Classic(tm) (Sixth Edition) ABDUCTION 2UU Enchant Creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that creature to play under its owner's control. ABYSSAL HUNTER 3B Creature - Minion 1/1 B, T: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature. ABYSSAL SPECTER 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. ADARKAR WASTES Land T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. ®THER FLASH 2RR Enchantment Whenever a creature comes into play, ®ther Flash deals 2 damage to it. AGONIZING MEMORIES 2BB Sorcery Look at target player's hand and choose two cards from it. Put those cards on top of that player's library in any order. AIR ELEMENTAL 3UU Creature - Elemental 4/4 Flying ALADDIN'S RING 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. AMBER PRISON 4 Artifact You may choose not to untap Amber Prison during your untap step. 4, T: Tap target artifact, creature, or land. As long as Amber Prison is tapped, that permanent doesn't untap during its controller's untap step. ANABA BODYGUARD 3R Creature - Minotaur 2/3 First strike ANABA SHAMAN 3R Creature - Minotaur 2/2 R, T: Anaba Shaman deals 1 damage to target creature or player. ANCESTRAL MEMORIES 2UUU Sorcery Look at the top seven cards of your library and put two of them into your hand. Put the rest into your graveyard. ANIMATE WALL W Enchant Creature Enchanted creature may attack as though it weren't a Wall. ANKH OF MISHRA 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. ARCHANGEL 5WW Creature - Angel 5/5 Flying Attacking doesn't cause Archangel to tap. ARDENT MILITIA 4W Creature - Soldier 2/5 Attacking doesn't cause Ardent Militia to tap. ARMAGEDDON 3W Sorcery Destroy all lands. ARMORED PEGASUS 1W Creature - Pegasus 1/2 Flying ASHEN POWDER 2BB Sorcery Put target creature card from an opponent's graveyard into play under your control. ASHNOD'S ALTAR 3 Artifact Sacrifice a creature: Add two colorless mana to your mana pool. BALDUVIAN BARBARIANS 1RR Creature - Barbarian 3/2 BALDUVIAN HORDE 2RR Creature - Barbarian 5/5 When Balduvian Horde comes into play, sacrifice Balduvian Horde unless you discard a card at random from your hand. BIRDS OF PARADISE G Creature - Bird 0/1 Flying T: Add one mana of any color to your mana pool. BLAZE XR Sorcery Blaze deals X damage to target creature or player. BLIGHT BB Enchant Land When enchanted land becomes tapped, destroy it. BLIGHTED SHAMAN 1B Creature - Wizard 1/1 T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. BLOOD PET B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. BOG IMP 1B Creature - Imp 1/1 Flying BOG RATS B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. BOG WRAITH 3B Creature - Wraith 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) BOIL 3R Instant Destroy all islands. BOOMERANG UU Instant Return target permanent to its owner's hand. BOTTLE OF SULEIMAN 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. BROWSE 2UU Enchantment 2UU: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game. BRUSHLAND Land T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. BURROWING R Enchant Creature Enchanted creature has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)# CALL OF THE WILD 2GG Enchantment 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. CASTLE 3W Enchantment Untapped creatures you control get +0/+2. CAT WARRIORS 1GG Creature - Cat Warrior 2/2 Forestwalk #(This creature is unblockable as long as defending player controls a forest.) CELESTIAL DAWN 1WW Enchantment Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols on all those cards and permanents are W. CHARCOAL DIAMOND 2 Artifact Charcoal Diamond comes into play tapped. T: Add B to your mana pool. CHILL 1U Enchantment Red spells cost 2 more to play. CIRCLE OF PROTECTION: BLACK 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: BLUE 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: GREEN 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: RED 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. CIRCLE OF PROTECTION: WHITE 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. CITY OF BRASS Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. COERCION 2B Sorcery Look at target opponent's hand and choose a card from it. That player discards that card. CONQUER 3RR Enchant Land You control enchanted land. COUNTERSPELL UU Instant Counter target spell. CREEPING MOLD 2GG Sorcery Destroy target artifact, land, or enchantment. CRIMSON HELLKITE 6RRR Creature - Dragon 6/6 Flying X, T: Crimson Hellkite deals X damage to target creature. Only red mana can be spent this way. CRUSADE WW Enchantment White creatures get +1/+1. CRYSTAL ROD 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. CRYSTAL VEIN Land T: Add one colorless mana to your mana pool. T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool. CURSED TOTEM 2 Artifact Players can't play activated abilities of creatures. DANCING SCIMITAR 4 Artifact Creature 1/5 Flying DARAJA GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. DARING APPRENTICE 1UU Creature - Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. D'AVENANT ARCHER 2W Creature - Soldier 1/2 T: D'Avenant Archer deals 1 damage to target attacking or blocking creature. DEFLECTION 3U Instant Target spell with a single target targets another target instead. DENSE FOLIAGE 2G Enchantment Creatures can't be the targets of spells. DERELOR 3B Creature - Thrull 4/4 Your black spells cost B more to play. DESERTION 3UU Instant Counter target spell. If it's an artifact or creature card, put it into play under your control instead of into its owner's graveyard. DIMINISHING RETURNS 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards. DINGUS EGG 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISRUPTING SCEPTER 3 Artifact 3, T: Target player discards a card from his or her hand. Play this ability only during your turn. DIVINE TRANSFORMATION 2WW Enchant Creature Enchanted creature gets +3/+3. DOOMSDAY BBB Sorcery Search your library and graveyard for any five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. DRAGON ENGINE 3 Artifact Creature 1/3 2: Dragon Engine gets +1/+0 until end of turn. DRAGON MASK 3 Artifact 3, T: Target creature you control gets +2/+2 until end of turn. Return that creature to its owner's hand at end of turn. DREAD OF NIGHT B Enchantment White creatures get -1/-1. DREAM CACHE 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. DRUDGE SKELETONS 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. DRY SPELL 1B Sorcery Dry Spell deals 1 damage to each creature and each player. DWARVEN RUINS Land Dwarven Ruins comes into play tapped. T: Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. EARLY HARVEST 1GG Instant Target player untaps all basic lands he or she controls. EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. EBON STRONGHOLD Land Ebon Stronghold comes into play tapped. T: Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. EKUNDU GRIFFIN 3W Creature - Griffin 2/2 Flying, first strike ELDER DRUID 3G Creature - Cleric 2/2 3G, T: Tap or untap target artifact, creature, or land. ELVEN CACHE 2GG Sorcery Return target card from your graveyard to your hand. ELVEN RIDERS 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. ELVISH ARCHERS 1G Creature - Elf 2/1 First strike ENFEEBLEMENT BB Enchant Creature Enchanted creature gets -2/-2. ENLIGHTENED TUTOR W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. ETHEREAL CHAMPION 2WWW Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. EVIL EYE OF ORMS-BY-GORE 4B Creature - Horror 3/6 Evil Eye of Orms-by-Gore can't be blocked except by Walls. Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack. EXILE 2W Instant Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. FALLEN ANGEL 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. FALLOW EARTH 2G Sorcery Put target land on top of its owner's library. FAMILIAR GROUND 2G Enchantment Each creature you control can't be blocked by more than one creature. FATAL BLOW B Instant Destroy target creature that was dealt damage this turn. It can't be regenerated. FEAR BB Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or black creatures. FEAST OF THE UNICORN 3B Enchant Creature Enchanted creature gets +4/+0. FEMEREF ARCHERS 2G Creature - Soldier 2/2 T: Femeref Archers deals 4 damage to target attacking creature with flying. FERAL SHADOW 2B Creature - Nightstalker 2/1 Flying FERVOR 2R Enchantment Creatures you control have haste. #(They may attack and T the turn they come under your control.) FINAL FORTUNE RR Instant Take another turn after this one. At the end of that turn, you lose the game. FIRE DIAMOND 2 Artifact Fire Diamond comes into play tapped. T: Add R to your mana pool. FIRE ELEMENTAL 3RR Creature - Elemental 5/4 FIREBREATHING R Enchant Creature R: Enchanted creature gets +1/+0 until end of turn. FIT OF RAGE 1R Sorcery Target creature gets +3/+3 and gains first strike until end of turn. FLAME SPIRIT 4R Creature - Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. FLASH 1U Instant Choose a creature card in your hand. You may pay its mana cost reduced by up to 2. If you do, put that creature into play. If you don't, put that creature card into your graveyard. FLASHFIRES 3R Sorcery