on anyone will cause them immense internal pain and agony. Two more successive attacks can kill mortals, while a total of 5 Psychic Assault attacks can kill almost any Vampire.




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