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From Animation:Master, you can export meshes as the ply format and actions as the kfm format. Use the static methods from gbam::Export class to convert a ply into a gbgraphics::SkeletalMesh and a kfm into a gbgraphics::SkeletalMotion. Additional details are here. - Todo:
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Simplify conversion to gbgraphics::SkeletalMotion.
Generated on Mon Sep 2 14:52:32 2002 for GunBuster Engine by
1.2.17