Destroy all plains. FLIGHT U Enchant Creature Enchanted creature has flying. FLYING CARPET 4 Artifact 2, T: Target creature gains flying until end of turn. FOG G Instant Prevent all combat damage that would be dealt this turn. FOG ELEMENTAL 2U Creature - Elemental 4/4 Flying When Fog Elemental attacks or blocks, sacrifice it at end of combat. FORBIDDEN CRYPT 3BB Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard, remove that card from the game instead. FORGET UU Sorcery Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way. FOUNTAIN OF YOUTH 0 Artifact 2, T: You gain 1 life. FYNDHORN BROWNIE 2G Creature - Brownie 1/1 2G, T: Untap target creature. FYNDHORN ELDER 2G Creature - Elf 1/1 T: Add GG to your mana pool. GASEOUS FORM 2U Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. GIANT GROWTH G Instant Target creature gets +3/+3 until end of turn. GIANT SPIDER 3G Creature - Spider 2/4 Giant Spider may block as though it had flying. GIANT STRENGTH RR Enchant Creature Enchanted creature gets +2/+2. GLACIAL WALL 2U Creature - Wall 0/7 #(Walls can't attack.) GLASSES OF URZA 1 Artifact T: Look at target player's hand. GOBLIN DIGGING TEAM R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. GOBLIN ELITE INFANTRY 1R Creature - Goblin 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. GOBLIN HERO 2R Creature - Goblin 2/2 GOBLIN KING 1RR Creature - Lord 2/2 All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.) GOBLIN RECRUITER 1R Creature - Goblin 1/1 When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it. GOBLIN WARRENS 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. GORILLA CHIEFTAIN 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. GRAVEBANE ZOMBIE 3B Creature - Zombie 3/2 If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. GRAVEDIGGER 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. GREED 3B Enchantment B, Pay 2 life: Draw a card. GRINNING TOTEM 4 Artifact 2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. That player then shuffles his or her library. You may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. GRIZZLY BEARS 1G Creature - Bear 2/2 HAMMER OF BOGARDAN 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard. HARMATTAN EFREET 2UU Creature - Efreet 2/2 Flying 1UU: Target creature gains flying until end of turn. HAVENWOOD BATTLEGROUND Land Havenwood Battleground comes into play tapped. T: Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HEAVY BALLISTA 3W Creature - Soldier 2/3 T: Heavy Ballista deals 2 damage to target attacking or blocking creature. HECATOMB 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player. HERO'S RESOLVE 1W Enchant Creature Enchanted creature gets +1/+5. HIDDEN HORROR 1BB Creature - Horror 4/4 When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand. HORNED TURTLE 2U Creature - Turtle 1/4 HOWL FROM BEYOND XB Instant Target creature gets +X/+0 until end of turn. HOWLING MINE 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. HULKING CYCLOPS 3RR Creature - Giant 5/5 Hulking Cyclops can't block. HURRICANE XG Sorcery Hurricane deals X damage to each creature with flying and each player . ICATIAN TOWN 5W Sorcery Put four 1/1 white Citizen creature tokens into play. ILLICIT AUCTION 3RR Sorcery Each player may bid life for control of target creature. You begin the bidding at 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. INFANTRY VETERAN W Creature - Soldier 1/1 T: Target attacking creature gets +1/+1 until end of turn. INFERNAL CONTRACT BBB Sorcery Draw four cards. You lose half your life, rounded up. INFERNO 5RR Instant Inferno deals 6 damage to each creature and each player. INSIGHT 2U Enchantment Whenever an opponent plays a green spell, you draw a card. INSPIRATION 3U Instant Target player draws two cards. IRON STAR 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. IVORY CUP 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. JADE MONOLITH 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. JALUM TOME 3 Artifact 2, T: Draw a card, then discard a card from your hand. JAYEMDAE TOME 4 Artifact 4, T: Draw a card. JOKULHAUPS 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. JUXTAPOSE 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one. KARPLUSAN FOREST Land T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. KISMET 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. KJELDORAN DEAD B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. KJELDORAN ROYAL GUARD 3WW Creature - Soldier 2/5 T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. LEAD GOLEM 5 Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. LESHRAC'S