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gbinput::State Class Reference

An interface that specifies a combination of keyboard and/or mouse inputs. More...

#include <state.h>

List of all members.

Public Methods

virtual ~State ()
 Destructor.

virtual void Check ()=0
 Call to determine condition of state.

virtual void Set (Action *action)
 Initialize the action.


Protected Attributes

ActionmAction
 The function that's called to act on condition of the state.


Detailed Description

An interface that specifies a combination of keyboard and/or mouse inputs.

Acts as a switch to activate its assigned action.


The documentation for this class was generated from the following files:
Generated on Mon Sep 2 14:52:33 2002 for GunBuster Engine by doxygen1.2.17