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SMK Seafield in Half-Life |
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Seafield SMK Seafield in
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Seafield in Red Faction (Links without hyperlinks means that
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"You're running around your school , carrying a gun in hand. You don't know what is hidden behind the blue pillars and ledges. Could someone be hiding behind them? There's only one way to find out. You proceed to explore the school cautiously , knowing that a would-be sniper is roasting somewhere . The school is too quiet to cover the fact that it's an arena. " Do you have that same dream of fighting a deathmatch game in somewhere you're very familiar like in your school? I do . In fact , I'm rebuilding my school in 3D using the Half-Life map editor Worldcraft. I'll incorporate very detail of the school with stunning accuracy The picture below shows how far I've done to create Seafield in Half-Life . AS you can see , Block A is 50 % and 100% completed structurally with minimal lighting. These are my goals in recreating Seafield in Half-Life:
1.All blocks will be have an almost accurate dimensions as like the original Seafield. 2.Each classroom and rooms will have its own lighting with its own switch to activate and deactivate plus a main switch to control everything. 3.Every structural detail such as color will be same as the original Seafield. 4.Each room/class will have its own rotating dual door. 5. Windows will have breakable/unbreakable glass.
Creating the map isn't easy. For one thing , the editor isn't user friendly and must take some time to get used to. Sometimes , it is very frustrating to click that an icon for that command you want then clicking another to cancel it.
Another thing that makes things harder is the time it takes to render the image and turned it into a file that HL can read. Worldcraft took hours to render and to turned the Seafield map into a *.bsp file in order to enable HL to load the map like the one in the screen shot. HL can only read constructed maps in *.bsp form.
Also , the size it took up is too big to be transferred into my website. In the first screen shot , you can see that only half of block A is completed , but it already to 2 hours to render and used up about 3.08 MBs.
The second screen shot took less time because one of the programs needed to render failed to work. The second screen shot only shows block A and not the other 5 blocks ; canteen , block B , C , D and the Agricultural workshop because when I wanted to render the whole of block A including the site in which the other blocks will be constructed , the render process came to a halt. The problem? An illegal operation message pops up when the 'vising' renderer went into action. Don't ask me why such messages pop up.
Look at the top left corner of the second screen shot and you'll notice 4 lines of text. The text says that 'too many entities in visible packet list' . That means that there are too many things that the map can load.
If you think the problem ends there , the map REFUSE to run in multiplayer. The map works fine in the Half-Life single player game but I really don't know why it can't run in multiplayer. In order to access it now , I need to get the console out and type 'map seafield_blockA' . This uses the HL cheat 'map XXX' where XXX is the name of the map.
How will the Seafield map look like when it's finally completed (if EVER it can be completed) now that SO many problems have arose? To give you a rough idea on how it will be like , I got to make some sacrifices such as replacing the 4 panel window panes with a single huge big one and minor details will be eliminated to save space.
However , even that attempt wasn't able to make the map a reality. Playing the incomplete map in HL with the lowest resolution in near impossible as the framerate is terribly slow.
In the end , I was force to abort constructing the map and began constructing SMK Seafield in a newer and better editor. My next choice ? Building it in RED , the editor for RED FACTION!
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[[____Paanjang_16_____]]