3dsMAX
works of 20th century
incarnation.
redemption. centrifugalization.
|
[ t h
e a l t a r ]
![]() |
modeling | 3ds r4 | |
model enhancing | 3ds MAX r3 | ||
working platform | windows 2000 | ||
rendering machine | celeron 375mhz | ||
192 mb RAM | |||
rendering time | 1.5 hr. | ||
camera lens | 35mm | ||
special effects | ultrashock | ||
the final version of this scene. case closed. not gonna throw too many efforts on the same stuff. during the series of attempts of trials and errorZ to find out the approaches of making things look just correct , i realized that 3ds MAX is not a bug-free engine. the efforts that i made in this case somehow r just to detour the bugs that i didn't have a slightest idea that they ARE ones in the first place. some bugs ,however, could not be beaten for sure. in this case the "unbeatable bug" happens when i use the face-mapped particles with a fog effect. geeez....what a waste of time. so this scene is de-fogged due to the inevitable problem. well, kind of unnatural. special thanks to [ Neil Blevins ] for his zealously answering of my questions. |
ascension - summer&autumn 2000 |
unicorn - summer 1997 |
¡@
"imagination is only where one can reach beyond infinity."
-- boda
(c) 2000 [Boda le Light Warper]