
Animalism
Feral Whispers
By looking into the eyes of an animal and perhaps making some related sound (like growling or hissing), you are capable of communicating with the creature. Depending on how good you are at Animalism, you may deal with the animal equally, or you may demand its obedience. The animal may not wish to obey, but the discipline's power insures that the animal is at least favorable with you. You must look into the animal's eyes for the communication. If eye contact is lost, you must re-establish contact before continuing to communicate.
Beckoning
By uttering a howl or other animal noise, you can summon animals to your side. Depending on how you couch your call, you can summon all animal of a particular type within the area or just a few. The creatures hasten to your Beckoning, ready to aid you. The animals called by this manner are favorably inclined to you, but they are not under your complete control.
Quell the Beast
By a simple touch or gazing into the eyes of a victim, you can project the fearsome predatory aspect of your Vampiric nature. Different vampires evoke this power in different ways. Nosferatu most commonly soothe the beasts of their subjects, calming them into a weary like state. While Tzimisce and Gangrel often assert their mastery over lesser subjects and terrify their victims into submission. Regardless of the means, the results are similar; any vampire using this discipline can choose her particular style. No speech or vocalization is necessary - merely the physical or eye contact.
Subsume the Spirit
Locking eyes with an animal, you can now move your consciousness into its body, dominating it completely. Your soul pushes aside the animal's weaker spirit, and your own body falls into a comatose state, while your spirit uses the animal as a vessel. You are limited by physical constraints of the animal that you possess, your physical disciplines do not augment the creature, nor do you have the ability to speak or manipulate objects if that is normally outside of the animal's physical capabilities. However, you can use the animal's natural abilities, such as claws, wings, poison, gills, etc.
Drawing Out The Beast
Your Mastery over the Beast within is superb. Through your keen understanding of predatory nature and the ability to influence other creatures, you can draw out your own Beast, pushing your frenzy on others. Animals and ghouls are favored targets for this power, turning them into killing machines. You must be on the verge of a frenzy to use this discipline. If you use this power, your frenzy is transferred to the victim. During this, you remain complacent and placid. To regain your Beast, you must not let the victim out of your sights…you must find the victim and then "convince" the Beast to return to you by acting in a monstrous fashion or else kill the victim so that the Beast returns normally.
Animal Succulence
Most Vampires find the blood of animals flat, tasteless and lacking in nutritional value. Some elder Vampires, however, have refined their understanding of the spirits of such "lesser prey" to the point that they are ale to draw much more sustenance from beasts than normal Kindred can. This discipline does not allow the elder to dine on the blood of animals solely, but it does allow them to go for extended periods of time without taking vitae form humans or other Kindred.
Shepherd's Innocence
While not all animals run away at a Vampire's presence, the relations between Kindred and most creatures are far from the best. Dogs tend to bark in their presence, cats leave the room and horses often throw them. On the other hand, animals find those undead with Shepherd's Innocence not only inoffensive but also extremely attractive.
Shared Soul
This discipline allows a Vampire to probe the mind of any one animal within reach. Shared Soul can be very disconcerting to both parties involved, as each is completely immersed in the thoughts and emotions of the other. With enough effort and time, each participant can gain a complete understanding of the other's mind. Shared Soul is most often used to extract an animal's memories of a specific event, but some elder Gangrel use this discipline as a tool in the search for enlightenment, feeling they come to a better understanding of their own Beasts through rapport with the true beasts. Too close of a bond, however, can leave the two souls entangled after the sharing ends, causing the Vampire to adopt mannerisms, behavior patterns or even ethics (or lack thereof) similar to that animal.
Conquer The Beast
Those kindred with the Animalism Discipline often have a greater understanding of the beast within than other Vampires and those with Conquer The Beast seem to have the best understanding of all. With this discipline, the you can not only enter frenzy at will, but maintain complete control throughout.
Twin Spirits
With a truly intense understanding of Animalism, the Vampire can use this discipline to "split" the spirit his/her spirit, taking control of an animal as though the Vampire were inside it. While the Vampire controls the animal, however, the Vampire can also move about freely in his own form, in effect controlling both the animal and yourself.