RITE B Enchant Creature Enchanted creature has swampwalk. #(It's unblockable as long as defending player controls a swamp.) LIBRARY OF LAT-NAM 4U Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, and then shuffle your library. LIGHT OF DAY 3W Enchantment Black creatures can't attack or block. LIGHTNING BLAST 3R Instant Lightning Blast deals 4 damage to target creature or player. LIVING LANDS 3G Enchantment All forests are 1/1 creatures that are still lands. LLANOWAR ELVES G Creature - Elf 1/1 T: Add G to your mana pool. LONGBOW ARCHER WW Creature - Soldier 2/2 First strike Longbow Archer may block as though it had flying. LORD OF ATLANTIS UU Creature - Lord 2/2 All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.) LOST SOUL 1BB Creature - Minion 2/1 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) LURE 1GG Enchant Creature All creatures able to block enchanted creature do so. MANA PRISM 3 Artifact T: Add one colorless mana to your mana pool. 1, T: Add one mana of any color to your mana pool. MANA SHORT 2U Instant Tap all lands target player controls and empty his or her mana pool. MANABARBS 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her. MARBLE DIAMOND 2 Artifact Marble Diamond comes into play tapped. T: Add W to your mana pool. MARO 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. MEEKSTONE 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. MEMORY LAPSE 1U Instant Counter target spell. Put it on top of its owner's library instead of into that player's graveyard. MERFOLK OF THE PEARL TRIDENT U Creature - Merfolk 1/1 MESA FALCON 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. MILLSTONE 2 Artifact 2, T: Put the top two cards of target player's library into his or her graveyard. MIND WARP X3B Sorcery Look at target player's hand and choose X cards from it. That player discards them. MISCHIEVOUS POLTERGEIST 2B Creature - Ghost 1/1 Flying Pay 1 life: Regenerate Mischievous Poltergeist. MOSS DIAMOND 2 Artifact Moss Diamond comes into play tapped. T: Add G to your mana pool. MOUNTAIN GOAT R Creature - Goat 1/1 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# MYSTIC COMPASS 2 Artifact 1, T: Target land becomes a basic land type of your choice until end of turn. MYSTICAL TUTOR U Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. NATURE'S RESURGENCE 2GG Sorcery Each player draws cards equal to the number of creature cards in his or her graveyard. NECROSAVANT 3BBB Creature - Necrosavant 5/5 3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep and only if Necrosavant is in your graveyard. NIGHTMARE 5B Creature - Nightmare */* Flying Nightmare's power and toughness are each equal to the number of swamps you control. OBSIANUS GOLEM 6 Artifact Creature - Golem 4/6 ORCISH ARTILLERY 1RR Creature - Orc 1/3 T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. ORCISH ORIFLAMME 3R Enchantment Attacking creatures you control get +1/+0. ORDER OF THE SACRED TORCH 1WW Creature - Paladin 2/2 T, Pay 1 life: Counter target black spell. ORNITHOPTER 0 Artifact Creature 0/2 Flying PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PAINFUL MEMORIES 1B Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. PANTHER WARRIORS 4G Creature - Cat Warrior 6/3 PATAGIA GOLEM 4 Artifact Creature - Golem 2/3 3: Patagia Golem gains flying until end of turn. PEARL DRAGON 4WW Creature - Dragon 4/4 Flying 1W: Pearl Dragon gets +0/+1 until end of turn. PENTAGRAM OF THE AGES 4 Artifact 4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage. PERISH 2B Sorcery Destroy all green creatures. They can't be regenerated. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHANTASMAL TERRAIN UU Enchant Land Enchanted land is a basic land type of your choice. PHANTOM WARRIOR 1UU Creature - Illusion 2/2 Phantom Warrior is unblockable. PHYREXIAN VAULT 3 Artifact 2, T, Sacrifice a creature: Draw a card. PILLAGE 1RR Sorcery Destroy target artifact or land. It can't be regenerated. POLYMORPH 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. The player puts that card into play and shuffles all other cards revealed this way into his or her library. POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool. PRADESH GYPSIES 2G Creature - Gypsy 1/1 1G, T: Target creature gets -2/-0 until end of turn. PRIMAL CLAY 4 Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)# PRODIGAL SORCERER 2U Creature - Wizard 1/1 T: Prodigal Sorcerer deals 1 damage to target creature or player. PROSPERITY XU Sorcery Each player draws X cards. PSYCHIC TRANSFER 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. PSYCHIC VENOM 1U Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. PYROTECHNICS 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. PYTHON 1BB Creature - Snake 3/2 RADJAN SPIRIT 3G Creature - Spirit 3/2 T: Target creature loses flying until end of turn. RAG MAN 2BB Creature - Rag Man 2/1 BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn. RAGING GOBLIN R Creature - Goblin 1/1 Haste #(This creature may attack and# T #the turn it comes under your control.)