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gbgraphics Namespace Reference
[GBGraphics]

Server for rendering graphics elements. More...


Compounds

class  MeshState
 Interface for animating meshes. More...

class  Model
 Interface for models. More...

class  ModelState
 Base class interface for animating models. More...

class  Server
 Graphics Server class. More...

class  SkeletalMesh
 Mesh for skeletal animations. More...

class  SkeletalMeshState
 Used to render SkeletalModels. More...

class  SkeletalModel
 Skeletal Model class. Combines a set of SkeletalMesh's and SkeletalMotion's. More...

class  SkeletalModelState
 Holds the instance of the SkeletalModel. More...

class  SkeletalMotion
 Skeletal animation class. More...

class  SkeletalMotionState
 An instance of a SkeletalMotion. More...

class  Track
 Track manages the weighting of an animation. More...

class  TrackCycle
 Track for cycle animations. More...

class  TrackData
 Data for animation Track. More...

class  TrackOverlay
 Track for overlay animations. More...

class  Tsq
 Translate, Scale, Quaternion. More...

class  VertexMeshState
 Animated VertexModel. More...

class  VertexModel
 Mesh combined with vertex motion. More...

class  VertexModelState
 Instance of VertexModel to animate. More...


Functions

SkeletalMeshLoadSkeletalMesh (const std::string &filename)
 Load Skeletal Mesh from disk.

int SaveSkeletalMesh (const std::string &filename, const SkeletalMesh *mesh)
 Save Skeletal Mesh to disk.

int SaveSkeletalMotion (const std::string &filename, SkeletalMotion *pMotion)
 Save a skeletal motion to disk.

SkeletalMotionLoadSkeletalMotion (const std::string &iFilename)
 Load a skeletal motion from disk.

VertexModelLoadVertexModel (const std::string &filename)
 Load from disk.

int SaveVertexModel (const std::string &filename, const VertexModel *pVModel)
 Save to disk.


Detailed Description

Server for rendering graphics elements.
Generated on Mon Sep 2 14:52:32 2002 for GunBuster Engine by doxygen1.2.17