"LUNAR:  Tales From Crystal Tokyo"

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LUNAR: Tales From Crystal Tokyo

By Daryll Pung

Episode 3-03: Shroud Of War

Rated: R

 

 

 

Behind an asteroid near the Shroud, Dreyious Prime, 28 May 2740

            For a greatly extended period of time, the Dreyious system has been a neutral system trapped between empires.  A single habitable planet, surrounded by massive asteroid fields, it naturally became a haven for smugglers, mercenaries, pirates, and other such undesirables.  After a period of disturbance on the planet, caused by such riff-raff, the planetary government barred any further types of those activities on the planet itself and launched an aggressive and vicious campaign to end them.

            It said and did nothing about the perimeter of the system, in the midst of asteroid belts that were barely touched.

            So, the Shroud was born:  a spaceborne base that had bars, cargo facilities, black and slave markets, and all sorts of entertainment venues.  It is buried deep within the thickest section of the asteroid field, and is partially built into a quartet of hollowed out asteroids.  Continued bribes have made a nice profit for the Dreyians, so they've turned a blind eye to the Shroud's continued existence.

            Until now.

            The Golden Millennium, no longer tolerating the ship known as Nightmare, which often based at the Shroud, has made an offer the Dreyians couldn't refuse; the profitability of being a GM member world and allowing GM access to the massive resources present in the system, not to mention GM protection in the form of a promised starbase, far outweighs all the bribes from the Shroud.

            Hence, although it took far longer to bring about than the GM initially wanted, their problems were about to be at least partially solved...

 

The SLS Pleiades II

            The cloaked scout ship Pleiades II, hiding just behind an asteroid in close sensor range of the Shroud, was one of two exceptions in the fleet at the moment; it was an exception because over the past six months, every scout ship that could cloak was reassigned non-powered captains, with powered ones going to the ships that couldn't; this naturally did not include the Omega Force ship, SLS Draco II.  The other exception was also a participant in this mission:  the SLS Orion, captained by Sailor Vulcan.  This policy change belied the fact that the cloaking devices were proving their usefulness across the board; Neo-Queen Serenity the First was actually reconsidering the widespread use of them on all ships for that reason.

            Sailor Orion stood from the captain's chair, and slowly paced around the bridge.  Sailor America, lounging in the chair, next to the captain's, with her legs crossed grinned slightly.

            "Bored?" she asked teasingly.

            Sailor Orion rolled her eyes.  "How can you tell?" she asked blandly, crossing her arms behind her back, and glancing at monitors as she strolled by them.

            "Ma'am!  Receiving a voice communication from the Orion!" comm called out across the bridge.

            Sailor Orion half-turned, stopping to eye the comm station.  "And?"

            "Sailor Vulcan on the SLS Orion reports they are in position, and the SLS Sanctity's assault group, led by the Triton twins, is also ready to go," comm reported.

            Sailor America yawned.  "So, they're all waiting on us, huh?" she said dryly.

            Sailor Orion turned towards the science station.  "Latest scan results?"

            "The Nightmare is still there, ma'am."

            Sailor Orion raised an eyebrow.  "Send affirmation to both; target is present and moored."

            "Sent, ma'am," reported comm.

            "And once this place is dealt with, that pretty much concludes our role," Sailor America commented.

            "Yeah, then we do an in-depth scan of this asteroid field, tallying the resources," Sailor Orion snorted, and grinned.  "The life of a scout ship..."

 

The SLS Orion

            "The Nightmare is still there, ma'am," reported Sailor Vulcan's new comm officer.  Proud yet nervous, the young Isbanni female waited patiently for Sailor Vulcan's reply.

            The Senshi of Logic stood, thoughtfully eyeing the screen.  "Move us into comm range for short range communications," she ordered, with nary a trace of emotion.  "Prepare to send this message:  Attention all occupants of the Shroud.  You have ten minutes to clear the area and never return; this system is now a GM trust territory, pending full membership.  Anything or anyone remaining after ten minutes is subject to confiscation or arrest... or worse."

            Sailor Vulcan turned.  "Send that as a repeating message, with time counting down in thirty-second intervals, on all frequencies, and signal the Sanctity to get ready on my mark; deploy a beacon for continuous transmission."

            "Aye, aye, ma'am!" comm replied, before busily working at her console, and programming the necessary message.  She glanced up as she tapped the panel with finality.

            "Beacon away and message sent, ma'am!"

 

The Shroud

            A blurp of static abruptly silenced the bar; it suddenly burst into a female voice, speaking in Galactic Common, and the message was ominous.

            Heran frowned, sitting bolt upright, his drink suddenly forgotten.  Dreyious Prime a GM territory?  Sanctuary blown away by the invaders?

            The list of hidey-holes was shrinking dramatically.

