Combo Moves

Put simply, Combo Moves are various attacks and techniques mixed together to form a new and different attack!


Exploder (Fist/Heel) Attacks: Short charge a massive amount of ki into your hand/foot and punch/kick highly devastating results. [note: It's 15 days to learn both together, 10 days each to learn separate.]
15 days-Xyle-Depends
Rikum Mahha Punch/Rikum Kick + high powered ki blast above Kamehameha

Genkousen: When you punch a focused beam of ki emits from your fist. Beam travels a short-medium range due to the higher than average power within it.
11 days-self-Yadrat, Planet Frieza, Draconus, Konats
Rikum Mahha Punch/Exploder Fist + Masenko
Rikum Mahha Punch/Exploder Fist + Makosen
Rikum Mahha Punch/Exploder Fist + Double Tsuihikidan

Falling Star Attack: You channel the power of a star into your kicks/punches for a short period of time. Big power boost to physical attacks.
21 days-Ryuuko-depends
Genki Dama + Rikum Attacks
Genki Dama + Exploder Attacks

Ki Kahen: The ability to direct your ki blast for a short while. Works with; Burning Attack, Crusher Ball, Death Ball, Dengekiha, Dodonpa, Eye Beams, Kamehameha, Kienzan, Makosen, Masenko.
11 days-Tensaiji-depends
Sokidan + Rogafufuken + (Ki Attack)

Kaze Kokumoui: With a quick wave of your hand, you generate a wind strike capable of toppling buildings.
10-Self-Any Planet
Zanzoken + Shunkanido

Tri-Form: Split yourself into three individual beings.
18-Self-Anywhere
Bushin + Shishin No Ken

Konyawa Harike-n: Channel your ki to create a hurricane effect, then release the ki into a concussive outburst.
17 days-Jon Yasa-ba-depends
Kaze Kokumoui + Haisyuken + Kaioken x10
Kaze Kokumoui + Haisyuken + Kaioken x10

1 1