Main Page Modules Namespace List Class Hierarchy Compound List File List Namespace Members Compound Members File Members Related Pages
GunBuster Engine Documentation
The GunBuster Engine was designed for a 3D multiplayer networked game. This set of pages document the modules and their public facilities for graphics rendering, entity management, networking, etc.
Below are descriptions of how to use the modules. They should give you a better grasp of how to use each modules components.
Coding Standard
All modules are works in progress. are still in the planning stages.
- gbgraphics - Graphics rendering and management.
- gbam - Animation:Master files converter.
- gbmd2 - Quake II MD2 files converter.
- gbinput - User input: keyboard and mouse.
- gbio - File access using binary streams. Has useful string functions.
- gbmath - Vector, Matrix, Quaternion, Geometry, Intersection testing.
- gbtime - Timers.
- gbentity - Entity management.
- gbscene - Scene management.
- gbnet - Client/Server network management.
- gbapp - Application framework.
Generated on Mon Sep 2 14:52:31 2002 for GunBuster Engine by
1.2.17