#include <skeletalmeshstate.h>
Inheritance diagram for gbgraphics::SkeletalMeshState:

Public Methods | |
Constructor | |
| SkeletalMeshState (const SkeletalMesh *pSMesh) | |
| . | |
Accessors | |
| const std::vector< gbmath::V3 > & | GetVerts () const |
| . | |
| const std::vector< gbmath::V3 > & | GetNorms () const |
| . | |
| const std::vector< Triface > & | GetTris () const |
| . | |
| const std::vector< Attr > & | GetAttrs () const |
| . | |
| const std::vector< TexMap > & | GetTexMaps () const |
| . | |
| const std::vector< RenderSet > & | GetRenderSets () const |
| . | |
| int | GetType () const |
| . | |
Operations | |
| void | ClearBoneMatrices () |
| . | |
| void | ApplyBoneState () |
| . | |
Public Attributes | |
| const SkeletalMesh * | mpSMesh |
| Animated SkeletalMesh. | |
| std::vector< gbmath::V3 > | mVerts |
| Transformed vertices. | |
| std::vector< gbmath::V3 > | mNorms |
| Transformed normals. | |
| Context | mContext |
| Orientation of mesh. Should replace with a tsq. | |
| unsigned int | mID |
| Hashed filename. | |
1.2.17