| GetCol(int i) const | gbmath::Mat33 | [inline] |
| GetDeterminant() const | gbmath::Mat33 | |
| GetElt(int i, int j) const | gbmath::Mat33 | [inline] |
| GetOGLMat(float *mat) | gbmath::Mat33 | [inline] |
| GetRow(int i) | gbmath::Mat33 | [inline] |
| GetRow(int i) const | gbmath::Mat33 | [inline] |
| GetSolution(V3 &oVal) const | gbmath::Mat33 | |
| GetTranspose() const | gbmath::Mat33 | [inline] |
| I | gbmath::Mat33 | [static] |
| Mat33(const V3 &=V3::Axes[0], const V3 &=V3::Axes[1], const V3 &=V3::Axes[2]) | gbmath::Mat33 | [inline, explicit] |
| Mat33(const Mat33 &) | gbmath::Mat33 | [inline] |
| operator *=(const Mat33 &r) | gbmath::Mat33 | [inline] |
| RotateDegrees(float degs, const V3 &) | gbmath::Mat33 | [inline] |
| RotateQuaternion(const Quaternion &quat) | gbmath::Mat33 | |
| RotateRadians(float rads, const V3 &) | gbmath::Mat33 | |
| RotateVToV(const V3 &start, const V3 &end) | gbmath::Mat33 | [inline] |
| RotateXDegrees(float degs) | gbmath::Mat33 | [inline] |
| RotateXRadians(float rads) | gbmath::Mat33 | |
| RotateYDegrees(float degs) | gbmath::Mat33 | [inline] |
| RotateYRadians(float rads) | gbmath::Mat33 | |
| RotateZDegrees(float degs) | gbmath::Mat33 | [inline] |
| RotateZRadians(float rads) | gbmath::Mat33 | |
| Scale(const V3 &scale) | gbmath::Mat33 | [inline] |
| Set(const V3 &, const V3 &, const V3 &) | gbmath::Mat33 | [inline] |
| Set(const Mat33 &) | gbmath::Mat33 | [inline] |
| SetCol(int i, const V3 &v) | gbmath::Mat33 | [inline] |
| SetCol(int i, float f0, float f1, float f2) | gbmath::Mat33 | [inline] |
| SetElt(int i, int j, float elt) | gbmath::Mat33 | [inline] |
| SetIdentity() | gbmath::Mat33 | [inline] |
| SetRotateDegrees(float degs, const V3 &) | gbmath::Mat33 | [inline] |
| SetRotateQuaternion(const Quaternion &quat) | gbmath::Mat33 | |
| SetRotateRadians(float rads, const V3 &) | gbmath::Mat33 | |
| SetRotateVToV(const V3 &start, const V3 &end) | gbmath::Mat33 | [inline] |
| SetRotateXDegrees(float degs) | gbmath::Mat33 | [inline] |
| SetRotateXRadians(float rads) | gbmath::Mat33 | |
| SetRotateYDegrees(float degs) | gbmath::Mat33 | [inline] |
| SetRotateYRadians(float rads) | gbmath::Mat33 | |
| SetRotateZDegrees(float degs) | gbmath::Mat33 | [inline] |
| SetRotateZRadians(float rads) | gbmath::Mat33 | |
| SetRow(int i, const V3 &v) | gbmath::Mat33 | [inline] |
| SetRow(int i, float f0, float f1, float f2) | gbmath::Mat33 | [inline] |
| SetScale(const V3 &scale) | gbmath::Mat33 | [inline] |
| Transpose() | gbmath::Mat33 | [inline] |
| VectorsToStandard(const V3 &vz, const V3 &vy) | gbmath::Mat33 | |