Dwarf
Skill
Level | Power | System |
1 | Bum Rush | This manuever can nock even storm giants over,
and
has been known to put holes through walls and is sometimes used to dig tunnels through mountains. Spend 1 Anger point and roll Brawling+Athletics, the more success obtained the more chances of breaking bones or in tunnelings case the farther you get into the mountain. Difficulty Chart Tunneling: 6 Attacking Humans: 7 Attacking Humans In Armor: 8 Attacking Giants: 9 Attacking Dragons: 10 |
2 | Diamond Horn | By spending an AP the Dwarf may grow a large diamond hard horn on his elbow joint, its damage is aggravated. |
3 | Earth Meld | The Dawrf can sink into the earth or any other rock or mineral, but not unatural metals or plastics. |
4 | Strength Of Mountains | Just that, the Dwarf spends an Anger Point and
rolls his Sento-Ryoko and whatever
number of successes he recieves is how much his strength increases. |
5 | Armor Of The Mountain King | The Dwarf spends 3 AP and yells
"ARMOUR OF THE MOUNTAIN KING!!", his skin turns into the hardest steel and only aggravated weapons may inflict normal damage upon him, and he can make a soak roll (His stamina) against it. He is immune to Level 5 and below Fire Magick, and Wind Magick. The armor lasts for a scene. |
6 | Mountain Splitting Fissure Wave | This power can litteraly topple buildings and
sink mountains into the earth (At higher levels) basically the Dwarf Spends
4 Anger, stomps his foot in the direction of his target
and rolls his strength. The number of successes can affect things greatly. Success Rate 1-4: Small Tremor, nock person off feet. A Dex save is posible. 5-6: Area Quake: Earth Shakes uncontrolably, Dex save is posible at a Difficulty of 9. 7-10: Sink into earth, Bye bye Atlantis, if you cant fly then your screwed. |
7 | Earth Swim | As with earth meld only the ability to move about
in it
like water. Although you cannot see what is going on above you, you can sense the tremors of foot steps and the like. |
8 | Boulder Dash | By calling up the earth spirits the Dwarf can
cause an avalanche and send a load of rocks
out of nowhere to
crush his enemies. Spend 4 Anger and roll Intelligence. Difficulty Chart On Mountain: 6 In country: 7 In city: 8 Indoors: 9-10 Unless its a cave, but then the cave may fall on you too. Two Boulders for every success. |
9 | Brew | The Dwarf can make a delicious Ale to Drink from
ANY
fluid around him, even bodily ones. This is usefull when in a desert and there is nothing to drink. Spend 2 AP and roll Herbalism+Bartending.. Difficulty Chart With Fresh Water:6 With Salt Water: 7 Polluted Water: 8 With Sweat: 9 With Piss or Blood: 10 Success Rate 1-4: Cheap Rot Gut 5-6: Flat Beer 7: The Good Stuff 8-10: Finer than 400 year old Dwarf Spirits. |
10 | Iron Rock Crusher | This is a traditional move handed down Dwarven
generations since the great sundering, it was discovered
by Daxan Tashimoto a Mana-Jin raised by Dwarves. To do it you need a focus, preferebly a staff and you must swing it above your head to build up a discharge then bring it down upon the ground. It will destroy all in Sight. Spend 5 Anger and roll Strength+ Melee Dif 7-8, the effects are up to the Game Master. You must learn this move from another Dwarf and must pray to Draxar to ask permission to use it again after each use, or he might grow cross with you. |