KERALA CLUB ANNUAL TOURNAMENT 1997                                
                          CARDS 28                                             


1.   Each team consists of three players whose name are                        
taken by lot from the pool of players who are     present at                   
the time of  registration.  The same players should remain                     
in all their 'matches' and    'games'.  No player can be                       
added to, deleted or replaced from the team, after the team                    
is finalized.                                                                  
     If it happens, the team forfeits the match to the                         
opposing team.                                                                  

2.   The 'draw' for the games will be held on the day                          
assigned for the competition.  Once the draws     are                          
finalized, the team captains will be informed of the same.                     
3.   The tournament will be held on a 'knock out' basis.                       
i.e., the losing team is eliminated from the                                   
competition after each match.                                                   

4.   There will be only one prize for the winners.  All the                    
members in the team will receive the prizes.                                   

5.   Each match will be of   24  'deals', except the finals                     
which consists of at least  36 deals.  The team   with the                     
higher number of points at the end of each match will be the                   
winner.  In the event of a    'tie' at the end of the                          
regular number of deals, there will be 6 more deals as                         
continuation of the      match to decide the winner.  If it                    
is still a 'tie', the 'tie breaker' is applied by having                       
only 1(one)    more deal as a continuation of the match.                       
The winner of that game(deal) will be the winner of    the                     
match.                                                                         

6.   The points are allotted to the teams at the end of each                   
game.  The allotment of points is as    follows:                               

     The Bidding team    And the Bidding team Captures                         
Otherwise the                                                                   
     fixes a number      those points, then it will receive                    
other team gets                                                                

     From 16 through 19            1 point                                      
2 points                                                                       

     From 20 through 28            2 point                                     
3 points                                                                        

     'Thani'                       3 point                                     
4 points                                                                       

7.   'Who has to deal first' is determined by the toss of a                     
coin or some other method as deemed fit by   the 'umpire'.                     
The winner of the toss/the other method can elect to deal                      
first or receive the     'opening'.                                            
8.   The bidding starts at the number 16 from the first                        
player who gets the 'opening'.  It is compulsory  for                          
him/her to bid. Then it is up to the opposite team to make                     
the higher bid or say pass.                                                    
     The opposing team member who sits next to the bidder                      
gets the first chance, followed by the next  team member,                      
then by the last person of that team.  In the event that no                    
one from the opposing    team overbids, the team members get                   
a chance to raise it to 'honors'  ('20'), 28 or 'Thani'.                       
     The 'turn' comes in an anticlockwise manner starting                      
from the dealer of the cards, i.e., in the   direction of                      
right hand of the dealer of the cards.  It is necessary that                   
each member of the team  has to say pass before the next                        
team member makes the call.  If  in case, any member makes                     
the call in advance, then the team member who was supposed                     
to make the call has to put the    trump with the same                          
number as called by the team member.  The last person can                      
then raise it  to  next higher level i.e., honors, 28 or                       
'Thani'.   Each person gets only one call.                                     
9.   If the bid is less than 20, & the bidding team got all                    
the tricks, they have a chance to call 'quote'    when at                      
least 2 cards are left with the person who has the control                     
of the trick at that     particular time.  Only the person                     
who has the control of the trick has to right to call quote.                   
The  opposing team members at any time can ask the person of                   
the bidding team who posses the    control of  the trick at                    
the time of  asking if they prefer to go for the quote, when                   
their .  Asking     the quote means that the opposing team                     
have already conceded the game with the call that was  made.                   
When a 'quote' is called, the bidding team is supposed to                      
win all the tricks.  If the bidding     team wins the quote                    
they get 2 points, and if they fail, they lose 3 points.                        

     In the event that bidding team loses all the previous                     
tricks, the opposite team can call for  "MaruQuote' with at                    
least with one card left to play.  In this case, the bidding                    
team loses 3 points      as opposed to 2 points.  If the                       
opposing team fails to get 'MaruQuote', they lose 3 points.                    
     When a member of a team bids 'Thani', only he needs to                    
play from that team and he gets the     privilege of                           
starting the game.  The game is played on a notrump basis in                   
'Thani' and it is upto   the bidder to get all the tricks.                     
The other members of  bidding team do not participate in the                   
game.                                                                          

10.  No talking or gestures disturbing the game in anyway,                     
will be allowed while game is in progress.                                     
     If any player who is caught cheating, (playing the                        
wrong card, changing the trump etc.), the team    will be                      
penalized by awarding that 'game' and an extra point to the                    
opposing team.      'Awarding the game' means one of the                       
following:                                                                     

     (1)  The team that offended the rule had fixed the bid.                   
Then, that team has lost the 'game'.                                           
     (2)  The other team has fixed the bid.  Then, that team                   
has won that 'game'.                                                            
11.  If any error (like  'cards being open' or a player gets                   
less number of cards etc.) occurs when the   cards are                         
dealt, the 'deal' is canceled and again dealt after                             
shuffling by the same player.                                                  

12.  If a single player gets all four 'Jacks' or a player                      
gets all the cards in the same color, it results in    the                     
cancellation of the deal and cards are shuffled and redealt                    
by the same player who had dealt   the cards earlier.                          

13.  In case of any dispute, the decision of the Judging                       
Committee (Comprising of the Chairpersons    and the Co-                       
Chairperson) will be final and binding to all concerned.                       
The Judging Committee also    has the right to add or amend                    
the existing rules, whenever it feels that it is necessary.                    

