| GetCol(int i) const | gbmath::Mat44 | [inline] |
| GetCol4(int i) const | gbmath::Mat44 | [inline] |
| GetElt(int i, int j) const | gbmath::Mat44 | [inline] |
| GetInverseRotateTranslate() const | gbmath::Mat44 | [inline] |
| GetMat33() const | gbmath::Mat44 | [inline] |
| GetOGLMat(float *mat) const | gbmath::Mat44 | [inline] |
| GetRow(int i) const | gbmath::Mat44 | [inline] |
| GetRow4(int i) | gbmath::Mat44 | [inline] |
| GetRow4(int i) const | gbmath::Mat44 | [inline] |
| GetTranspose() const | gbmath::Mat44 | [inline] |
| I | gbmath::Mat44 | [static] |
| InvertRotateTranslate() | gbmath::Mat44 | [inline] |
| Mat44(const V3 &v0=V3::Axes[0], const V3 &v1=V3::Axes[1], const V3 &v2=V3::Axes[2], const V3 &v3=V3::O) | gbmath::Mat44 | [inline, explicit] |
| Mat44(const V4 &v0, const V4 &v1, const V4 &v2, const V4 &v3) | gbmath::Mat44 | [inline, explicit] |
| Mat44(const Mat44 &) | gbmath::Mat44 | [inline] |
| Mat44(const Mat33 &) | gbmath::Mat44 | [inline, explicit] |
| Multiply33(const Mat44 &m) const | gbmath::Mat44 | [inline] |
| Multiply33(const V3 &v) const | gbmath::Mat44 | [inline] |
| operator *=(const Mat44 &r) | gbmath::Mat44 | [inline] |
| RotateDegrees(float degs, const V3 &) | gbmath::Mat44 | [inline] |
| RotateQuaternion(const Quaternion &quat) | gbmath::Mat44 | |
| RotateRadians(float rads, const V3 &) | gbmath::Mat44 | |
| RotateVToV(const V3 &start, const V3 &end) | gbmath::Mat44 | [inline] |
| RotateXDegrees(float degs) | gbmath::Mat44 | [inline] |
| RotateXRadians(float rads) | gbmath::Mat44 | |
| RotateYDegrees(float degs) | gbmath::Mat44 | [inline] |
| RotateYRadians(float rads) | gbmath::Mat44 | |
| RotateZDegrees(float degs) | gbmath::Mat44 | [inline] |
| RotateZRadians(float rads) | gbmath::Mat44 | |
| Scale(const V3 &scale) | gbmath::Mat44 | [inline] |
| Set(const V3 &, const V3 &, const V3 &, const V3 &) | gbmath::Mat44 | [inline] |
| Set(const V4 &, const V4 &, const V4 &, const V4 &) | gbmath::Mat44 | [inline] |
| Set(const Mat44 &m) | gbmath::Mat44 | [inline] |
| Set(const Mat33 &m) | gbmath::Mat44 | [inline] |
| SetCol(int i, const V3 &v) | gbmath::Mat44 | [inline] |
| SetCol(int i, float f0, float f1, float f2) | gbmath::Mat44 | [inline] |
| SetCol4(int i, const V4 &v) | gbmath::Mat44 | [inline] |
| SetCol4(int i, float f0, float f1, float f2, float f3) | gbmath::Mat44 | [inline] |
| SetElt(int i, int j, float elt) | gbmath::Mat44 | [inline] |
| SetIdentity() | gbmath::Mat44 | [inline] |
| SetRotateDegrees(float degs, const V3 &) | gbmath::Mat44 | [inline] |
| SetRotateQuaternion(const Quaternion &quat) | gbmath::Mat44 | |
| SetRotateRadians(float rads, const V3 &) | gbmath::Mat44 | |
| SetRotateVToV(const V3 &start, const V3 &end) | gbmath::Mat44 | [inline] |
| SetRotateXDegrees(float degs) | gbmath::Mat44 | [inline] |
| SetRotateXRadians(float rads) | gbmath::Mat44 | |
| SetRotateYDegrees(float degs) | gbmath::Mat44 | [inline] |
| SetRotateYRadians(float rads) | gbmath::Mat44 | |
| SetRotateZDegrees(float degs) | gbmath::Mat44 | [inline] |
| SetRotateZRadians(float rads) | gbmath::Mat44 | |
| SetRow(int i, const V3 &v) | gbmath::Mat44 | [inline] |
| SetRow(int i, float f0, float f1, float f2) | gbmath::Mat44 | [inline] |
| SetRow4(int i, const V4 &v) | gbmath::Mat44 | [inline] |
| SetScale(const V3 &scale) | gbmath::Mat44 | [inline] |
| SetTranslate(const V3 &) | gbmath::Mat44 | [inline] |
| StoreTranslate(const V3 &) | gbmath::Mat44 | [inline] |
| Translate(const V3 &) | gbmath::Mat44 | [inline] |
| Transpose() | gbmath::Mat44 | [inline] |
| VectorsToStandard(const V3 &pivot, const V3 &vz, const V3 &vy) | gbmath::Mat44 | |