            Together with Aaryx and Neris, the officers of the Nightmare bolted out of their seats.  Some fools were drawing weapons and loudly proclaiming their defiance; but the majority of Shroud occupants were bolting for their ships.  No one here was under the illusion about how they'd fare against a GM fleet; and a RSN battle group was what simply had to be behind such a message.  Even the Nightmare, with all its goodies, couldn't handle such a task force.

            "Run, you cowards!" screamed the first officer of a Grokshin pirate ship.  Heran paused long enough to raise his Miraxic disrupter and save the GM the task of killing him; the blue beam drilled out, nailing him dead center; and even as he screamed and slowly dissolved the trio continued on their way, barely breaking stride.

            The docking bays were scenes of frantic activity as the trio raced by; the voice counted down through five minutes.  As they rounded a corner, they could see the pair of guards that stood by the access tube to where the Nightmare was moored; Heran nodded, and the trio entered the tube first, the guards sealing and locking it before they, too, followed.  As the hatch leading to the Nightmare closed behind the guards, the access tube began to retract as oxygen was vented; the Nightmare began to move away.

            Three minutes and counting.

 

The Nightmare

            "Report," ordered Heran as he stalked on to the bridge.

            "RSN battle group, led by a battleship, approaching, boss!" snapped the officer monitoring the science station.  "Coming around the asteroids!"

            "Get us the hell out of here," ordered Heran.

            The Nightmare, looking like a feral, horrific bird of prey, swung about, and its sublight engines flared as the ship accelerated among one of the many escape paths through the asteroids.

 

The SLS Orion

            "Track and follow them," ordered Sailor Vulcan.  "Close to ten kilometers.  Inform the Pleiades that they now have command; we're fulfilling our portion of the mission parameters."

            "Sent, ma'am," reported the comm officer.

            Sailor Vulcan moved to her captain's chair, and slowly, properly, emotionlessly, sat down.  But in her eyes was a faint smile.  The prey was in her sights.

            Shame, for the moment, that she couldn't shoot.

 

The SLS Pleiades II

            "Count remaining?" asked Sailor Orion.

            "Two minutes," reported comm.

            "Right," Sailor Orion said with a faint smile.  Her eyes focused on screen two, which showed mercenaries fleeing as fast as they could.

            "Like rats deserting a sinking ship," chortled Sailor America.

            "Yeah," nodded Sailor Orion.  "I'm sure they'll all find some new system from which to ply their trades; plenty of neutral systems about."

            "Shame we aren't opening fire yet," smirked Sailor America as a mercenary zipped past the Pleiades at a scant fifteen kilometers away.

            "Soon enough," nodded Sailor Orion.  She turned to science.  "Status?"

            "Most of the fleeing ships are now out of range of the Shroud; the remaining seem to be establishing some sort of defense grid; the Shroud's weapons and shielding are coming online," science reported.

            "Standard polaron torpedoes and neutron beams," reported tactical.  "None of the defenders, nor the station, is much of a threat."

            "No, the problem will be to capture the Shroud fairly intact," Sailor Orion mused.  "Historically, it's a heck of a lot easier to destroy then to take over."

            "Count is down to thirty seconds," comm reported.

            "On my mark, send voice message to the Sanctity battle group:  light 'em up and go to war," Sailor Orion said.

            "Message ready; ten seconds..."

 

The Shroud

            Precisely one second after the count terminated, the GM battle group burst from around the nearby asteroids like a flood bursting from a breached dam.  Arcing in all directions, there was nevertheless a pattern to how the ships moved as they launched the attack.  Fighters streamed from the assault force, and the various groups closed rapidly.

            Blue energy beams began to lance out from the Shroud and several of the ships; some white, orange, and purple beam fire was mixed in as well.  Orangish torpedoes shot from their launchers as the pirates and mercenaries hired to protect the Shroud let fly the opening salvo.

            Yellow blaster fire flashed out, intersecting the incoming torpedoes and destroying them harmlessly.  Bluish arcs flashed as the energy beams hit the GM starships; and yet the GM didn't fire.  Reddish exhaust lengthened behind them as they increased speed, closing rapidly; only when the ships were within point blank range did the RSN ships unleash their firepower.

            Beam after beam of blaster fire pounded the Shroud defenders; one ship had four Phoenix torpedoes punch through its shielding and into its hull; even as chunks of its hull flew off, its core ruptured, resulting as a massive blast, sending tubular pieces of debris in all directions.  Five more ships fell under heavy bombardment as they drifted into the midst of the GM attack.  The largest trio of defenders swung as one towards a GM destroyer; just as they launched their salvo, brilliant, massive, powerful orange beams slammed into them from above via a trio of GM cruisers.  All three beams punched right through their targets, streaking out of the bottoms of the ships.  The three ships began spiraling out of control; two into asteroids, and one into another of the defenders.  The two striking asteroids exploded; the collision resulted in the larger ship cracking into two large hunks and the smaller ship crumpling under the force of the blow.  It went dark as it lost power; three red torpedoes streaked in from below and detonated the hulk.  The two halves were quickly destroyed by blaster fire from the targeted destroyer, which had emerged largely unscathed.

