Shiku
Skill
Level | Power | System |
1 | Emporers Death | When a Shiku devote themselves to a leader (Of a group or a traveling party, or even a close friend.) and that leader is endangered they imeadietly frenzy, their strength increases by 2 and they recieve an extra turn in battle while damage minus's can be ignored, they will relentlessly attack the object of their hatred until it is dead or their leader is safe. |
2 | Thunder Bolt | Shiku come from a planet that is constantly bombarded by thunder storms, its no suprise they learned how to make some of their own. Spend 2 Anger points and roll Dex+Firearms difficulty 6. |
3 | Call of the Horse Lord | Jupiter is where all horses originated from anyway,
some Shiku have the limited ability to communicate with them.
This power allows a Shiku to call anyhorse with 10 miles to come to his aid, namely give him a ride. Spend 1 Anger Point. |
4 | Garic Hoe (Galactic Gun Fire) | By spending 3 Anger Points and charging their
Ki (With Ki skill) they will charge a huge beam
that can destroy mountains. Roll Firearms+Dex Dif 7 Dam 9A. |
5 | Immense strength | Jupiter gravity is a hundred times that of Realm, therefor Shiku are all incredibly strong, they can also become much stronger. Spend 2 Anger and Roll strength, anything above a six will add one dot to your strength for the legnth of one scene. |
6 | Teleport | This gives the Shiku the ability to scan space,
but he also needs Ki Skill to sense powerful Ki or he won't be able to
use this power to go to other places, only to those he has been
to, but he may go to a place were there is a Ki he regocnizes (Someone
he knows).
Spend 2 AP. |
7 | Command of the Horse Lord | The Shiku may now give short one word commands to a wild or tame horse. The GM may require a roll of Charisma to overide the horses willpower if it is exceptionaly wild or a well trained horse belonging to someone else. |
8 | Speach of the Horse | The The Shiku now has the ability to speak directly to the horse, he may ask favors or information anything else one might have a conversation about with a person, just remeber that horses dont know everything a person does. |
9 | Speed of the horse | By spending an Anger Point the Shiku may gain the speed of the fastest horse, he may run tirelessly over hill and dale and in battle he gains an extra turn. |
10 | Armor of Thunder | Spend 5 Anger, a bolt of lightning strikes the Shiku his body is encased by a glowing shield of thunder energy that can take 10 hits (of either aggravated or normal damage.) |