 

             KERALA CLUB ANNUAL TOURNAMENT 1997                                
                          CARDS 56                                             


1.   Each team consists of three players whose names are                       
taken by lot from the pool of players who    are present at                    
the time of  registration.  The first pick in each team is                     
the Captain.  The same   players should remain in all their                    
'matches' and  'games'.  In case of extreme emergency,                         
Substitution can be done at the discretion of the Judging                      
committe.  In that case, a member  from the losing teams can                   
be selected by lot.                                                            

2.   The 'draw' for the games will be held from among the                      
members who are present at 2:30 P.M.,   October 4th Saturday                   
the day assigned for the competition.  Once the draws are                      
finalized, the      team captains will be informed of the                      
same and the first round matches should begin rightaway.                       

3.   The tournament will be held on a 'knock out' basis.                       
i.e., the losing team is eliminated from the                                   
competition after each match except in case of 1st round.                       
If there are 10 teams altogethor, the   best 3 losers will                     
be added to the next round play which includes the other 5                     
winners.  There     will be always 8 teams in the second                       
round.  From then onwards, the knockoout rule begins.  If                      
there are 11 teams(odd numbers), 1 team as determined by lot                   
will get a 'bye' to the next round,     together with the                      
best 2 losers from the first round.  In case of tie, the                       
team which had the highest    number of wins in 36 shuffles                    
will advance.                                                                  

4.   There will be prizes for the finalists.  All the                          
members in the team will receive the prizes.                                   

5.   Each match will be of  24  'deals', except the finals                     
which consists of at least  36 deals.  The team   with the                     
higher number of points at the end of each match will be the                   
winner.  In the event of a    'tie' at the end of the                          
regular number of deals, there will be 6 more deals as                         
continuation of the      match to decide the winner.  If it                    
is still a 'tie', the 'tie breaker' is applied by having                       
only 1(one)    more deal as a continuation of the match.                        
The winner of that game(deal) will be the winner of    the                     
match.                                                                         

6.   The points are allotted to the teams at the end of each                    
game.  The allotment of points is as    follows:                               

     The Bidding team    And the Bidding team Captures                         
Otherwise the                                                                  
     fixes a number      those points, then it will receive                    
other team gets                                                                

     From 28 through 39            1 point          2 points                                                                        
     From 40 through 47            2 point          3 points                                                                       

     From 48 through 55            3 point          4 points                                                                       

          56                       4 point          5 points                                                                          
     ==================  =======================    ==================                                                             

     In the event of 'doubling' or 'doubling and                                
redoubling', the points allocated will increase by                             
1(one) or 2(two) respectively.                                                 
     Each point is equivalent to a base card transacted                         
between teams after each play.  A base card is a  '+' point                    
and a card given is a  '-' point.  The captains of  both                       
teams must verify base transactions     after each play and                    
also jointly record the final call and points.                                 
7.   'Who has to deal first' is determined by the toss of a                    
coin or some other method as deemed fit by   the                               
'committee'.  The winner of the toss can elect to deal first                   
or receive the 'opening'.                                                      

8.   The bidding starts at the number 28 from the first                        
player who gets the 'opening'.  It is compulsory  for                          
him/her to bid.   A 'pass' by him/her means the bid is '28                     
no trumps'.  The others can elect to    'pass' or 'raise the                   
bid' only when their turn comes.  The 'turn' comes in an                       
anticlockwise manner     starting from the dealer of the                       
cards, i.e., in the direction of right hand of the dealer of                   
the cards.                                                                      

9.   The bidding gets fixed when a number bid by a player                      
gets 'passed' without being changed by all   the other 5                       
players(completes 1 round).  Then, the bidder is permitted                      
to make a one time 'self-     raise' to a higher number                        
(either 40, 48 or 56) in the same suit of his/her bid, if                      
he/she desires so.       'Doubling' and 'Re-doubling'  are                      
permitted after this 'self-raise';  but no more bidding by                     
any  player is allowed.                                                        

     Doubling and redoubling are permitted only at one's                       
turn.  A doubled call can be changed to      another trump                     
by either team.  Redoubling is final.                                          
     Plus, Reverse and Nos calls are allowed.                                  
     No 'review' of bidding or 'closed tricks' will be                         
permitted.  One is allowed to check back     only the                          
immediate previous call.                                                       

10.  No talking or gestures disturbing the game in anyway,                     
will be allowed while game is in progress.                                     
     At the end of the game, some casual talk may be                           
permitted if it does not affect the smooth   conduct of the                    
competition.  In any case, the committee's rulings and                         
directions have to be    accepted by all the players.                          

     To bid in a color, the bidder should have at least  one                   
card in that color.   If caught, offenders of     this or                      
any other rule will be penalized by awarding that 'game' and                   
an extra point to the    opposing team.  'Awarding the game'                    
means one of the following:                                                    

     (1)  The team that offended the rule had fixed the bid.                   
Then, that team has lost the 'game'.                                           
     (2)  The other team has fixed the bid.  Then, that team                   
has won that 'game'.                                                           

11.  If any error (like  'cards being open' or a player gets                   
less number of cards etc.) occurs when the   cards are                         
dealt, the 'deal' is canceled and again dealt after                            
shuffling by the same player.                                                  

12.  If a single player gets all 8 'Jacks' or a player gets                    
all the cards in the same suit, it results in     the                          
cancellation of the deal and cards are re-shuffled by the                      
same player who dealt previously.                                               
     During the course of play, if it is found that the                        
opposing team do not have any trump, that    particular play                   
is canceled.  The deck will be reshuffled without the lose                     
of a chance.                                                                   

13.  In case of any dispute, the decision of the Judging                       
Committee (Comprising of the Chairperson     and 2 other                        
selected members) will be final and binding to all                             
concerned.  The Judging  Committee also has the right to add                   
or amend the existing rules, whenever it feels that it is                       
necessary.                                                                     

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