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No Kanda

The kanda plant was decribe in detail in the books. It is NOT in any way part of the healing of Gor. It is a lethal plant. The roots were used to poison the tips of knives, arrows etc. The leaves were chewed on but not swallowed as an addictive narcotic. There was no healing associated with this plant.
"It was a throwing knife, of a sort used in Ar, much smaller than the southern quiva, and tapered on only one side. It was a knife designed for killing. Mixed with the blood and fluids of the body there was a smear of white at the end of the steel, the softened residue of a glaze of kanda paste, now melted by body heat, which had coated the tip of the blade. On the hilt of the dagger, curling about it, was the legend, 'I have sought him. I have found him.' It was a killing knife. 'The Caste of Assassins?' I had asked.
'Unlikely,' had said the Older Tarl, 'for Assassins are commonly too proud for poison.'" Assassin of Gor page 41
Much more dangerous is the poison lock, because the opening through which the tiny pins, usually coated with a paste formed from kanda root, can emerge can be extremely small, almost invisible to the eye, easy to overlook in the crevices and grillwork of the commonly heavy, ornate Gorean lock. Assassin of Gor page 42
Kanda is a plant which grows in desert regions of Gor. It's roots are extremely toxic, even poisonous, but the leaves can be rolled and formed into strings which are chewed or sucked to produce a stimulant effect
Tobacco is unknown on Gor, though there are certain vices or habits to take its place, in particular the stimulation afforded by chewing on the leaves of the Kanda plant, the roots of which, oddly enough, when ground and dried, constitute an extremely deadly poison. Priest-Kings of Gor, page 25
The roots of the kanda plant, which grows largely in desert regions on Gor, are extremely toxic, but, surprisingly, the rolled leaves of this plant, which are relatively innocuous, are formed into strings and, chewed or sucked, are much favored by many Goreans, particularly in the southern hemisphere, where the leaf is more abundant. Nomads of Gor, page 43
The Players are not a caste, nor a clan, but they tend to be a group apart, living their own lives. They are made up of men from various castes who often have little in common but the game, but that is more than enough. They are men who commonly have an extraordinary aptitude for the game but beyond this men who have become drunk on it, men lost in the subtle, abstract liquors of variation, pattern and victory, men who live for the game, who want it and need it as other men might want gold, or others power and women, or others the rolled, narcotic strings of toxic kanda. Assassin of Gor, page 26
This page was last modified on the 5th of August 2002
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