Dragon Forms
 
 
 

These don't go by level really, once at Sento-Ryoko 3 you just need to find a Dragon master or a Dragon Ghost trapped inside some ghost crystal to learn a new form.
It still needs to be purchased but only with study points.
Also, a Dragon once transformed will not return to his/her original form until he/she:
1. Decide's to do so.
2. Loses all health levels.
3. Runs out of Anger Points.
When you transform the player is required to Roll 1d10, the number on that Die indicates when the player will lose anger.
Example:  Kyo has transformed into Fire Dragon, he roll's his 1d10 and recieves a 3.
Now every three turns he will lose one anger point until he either transforms back or runs out and is forced to transform back.
Also, Dragons have claws and spiked tails, which do aggravated damage, so don't think that because you ran out of Ability Points that your Dragon is helpless.
Also, all Dragon forms except whelp cause a kind of Delerium in any race without Anger, they act as if stunned for one turn and after that they must make a willpower roll to attack the Dragon.

Darkness and light conflict, you may not take the Forms, Radience and Darkness together, only a full blooded Dragon Prince may learn and control both.
And speach is imposible in Whelp form.



 
 
 
 
 
 
 

Form Description Cost
Whelp The starting form, all Ryu-Jin begin with Whelp in their arsenal.  +1 to all physical traits and Health.
Special Attack
Whelp Breath: Dif 6 Dam 4 Aggravated, 2 AP to Activate.
Roll: Dex+Firearms.
None
Fire Dragon Transforms Ryu-Jin into an adult Flame Dragon.
+3 to All Physical Traits and to Health.
Special Attack
Flame Breath: Dif 6 Dam 6 Aggravated, 2 AP to Activate
Dragon Breath: Dif 6 Dam 5 Aggravated, 2 Ap to Activate.
Roll: Dex+Fire Arms
4 times your Sento-Ryoko.
Ice Dragon Transforms into an adult Ice Dragon.
+3 to All Physical Traits and to Health.
Special Attack
Ice Breath: Dif 6 Dam 6 Aggravated, Freezing Property, all targets must make a stamina save dif 8 or be frozen for 1d10 turns, 3 Ap to activate.
Dragon Breath: Dif 6 Dam 5 Aggravated, 2 Ap to activate.
4 Times your Sento-Ryoko.
Thunder Dragon Adult Thunder Dragon.
+3 to All Physical traits and Health.
Specisl Attack
Thunder Breath: Dif 7 Dam 7 Aggravated, stun property, all targets must make a stamina save Dif 8 or be stunned for 1d5 turns, 3 AP to activate.
Dragon Breath: Dif 6 Dam 5 Aggravated, 2 Ap to activate.
4 times your Sento-Ryoko
Darkness Dragon Grants Darkness property.
+3 to all physical traits and health.
Special Attack
Poison Breath: Dif 7 Dam5 Aggravated, poison property, all targets must make a stamina roll Dif 9 or be poisoned.  3 AP to activate.
Acid Breath: Dif 7 Dam 8 Aggravated, acid property, noxious liquid burns through all materials, target must roll his armor soak dice Dif 8 or it will eat through it, then must make a Dex save to see if he can get out of his armor before damaging it.
3 AP to Activate.
Dark Breath: Pure Darkness streams forth from the dragons mouth increasing the power of the delerium.  2 AP to activate.
Dragon Breath: Dif 6 Dam 5 Aggravated, 2 Ap to activate.
5 times your Sento-Ryoko
Radience Dragon Grants Holy property.
Beautiful Silver Dragon, evil creatures are loath to come near it, and it's delerium only works on unholy creatures, or truly evil people.
+3 to all physical traits and health.
Special Attacks
Holy Breath: Dif 7
Damage Chart
Unholy Creature:10 Aggravated
Evil Person: 7 Aggravated
Normal Person:5  Normal Dam
Holy Person: None.  4 AP to activate.
Ladons Kiss: The Dragon may heal a terrible owund mearly by licking it, it works on himself and other people, it hurts evil people though.  2 AP to activate.
Breath of Light: By roaring the Dragon may call down a beam of pure sunlight in a twenty foot radius.  Vampires and Dark Elves hate this.  3 AP to activate.
Dragon Breath: Dif 6 Dam 5 Aggravated, 2 Ap to activate.
5 times your Sento-Ryoko