# RAISE DEAD B Sorcery Return target creature card from your graveyard to your hand. RAMPANT GROWTH 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. RAZORTOOTH RATS 2B Creature - Rat 2/1 Razortooth Rats can't be blocked except by artifact creatures and/or black creatures. RECALL XXU Sorcery Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. RECKLESS EMBERMAGE 3R Creature - Wizard 2/2 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. REDWOOD TREEFOLK 4G Creature - Treefolk 3/6 REGAL UNICORN 2W Creature - Unicorn 2/3 REGENERATION 1G Enchant Creature G: Regenerate enchanted creature. RELEARN 1UU Sorcery Return target instant or sorcery card from your graveyard to your hand. RELENTLESS ASSAULT 2RR Sorcery Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn. REMEDY 1W Instant Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. REMOVE SOUL 1U Instant Counter target creature spell. REPRISAL 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. RESISTANCE FIGHTER W Creature - Soldier 1/1 Sacrifice Resistance Fighter: Prevent all combat damage that would be dealt by target creature this turn. REVERSE DAMAGE 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. RIVER BOA 1G Creature - Snake 2/1 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# G: Regenerate River Boa. ROD OF RUIN 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. ROWEN 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. RUINS OF TROKAIR Land Ruins of Trokair comes into play tapped. T: Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. SABRETOOTH TIGER 2R Creature - Tiger 2/1 First strike SAGE OWL 1U Creature - Bird 1/1 Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order. SAMITE HEALER 1W Creature - Cleric 1/1 T: Prevent the next 1 damage that would be dealt to target creature or player this turn. SCALED WURM 7G Creature - Wurm 7/6 SCATHE ZOMBIES 2B Creature - Zombie 2/2 SEA MONSTER 4UU Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an island. SEGOVIAN LEVIATHAN 4U Creature - Serpent 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.) SENGIR AUTOCRAT 3B Creature - Minion 2/2 When Sengir Autocrat comes into play, put three black 0/1 Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from play. SERENITY 1W Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. SERRA'S BLESSING 1W Enchantment Attacking doesn't cause creatures you control to tap. SHANODIN DRYADS G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.) SHATTER 1R Instant Destroy target artifact. SHATTERSTORM 2RR Sorcery Destroy all artifacts. They can't be regenerated. SHOCK R Instant Shock deals 2 damage to target creature or player. SIBILANT SPIRIT 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. SKULL CATAPULT 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. SKY DIAMOND 2 Artifact Sky Diamond comes into play tapped. T: Add U to your mana pool. SNAKE BASKET 4 Artifact X, Sacrifice Snake Basket: Put X 1/1 green Cobra creature tokens into play. Play this ability only if you could play a sorcery. SOLDEVI SAGE 1U Creature - Wizard 1/1 T, Sacrifice two lands: Draw three cards, then discard one of them. SOUL NET 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. SPELL BLAST XU Instant Counter target spell with converted mana cost equal to X. SPIRIT LINK W Enchant Creature Whenever enchanted creature deals damage, you gain that much life. SPITTING DRAKE 3R Creature - Drake 2/2 Flying R: Spitting Drake gets +1/+0 until end of turn. No more than R can be spent this way each turn. SPITTING EARTH 1R Sorcery Spitting Earth deals to target creature damage equal to the number of mountains you control. STALKING TIGER 3G Creature - Tiger 3/3 Stalking Tiger can't be blocked by more than one creature. STANDING TROOPS 2W Creature - Soldier 1/4 Attacking doesn't cause Standing Troops to tap. STAUNCH DEFENDERS 3WW Creature - Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. STONE RAIN 2R Sorcery Destroy target land. STORM CAULDRON 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. STORM CROW 1U Creature - Bird 1/2 Flying STRANDS OF NIGHT 2BB Enchantment BB, Pay 2 life, Sacrifice a swamp: Return target creature card from your graveyard to play. STREAM OF LIFE XG Sorcery Target player gains X life. STROMGALD CABAL 1BB Creature - Knight 2/2 T, Pay 1 life: Counter target white spell. STUPOR 2B Sorcery Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand. SULFUROUS SPRINGS Land T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. SUMMER BLOOM 1G Sorcery You may play up to three additional lands this turn. SUNWEB 3W Creature - Wall 5/6 #(Walls can't attack.)