Kurai-Jin
Skill
Level | Power | System |
1 | Sense Ki | Kurai-Jins have the ablity to sense powerful
Ki and life forces from a distance, they can also get a good guess as to
how powerful that person, or persons is/are.
Roll Perception(+ Ki Skill if you have it.) Difficulty 5 plus (On chart.) If successful that Kurai-Jin will get a reading telling him, how powerful, how far, and how many people he sense's. He can also remember the Ki of his friends or enemies and seek those out at two less difficulty. Difficulty Modifier Chart Near: 0 Close: 1 Distant: 2 Far: 3 Another Planet: 5 |
2 | Telekenisis | Kurai-Jin have the ability to lift objects and
even people with their mind's. Spend an Ap and you may lift an abject
according to the weight chart. Your lifting capacity is based on
your strength.
1: 50 Lbs 2: 100 Lbs 3: 300 Lbs 4: 500 Lbs 5: 600 Lbs 6: 700 Lbs 7: 800 Lbs 8: 900 Lbs 9: 1000 Lbs 10: 3000 Lbs It's up to the GM if somethings might require a roll. |
3 | Mystic Attack | With the expenditure of 2 Anger the Kurai-Jin can stretch his arm's up to four times his Dexterity in feet and four feet for every extra point of anger spent. |
4 | Kuraiseppuku | This is a powerful attack handed down the generations
by Kurai-Jin, it was created of Doruahn, the most powerful Kurai-Jin in
the history of Realm.
Spend 2 Anger and roll Firearms+Dex Dif 6 Damage 7 Aggravated, it has the power to punch through the toughest of armor's, skins, and metals. |
5 | Psi Drain | The ability allows the Kurai-Jin to drain, Willpower,
Anger, or Ability points from another person and transfer them to him self,
he may also transfer his power to another who is in need of it. Roll
Performance (+ Psi skill if you have it.) Difficulty is the Gamemasters
choice.
Also, let it be known that the person being drained is aware of whats happening and that sucking all the Anger, Ability, or Willpower might be crippling save for the strongest of all beings. |
6 | Giant Growth | Similiar to the transform skill of the same name, the Kurai-Jin can grow to a size of his Sento-Ryoko times 2, Spend 3 Anger, then roll a D10, you will begin to lose an Anger Point every number of turns that was on the Die as long as you maintain Giant form, if you run out of all anger then you return to your original size and cannot do anything but stare into space for three turns. |
7 | Aura Perception | Lets you look at a persons aura, gaining insight on the subject, Race, Feelings, Age. |
8 | Regen | Kurai-Jin are so balanced with the world they
can regenerate limbs and heals wounds, even make scars dissapear.
This seems similiar to the Transform skill save that you may regrow a limb
from years ago.
Same system as the Transform Skill. |
9 | Eye-Beam | Spend a point of Anger and roll Fire Arms+Anger Difficulty 6 Damage 5Aggravted. |
10 | Shi-Ne-Ki | By drawing all of his power into himself and
discharging it the Kurai-Jin can fill an area of 30 feet with deadly energy.
To dodge you must make a Dex save difficulty 9. This power costs all the Kurai-Jin's anger and does 15 Aggravated damage. |