Ancilla - A "proven" vampire, between the elsers and the neonates.
Antediluvian - A member of the dreaded Third Generation, one of the eldest Kindred in existence.
Archon - A vampire in the retinue of a justicar. Archons are generally nomadic in nature, frequently pursuing Kindred who have fled to avoid persection at the hands of the Camarilla.
Autarkis - A Kindred who remains outside the larger vampire society of a given city and often refuses to acknowledge the clain of a Prince.
Becoming, the - The Embrace.
Blood - Not vitae, but rather a Kindred's lineage and heritage. Many Kindred refer to themselves as being "of the Blood" of a prticularly notable ancestor. For example, some of the most prominent Ventrue proudly declare themselves to be "of the Blood of Hardestadt".
Blood Oath - A blood bond.
Cainite - A vampire; a member of the race of Caine.
Canaille - The bovine masses of humanity, especially the uncultured and unsavory. The Canaille are viewed primarily as the source of sustenance.
Carthagos - Archaic form of Carthage. Any city that a vampire considers to be exalted or special place.
Cauchemar - A vampire who feeds exclusively on sleeping victims.
Consanguineous - Literally, "of the same blood". especially with reference to lineage. Usage: That vampire is consanguineous of Hardestadt the Elder, his childer.
Cunctator - A vampire who avoids killing when delivering the Kiss; one who takes so little blood as to avoid bringing about the prey's final death.
Diaspora - The dispersal of elders from their lands in Europe, rememebred bitterly by many American elders. Also used to describe the exile of vampires from the Second City.
Domitor - A ghoul's master; one who feeds her blood and issues their commands.
Fall, The - The Anrach Revolt, considerd by many elders to be the first step on the road to Golconda.
Fealty - Another name for the blood bond.
Footpad - One who feeds from derlicts and other chaff of society. Foot pads are frequently debased and may not maintain permanent havens.
Gentry - A Kindred who preys at nightclubs, bars and other establishements of the "red light district", where mortals engage in reverie.
Humanitas - The extent to which a Kindred still maintains their humanity.
Jus Noctis - Literally, "the law of the night". In practice, the authority a Kindred has over her childer until he or she grants them their freedom as responsible members of the Camarilla. Under the Jus Noctis, a sire is totally responsible for their childer's actions until she releases them.
Jyhad - The great game played by the Antediluvians amongst themselves, in which all younger Kindred fear they are merely pawns to be moved about a board.
Kine - A term for mortals, largely contemptous. The phrase Kindred and Kine refers to the world at large; everything.
Kiss, The - The act of taking blood from a mortal. In some cases the term has also grown to mean the Embrace.
Labyrinth - A particularly well-fortified or ancient haven.
Leech - A human who drinks vampire blood, yet acknowledges no master.
Lextalionis - The code of the Kindred an the system for punishing transgression. It suggests Hammurabian or Biblical justice - an eye for an eye, and punishement in keeping with a grievance.
Lineage - A vampire's bloodline; the Kindred's sire, sire's sire, etc.
Methuselah - A vampire who has existed for a millennium or more; an elder who no longer exists among the grreater whol of Kindred society. Methuselahs are rumored to hail from the Fourth and Fifth Generations.
Nemisis - The Sabbat. More generically, a vampire with whom another Kindred has had a rivalry extending across centuries.
Neonate - A young Kindred, recently embraced.
Noddist - Of or referring to vampire legend. Also, a vampire who studies lore.
Osiris - A vampire who builds a mortal cult around himself, in the interests of gaining sustenance. As the millennium appraches and passes, Osiris cults become increasingly common.
Papillon - The red-light district; the area of town punctuated by drinking establishments, brothels, gambling houses and other locales of ill reput. The prime hunting grounds of a city, where the disappearance of mortals goes hand in hand with the area's general seediness.
Pax - A formal truce between two elders or clans. Often the name of the Kindred who brokered the peace is attached to the term.
Praxis - The right of Princes to gevern; the Prince's claim to a domain. This term also refers to the Prince's matters of policy and indiviual edicts and motions.
Progeny - All of a given vampire's cilder, collectively. Less formal and less flattering is Get.
Primogen - The leaders in a given city; its ruling body of elders, typically composed of one member from each clan present in the city.
Promethean - A theif or other undesirable. Often used to refer to elders of the Sabbat, as opposed to the street-level rabble.
Pueri - A derisive term for childer.
Regnant - A Kindred who holds a blood bond over another.
Retainer - A human who serves a vampire master. This term is archaic, referring to a time when vampires kept vast entourages of mortal servants as part of their estates.
Siren - A vampire who seduces mortals in order to drink from them, and then only takes a small quantity of blood, so as to avoid killing them.
Somnus - Antediluvian. More generally, any ancient and powerful Kindred rumored to be asleep beneath a city.
Suspire - The rumored epiphany experienced just prior to the attainement of Golconda.
Third Mortal - Caine, who was cast out and became the First Vampire.
Thrall - A vampire under the efects of a blood bond, having drunk another Kindred's blood thrice.
Vessel - A mortal, often one intended for feeding.
Vitae - Blood.
Whelp - (1). A derogatory term for a young Kindred, originally used with exclusive reference to one's own progeny. (2). A noenate or young vampire. In practice, any Kindred younger than the speaker.
Wight - Human; man; a mortal.
Witch-Hunter - A mortal who searches out and destroys vampires.
Whig - A contemptuous term for a vampire who possess an interst in mortal trends and fashions.