# Flying Sunweb can't block creatures with power 2 or less. SVYELUNITE TEMPLE Land Svyelunite Temple comes into play tapped. T: Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. SYPHON SOUL 2B Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. TALRUUM MINOTAUR 2RR Creature - Minotaur 3/3 Haste #(This creature may attack and T the turn it comes under your control.) TARIFF 1W Sorcery Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. TEFERI'S PUZZLE BOX 4 Artifact At the beginning of each player's draw step, that player puts his or her hand on the bottom of his or her library in any order, then draws that many cards. TERROR 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. THE HIVE 5 Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play. THICKET BASILISK 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. THRONE OF BONE 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. TIDAL SURGE 1U Sorcery Tap up to three target creatures without flying. TRAINED ARMODON 1GG Creature - Elephant 3/3 TRANQUIL GROVE 1G Enchantment 1GG: Destroy all other enchantments. TRANQUILITY 2G Sorcery Destroy all enchantments. TREMOR R Sorcery Tremor deals 1 damage to each creature without flying. TUNDRA WOLVES W Creature - Wolf 1/1 First strike UKTABI ORANGUTAN 2G Creature - Ape 2/2 When Uktabi Orangutan comes into play, destroy target artifact. UKTABI WILDCATS 4G Creature - Cat Warrior */* Uktabi Wildcats's power and toughness are each equal to the number of forests you control. G, Sacrifice a forest: Regenerate Uktabi Wildcats. UNDERGROUND RIVER Land T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. UNSEEN WALKER 1G Creature - Dryad 1/1 Forestwalk #(This creature is unblockable as long as defending player controls a forest.)# 1GG: Target creature gains forestwalk until end of turn. UNSUMMON U Instant Return target creature to its owner's hand. UNTAMED WILDS 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. UNYARO GRIFFIN 3W Creature - Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. VAMPIRIC TUTOR B Instant Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. VENERABLE MONK 2W Creature - Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. VERDURAN ENCHANTRESS 1GG Creature - Wizard 0/2 Whenever you play an enchantment spell, you may draw a card. VERTIGO R Instant Vertigo deals 2 damage to target creature with flying. It loses flying until end of turn. VIASHINO WARRIOR 3R Creature - Viashino 4/2 VITALIZE G Instant Untap all creatures you control. VODALIAN SOLDIERS 1U Creature - Merfolk 1/2 VOLCANIC DRAGON 4RR Creature - Dragon 4/4 Flying; haste #(This creature may attack and T the turn it comes under your control.) VOLCANIC GEYSER XRR Instant Volcanic Geyser deals X damage to target creature or player. WAITING IN THE WEEDS 1GG Sorcery Each player puts a 1/1 green Cat creature token into play for each untapped forest he or she controls. WALL OF AIR 1UU Creature - Wall 1/5 #(Walls can't attack.)# Flying WALL OF FIRE 1RR Creature - Wall 0/5 #(Walls can't attack.)# R: Wall of Fire gets +1/+0 until end of turn. WALL OF SWORDS 3W Creature - Wall 3/5 #(Walls can't attack.)# Flying WAND OF DENIAL 2 Artifact T: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. WARMTH 1W Enchantment Whenever an opponent plays a red spell, you gain 2 life. WARRIOR'S HONOR 2W Instant Creatures you control get +1/+1 until end of turn. WARTHOG 1GG Creature - Warthog 3/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.) WILD GROWTH G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional G. WIND DRAKE 2U Creature - Drake 2/2 Flying WIND SPIRIT 4U Creature - Spirit 3/2 Flying Wind Spirit can't be blocked by only one creature. WOODEN SPHERE 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. WORLDLY TUTOR G Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. WRATH OF GOD 2WW Sorcery Destroy all creatures. They can't be regenerated. WYLULI WOLF 1G Creature - Wolf 1/1 T: Target creature gets +1/+1 until end of turn. ZOMBIE MASTER 1BB Creature - Lord 2/3 All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.) ZUR'S WEIRDING 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player then draws the card. Classic (Sixth Edition) July 21, 1999