Kusan
Skill
Level | Power | System |
1 | Meltendin Palm | A secretion of bodily acids and by products that
will melt almost anything it touches.
Spend 1 Anger Point and touch the desired person or object, then roll Strength Dif the targets stamina. |
2 | Exoskeleton | The skin of the Kusan become's hard as steel,
it can take vast amounts of punishment and at a high enough level bullets
will just bounce of it.
This is automatic with transformation, the skin soak 2+Sento-Ryoko aggravated damage (Roll required). |
3 | Liskini Harden Saber | With the expenditure of 2 Anger Points the skin around a Kusan's forearms hardens and forms terribly sharp knife/like projections, they can be thrown like hatchets. They do Strength+2 aggravated damage. |
4 | Sense Danger | Kusans are re-coded to have the instincts of
the most wild of animals under control, this gives them a powerful sixth
sense , if anything dangerous comes within the radius of this sense then
the Kusan imeadietly
transforms. The GM tells the player to roll Alertness+Perception and depending on the success rate the players Kusan automaticaly undergoes Transformation and Berzerks. |
5 | Shooting Bee Stinger | With the expenditure of 3 Anger Points Kusan's hair lengthens and become spine-like and will shoot out like darts. Roll Dex+Firearms Dif 7, Dam 6A |
6 | Instantaneous Movement | Spend 1 Anger Point, you recieve an extra turn for every level beyond one in Sento Ryoko. |
7 | Break Thunder | Spend 4 Anger Points, using his body's electrical
power, Kusan can discharge a powerful electrical current in a 20 foot radius.
Roll Dex+Firearms, Dif 7 Dam 8A. |
8 | Super Jump | An extremely high jumping ability that allows a Kusan to jump to extreme hights. (20 feet for each point of dex.) |
9 | Double Jump | An expansion on the above wich allows the Kusan to jump again while in the air. |
10 | Reserection | At this level even if destroyed the Kusan may
regenerate as long as there is the parasite
and some flesh left, but it would take years depending upon the extent of the damage. Roll 1d10, that number is how many years it will take to reform, they will also reform at one Sento-Ryoko less. |