Warrior Dragon A powerful form, discovered by a Young half Ryu-Jin named Ukyo Tashimoto when he lost control of his power.  It is a half Dragon, half humanoid form.
+4 to all physical traits and health.
Special Attacks
Aura Breath: Dif None Dam 9 Aggravated.
This replaces Dragon Breath, Warrior jumps high into the air and lets all his built in anger out in a huge burst of raw kinetic energy, the blast has a 50 foot radius.  4 AP to activate and must rest a turn after doing it.
Aura Strike:  Dif 8 Dam 12 aggravated.
A 20 foot tall transparent version of the Warrior appears and strikes foes with a devastatiing blow.
5 Ap to activate.
6 times your Sento-Ryoko.
Behemoth Dragon Huge turtle like Dragon with a powerful armored body.
+5 to all physical traits and health.
Special Attack
Giant Stomp: Dif 8 Dam 12 Aggravated.
Behemoth may cause earth quakes or crush somobody under his incredible weight.
4 AP to activate.
Dragon Breath: Dif 6 Dam 5 Aggravated, 2 Ap to activate.
5 times Sento-Ryoko
Anfini Dragon Most powerful form a light Ryu-Jin can obtain, turn Ryu-Jin into golden version of himself, he will automaticaly frenzy if the Anfini ghost is not combined with the Failure Ghost.
+ 7 to all Physical traits.
Special Attacks
Bone Break: As the knight skill.
Anfini Breath:  Dif 8 Dam 14 Aggravated. Become a huge Giga Dragon and sends a powerful ball of blue flame (Which can hurt fire magi) that destroy everything within a 30 foot radius.  6 AP to Activate
Aura Breath: Dif None Dam 9 Aggravated.  4 AP to activate
Wish: The power of Anfini is the power of the universe, with this power he may bring to life one of his dead friends, at full health with no loss of Sento-Ryoko. 
10 Ap to activate, may chose only one friend and may do this only once a year, if the same friend dies again he may not be wished back. 
7 times Sento-Ryoko
King Dragon The most powerfull form a 
KageRyu-Jin may achieve.
A Huge black dragon.
Plus 7 to all physical traits.
Special Attacks
Black Soul: As Magister Umbrae's spell Dark Soul save that it can be permanent.
Aura Breath: Dif None Dam 9 Aggravated.  4 AP to activate
Poison Breath: Dif 7 Dam5 Aggravated, poison property, all targets must make a stamina roll Dif 9 or be poisoned.  3 AP to activate.
7 times Sento-Ryoko
Wyrm Dragon The Wyrm is the largest Dragon ever recorded, this legless, wingless creature can reach lengths of 300 feet, and can be ass wide as 170 feet.
Strangely they still retain the ability to fly.
This form gives the Ryu-Jin 5 extra health points, and a + 6 to all Physical stats.
The only weapon this dragon has is its incredible tail and Flame Breath.
10 times your Sento-Ryoko.


Other Ghost's

There are some Dragon Ghost's that were only meant to be combined with the one's listed above, Ryu-Jin have the power to mix ghost's together to create new and more powerful Dragon forms.
You may combine up to three ghost's, it is the GM who decides early in the campaign what ghost's, when combined, will recieve a result.



 
 
 
 
 
 

Form Description Cost
Defence  Add's counter attack (Automatically happens every 1d10 tunrs.) +2 to health and 2 success to all defence manuevers. 3 times Sento-Ryoko
Mutant Strange and wierd affect, the GM should make a chart with all the Dragon ghost's listed and come up with a different affect for each ghost when it comes in contact with the mutant ghost. 3 times Sento-Ryoko
Failure Tones down power by 1 and prevents frenzy of anykind. 3 times Sento-Ryoko
Offence Add's plus 2 to all physical, 2 automatic successes on all attacks and a +2 higher chance of inducing a frenzy. 3 times Sento-Ryoko
Eldritch Increases the Damage of all magickal attacks made by Dragon, this includes breath attacks. 3 times Sento-Ryoko
Trance Has unknown effects on Dragon Transformations, GM should have player roll a D10 to see what the outcome should be for every knew transformation.
1-5 Something bad  6-10 Something good.
3 times Sento-Ryoko


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