            The fighters raced by the now pummeled defenders, headed right for the Shroud.  As they neared, dodging the Shroud's energy weapons, they separated into wings and assumed attack formations.  A white torpedo streaked from each fighter; the resultant shield disruption allowed the fighters to dive inside the shield arcs and began applying precision blaster fire to the shield emitters, weapons arrays, and torpedo ports.  Small explosions blossomed from various impacts; arrays bled plasma as the blaster fire shredded the firing elements; traces of electrical backlash could be seen in the shield grids.  The torpedo bays were quickly relegated into blossoming infernos.

            As the last spaceborne weapons fell silent and the Shroud's shielding was taken permanently offline, four cruisers and the battleship SLS Sanctity approached, and the fighters raced back towards the closing quintet.  Shuttles began racing out of the five ships, and the fighters took up protective positions to escort them in.  At the same time, destroyers tipped over and angled in, lining up on the external docking ports.  They drew even, holding their positions as the fighter-escorted shuttles began arriving in the massive bays of the Shroud.  Energy weapon fire streaked towards the shuttles, as the shuttles settled; shield impacts flared as the back hatches of the shuttles hissed open, and Sorcerers streamed out.  Blaster fire began to mix with the variety of the defender's weaponry as the teams got settled.  As the Shroud's defenders were quickly eliminated, the Sorcerers emerged from the protection of the shuttle's shields as the shuttles deactivated them.

            Behind the cover of a group of Sorcerers, a smaller group of computer experts, some RSN, some LISA, raced to the terminals in the bay, where they promptly began a programmed assault on the Shroud's computers to seize control.

            Within a minute, most of the Shroud's functions had been sealed and rerouted; as the computer experts fought to gain full control of the station, the docking ports, now under their control, began to extend, and docking was prepped with the waiting destroyers, all of which prepared to unload their complements of Sorcerers.

            It was a tense moment, however; the Shroud's defenders retained enough command function to activate the Shroud's self-destruct sequence, and were in the process of doing so.  The GM found themselves in a race against time, and the destroyers were told to hold off as the Sorcerers in the bay established a hasty defense perimeter... except for one squad, which was making their way through maintenance shafts to where the defenders were activating the destruct sequence.

            Five long minutes passed, with little headway made.  The defenders were successfully holding the GM experts from gaining any further ground, and had just activated the last ditch, most lethal computer command; fifteen minutes remained before the Shroud blew itself out of existence.

            Suddenly, hatch covers blew open, and yellow blaster fire lanced out as the squad reached its goal; the defenders barely had time to back away from the consoles and seize weapons before slumping over, asleep via spell.  The Sorcerers moved quickly through the chamber, kicking weapons away, securing prisoners, and relaying readings and codes back to the techs in the landing bay.

            It took another six minutes to deactivate the destruct sequence; a sigh of relief spread amongst the attackers.  The squad that had seized the control room was forced to evacuate after the last command functions were rerouted; the Shroud's defenders counterattacked with a fury, freeing their compatriots.  Walls of ice and force were hastily erected by the retreating Sorcerers to cover their backs.

            The troops in the bay also came under heavy counterattack, even as complete control of the station was established.  One of the shuttles had been relocated next to the consoles, where its shielding and bulk protected the computer techs.  Several Sorcerers had fallen by this time, magic and blaster fire barely held off the now grimly determined Shroud forces.

            But reinforcements were enroute.  Ten destroyers finished docking, their Sorcerer complements racing up the tunnels, coupled with a few Senshi.  They linked up and established a perimeter; a flanking force was sent to complete the perimeter with the bay forces.  Three other forces were dispatched with portable shield generators; they raced through a combination of main corridors and maintenance tunnels as fast as they could, destined for the three power cores, to prevent their destruction.  Meanwhile, the cycle continued; the other GM starships were both launching additional shuttles with Sorcerers and docking to continue to bring GM forces into the Shroud to overwhelm the remaining Shroud forces.

            Thirty minutes after the destruct sequence was deactivated, all major areas of the Shroud were secured.  The few areas not under GM control were either flooded with an anesthetic gas or vented to space, depending on if they were occupied or not.

            Two hours after the assault began, it was over; the Shroud was officially a GM base.  All survivors had been rounded up and arrested; ships had gone through the debris in the surrounding space and rescued all they could find, arresting them after clearing them medically. 

