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gbmath::Mat44 Member List

This is the complete list of members for gbmath::Mat44, including all inherited members.
GetCol(int i) constgbmath::Mat44 [inline]
GetCol4(int i) constgbmath::Mat44 [inline]
GetElt(int i, int j) constgbmath::Mat44 [inline]
GetInverseRotateTranslate() constgbmath::Mat44 [inline]
GetMat33() constgbmath::Mat44 [inline]
GetOGLMat(float *mat) constgbmath::Mat44 [inline]
GetRow(int i) constgbmath::Mat44 [inline]
GetRow4(int i)gbmath::Mat44 [inline]
GetRow4(int i) constgbmath::Mat44 [inline]
GetTranspose() constgbmath::Mat44 [inline]
Igbmath::Mat44 [static]
InvertRotateTranslate()gbmath::Mat44 [inline]
Mat44(const V3 &v0=V3::Axes[0], const V3 &v1=V3::Axes[1], const V3 &v2=V3::Axes[2], const V3 &v3=V3::O)gbmath::Mat44 [inline, explicit]
Mat44(const V4 &v0, const V4 &v1, const V4 &v2, const V4 &v3)gbmath::Mat44 [inline, explicit]
Mat44(const Mat44 &)gbmath::Mat44 [inline]
Mat44(const Mat33 &)gbmath::Mat44 [inline, explicit]
Multiply33(const Mat44 &m) constgbmath::Mat44 [inline]
Multiply33(const V3 &v) constgbmath::Mat44 [inline]
operator *=(const Mat44 &r)gbmath::Mat44 [inline]
RotateDegrees(float degs, const V3 &)gbmath::Mat44 [inline]
RotateQuaternion(const Quaternion &quat)gbmath::Mat44
RotateRadians(float rads, const V3 &)gbmath::Mat44
RotateVToV(const V3 &start, const V3 &end)gbmath::Mat44 [inline]
RotateXDegrees(float degs)gbmath::Mat44 [inline]
RotateXRadians(float rads)gbmath::Mat44
RotateYDegrees(float degs)gbmath::Mat44 [inline]
RotateYRadians(float rads)gbmath::Mat44
RotateZDegrees(float degs)gbmath::Mat44 [inline]
RotateZRadians(float rads)gbmath::Mat44
Scale(const V3 &scale)gbmath::Mat44 [inline]
Set(const V3 &, const V3 &, const V3 &, const V3 &)gbmath::Mat44 [inline]
Set(const V4 &, const V4 &, const V4 &, const V4 &)gbmath::Mat44 [inline]
Set(const Mat44 &m)gbmath::Mat44 [inline]
Set(const Mat33 &m)gbmath::Mat44 [inline]
SetCol(int i, const V3 &v)gbmath::Mat44 [inline]
SetCol(int i, float f0, float f1, float f2)gbmath::Mat44 [inline]
SetCol4(int i, const V4 &v)gbmath::Mat44 [inline]
SetCol4(int i, float f0, float f1, float f2, float f3)gbmath::Mat44 [inline]
SetElt(int i, int j, float elt)gbmath::Mat44 [inline]
SetIdentity()gbmath::Mat44 [inline]
SetRotateDegrees(float degs, const V3 &)gbmath::Mat44 [inline]
SetRotateQuaternion(const Quaternion &quat)gbmath::Mat44
SetRotateRadians(float rads, const V3 &)gbmath::Mat44
SetRotateVToV(const V3 &start, const V3 &end)gbmath::Mat44 [inline]
SetRotateXDegrees(float degs)gbmath::Mat44 [inline]
SetRotateXRadians(float rads)gbmath::Mat44
SetRotateYDegrees(float degs)gbmath::Mat44 [inline]
SetRotateYRadians(float rads)gbmath::Mat44
SetRotateZDegrees(float degs)gbmath::Mat44 [inline]
SetRotateZRadians(float rads)gbmath::Mat44
SetRow(int i, const V3 &v)gbmath::Mat44 [inline]
SetRow(int i, float f0, float f1, float f2)gbmath::Mat44 [inline]
SetRow4(int i, const V4 &v)gbmath::Mat44 [inline]
SetScale(const V3 &scale)gbmath::Mat44 [inline]
SetTranslate(const V3 &)gbmath::Mat44 [inline]
StoreTranslate(const V3 &)gbmath::Mat44 [inline]
Translate(const V3 &)gbmath::Mat44 [inline]
Transpose()gbmath::Mat44 [inline]
VectorsToStandard(const V3 &pivot, const V3 &vz, const V3 &vy)gbmath::Mat44

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