Compounds | |
| class | MeshState |
| Interface for animating meshes. More... | |
| class | Model |
| Interface for models. More... | |
| class | ModelState |
| Base class interface for animating models. More... | |
| class | Server |
| Graphics Server class. More... | |
| class | SkeletalMesh |
| Mesh for skeletal animations. More... | |
| class | SkeletalMeshState |
| Used to render SkeletalModels. More... | |
| class | SkeletalModel |
| Skeletal Model class. Combines a set of SkeletalMesh's and SkeletalMotion's. More... | |
| class | SkeletalModelState |
| Holds the instance of the SkeletalModel. More... | |
| class | SkeletalMotion |
| Skeletal animation class. More... | |
| class | SkeletalMotionState |
| An instance of a SkeletalMotion. More... | |
| class | Track |
| Track manages the weighting of an animation. More... | |
| class | TrackCycle |
| Track for cycle animations. More... | |
| class | TrackData |
| Data for animation Track. More... | |
| class | TrackOverlay |
| Track for overlay animations. More... | |
| class | Tsq |
| Translate, Scale, Quaternion. More... | |
| class | VertexMeshState |
| Animated VertexModel. More... | |
| class | VertexModel |
| Mesh combined with vertex motion. More... | |
| class | VertexModelState |
| Instance of VertexModel to animate. More... | |
Functions | |
| SkeletalMesh * | LoadSkeletalMesh (const std::string &filename) |
| Load Skeletal Mesh from disk. | |
| int | SaveSkeletalMesh (const std::string &filename, const SkeletalMesh *mesh) |
| Save Skeletal Mesh to disk. | |
| int | SaveSkeletalMotion (const std::string &filename, SkeletalMotion *pMotion) |
| Save a skeletal motion to disk. | |
| SkeletalMotion * | LoadSkeletalMotion (const std::string &iFilename) |
| Load a skeletal motion from disk. | |
| VertexModel * | LoadVertexModel (const std::string &filename) |
| Load from disk. | |
| int | SaveVertexModel (const std::string &filename, const VertexModel *pVModel) |
| Save to disk. | |
1.2.17