Alloenya Phalla, High Elf Hero, Descendant of Lord Darna Phalla.................231 pts
+ 25 pts Crimson Armour of Dargan
+ 75 pts Widowmaker
Alloenya Phalla is the descendant of Lord Darna Phalla, the first ever to destroy Nemesis, before the War of the Beard. Phalla has dedicatd himself to destroying that which his descendant destroyed years ago, and has travelled the World searching for him, and trying to prevent his incarnation. Having discovered that he was being summoned forth withnthe Black Mountains, Alloenya set off in his High Elf Reaver vessel, in an attempt to get to the Old World in time to prevent his new incarnation, forthe portents told thatit would be his greatest yet.
However, as they neared the coast near the human region of Estalia, the Elven fleet cme under attack by a Dark Elf Black Ark, the Scourge of the Living. Many ships were destroed before the attack was repelled, nd Alloenya decided that preventing the Nemesis from being called forth was more important than destroying there Dark Elf kin.
However, once they landed in Tilea, the Elves became further hampered by repeated Skaven ambushes. This was strange, for, though the Skaven had many tunnels all over Tilea, they rarely attacked above ground, content to ganw away at the supports of their enemies rather than attack outright. However, the Skaven sent wave after wave of Clanrat attacks. Slavenslaves rusghed forward, pulling down warriors by weight of number. Rat Ogres screamed their foul curses at the elves as they rent and tore. AMong the chittering hordes walked the Vermin Lords, the daemons of the Horned Rat. It was obviuos that the Chaos Gods, and their close allies Khaine and the Horned Rat, were attempting to keep all frokm interfering with the summoning of Nemesis.
They succeeded. Alloenya knew that his quest was failed before he even arrived. Even if he wasn't too late, the chances of his now pitiful army of destroying the Nemesis were poor.
Recently, Alloenya journeyed back across the Great Sea to Lustria, to seek the Lizardmen's assistance against the new threat, unaware that the Hordes of Nemesis, and their allies, were even now heading swiftly towards Lustria.
Name | M | WS | BS | S | T | W | I | A | Ld |
Alloenya | 5 | 6 | 6 | 4 | 4 | 2 | 8 | 3 | 9 |
Elven Steed | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 |
Weapons/Armour: Alloenya wears heavy armour and carris a shield. He is a lso carrying a sword and a lance
Rides: Alloenya ridees an Elven steed into battle.
Options: Alloenya may carry a shield at the additional cost of 2 points, a bow at 4 points, or a spear at 2 points. If he leads a unit he must be equipped in the same way as them.
Special Rules:
As a reaver knight Alloenya is subject to all the rules Reaver knights are subject, described below. Note tht thos marked with a '*' only apply if Alloenya is leading an Elven Reaver Knight unit.
Skirmish* Alloenya may skirmish, as described in the Warhammer Rulebook on page 95.
Deployment Allloenya may pounce forward quickly and suddenly, exploiting the weak points in enemy lines. This is represented by Alloenya being allowed to make a single march move at the begginning of a battle, after both sides have deployed. Note that they may not use this move to charge enemy units. There are also not allowed to shoot during this move.
Expert Rider When shooting from horseback Alloenya suffers no penalty to his to hit roll. Note that this does not allow him to shoot while marching, or charging, but only removes the normal -1 penalty. This only applies if you have armed Alloenya with a bow beforehand.
Fire & Flee If alloenya is charged he may use the fire and flee option, if he is carrying a bow. He may shoot at the enemy if the charge is over half of their normal charge allowance.
If the shooting halts the charge, either thorugh killing all the unit menbers, causing a Panic Test thwen Alloenya remains in place as if he stood against the charge.
Otherwise, Alloeya must flee from the enemy after shooting. This is the same as a normal 'flee' response, only he rolls one less dice than normal, resulting in 2D6" instead of the normal 3D6".
Blood Armour of the House of Phalla The Blood armour bestows a 4+ save on it's wearer, and glows a deep red, disoncerting the enemy. For an enemy model to attack, they have to first pass a leadership test
Widowmaker This Sword was used by Lord Darna, Alloenya's forefather, to srike down Nemesis, and now Alloenya has vowed to slay him with it in this incarnation as well. All hits caused by this sword hit automatically.