            Several civilian ships now received coded transmissions from the Sanctity; they moved in system, splitting in two forces, both escorted by a trio of light cruisers.  The first group of three light cruisers, two civilian construction vessels from CrystallDesigns, and one Metadynamics outfitter, proceeded to the inner system to begin construction on a new starbase, from which the GM could redouble diplomatic efforts in the area and hopefully cut down on DK influence, as well as defend its precarious hold on the area.  The remaining light cruiser trio escorted two salvage ships, one construction ship, and one outfitter to the Shroud, to salvage ship remains and reconstruct the Shroud into a proper GM facility.

            The main focus of the whole mission, however, was with the cloaked starship Orion, heading off towards a patch of unoccupied space at high FTL velocities after its prey.

   

Crystal Palace in Crystal Tokyo, Planet Luna, 28 May 2740

Subspace Communications Central Control

            "Ma'am!" called out one of the senior technicians to Sailor Venus, who turned from where she was conversing with Neo-Queen Serenity the First.  Both women's eyes were drawn to the incoming message, which was a communiqué from the SLS Pleiades II.

            Both exchanged glances and grinned widely at the report.

            "...with the Sorcerers taking some moderate losses; fighting inside the Shroud was fierce.  They did, however, focus on fighting us instead of attempting to destroy everything, so, with the exception of the damage to weaponry and shielding, we captured the Shroud roughly ninety percent intact."

            The two women strolled over to the screen.  "That's great news, Sailor Orion," Sailor Venus said with a smile.  "So you rate the mission a success?"

            "Affirmative, Sailor Venus," Sailor Orion replied.  "And repairs are already underway."

            "Last message from the SLS Orion?" Serenity asked.

            "Was that they were proceeding as per mission parameters, Your Majesty," answered Sailor Orion.

            "Excellent," Serenity said with a smile.  "Then let us not hold you back from concluding your system scans; good work to the task force involved; I am quite pleased with the results.  Carry on, Sailor Orion."

            "Aye, Your Highness," Sailor Orion said, bowing her head.  "Pleiades out."

            "Well, at least something is going right," Sailor Venus murmured as the two headed back to her office.

            "It is okay, Mina," Serenity said soothingly.  "Amy's already hard at work on possible solutions."

 

Skunk Works, in orbit of Luna, Sol system, 30 May 2740

            "Okay," Sailor Mercury said as she examined all the mixed scans taken by the RSN ships involved with the intruder.  "I think we have enough to build a few prototypes using existing torpedo shells, and we can test them.  First things first; let's get to work in the labs and reconstruct the warhead.  We'll have to do some tweaking to figure out how to properly harness the necessary reaction and control it to get the effects we desire."

            Heads nodded around the table.  Sorcerer Derrelli leaned back, a thoughtful expression on his face as he examined the readings of the enemy's weaponry.

            "Wait a minute," he murmured, eyeing the equations Sailor Mercury had already deduced and done a few preliminary tests on.  There were quite a few similarities to some of the high-level fire spells he was currently working on.

            Sailor Mercury glanced at him.  "What is it?"

            "Have you compared these equations to anything?" Derrelli asked.

            Sailor Mercury shook her head negatory.  "Haven't really had time, if you get my meaning.  Why?"

            "They look like the equation base of one of the spells I just learned- Final Flame," Derrelli said.  "Have we looked into the properties of Auric radiation when it comes into contact with gestalt?  I've got a funny feeling minute quantities of gestalt will massively increase the output."

            Sailor Mercury grinned.  "When it comes to explosions, Derrelli, you really are devilishly clever.  Go run some tests to check that possibility out; try some of the new synthesized gestalt."

            Derrelli stood, and gave a mock salute.  "Aye, aye, ma'am!"

 

Border Post 25, DK/GM border, 30 May 2740

            "Sir!" called the Amaran at the Sector Five sensor console.  Her insignia on her green uniform denoted an ensign.  She was recently assigned, and had already picked up a reputation for false alarms.

            At least she is attentive, the duty officer, a tall, muscular human of Latin descent thought.  He stood, and stretched, before strolling over to her.

            "Yeah?" he asked.  She was certainly excited.

            "I think I have a DK starship approaching, sir," she gushed.  She highlighted the relevant readings.  "It's coming in fast."

            He frowned.  This sure as hell didn't look like a false alarm.  "Try to identify," he ordered, before straightening up and turning around.  "Sector red alert!  Dark Kingdom starship approaching at high velocity!  Raise our defenses!"

            A chorus of affirmatives greeted his ears as his crew set to work; messages blasted through subspace, putting everything nearby on alert.  The border post didn't have much in the way of weapons, though.

            "Classification is a Dark Kingdom Stalker-class Scout Ship, sir!" called the Amaran.

            A tense minute passed as the enemy vessel drew near.

            "Sir?  It's slowing-" began the Amaran, to be interrupted by the comm officer.

            "Uh, Commander?  We're being hailed.  They want to talk."

 

 

STAY TUNED!

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