SIRINE statistics for AD&D Sirine Racial Statistics ADJUSTMENTS. +2 Dexterity, +1 Charisma; -2 Strength, -1 Constitution ABILITIES. (each once per day) Song (charm person), polymorph self, fog cloud, improved invisibility, +2 Save vs. Poison, Infravision and Ultravision. MOVEMENT BASE: 12", SWIM: 24" LANGUAGES. Common, Sirine CLASS RESTRICTIONS AND MAXIMUM LEVELS. Fighter: 10 USABLE WEAPONS. Dagger, Short Sword, Javelin, SlinG. USABLE ARMOR. None ARMOR CLASS. The sirine has a natural AC of 7. ----------------------------------------------------------------- SIRINE -- Demi-human character class for D&D Description Sirines are beautiful humanoid females, who make their homes in waters or above ground. They can breath air and water, and are comfortable in both. ALIGNMENT. The sirine can be of any alignment. PRIME REQUISITE. The sirine's PR is Charisma. A sirine with a Charisma score of 12 or more gain a bonus to experience points earned during an adventure. MINIMUM SCORES. A sirine character must have Strength score of 9 and a Dexterity score of 11 or more when first played. SIRINE SAVING THROWS. Sirine's save as a Magic-User of the same level, and gain a +2 to Save vs. Poison. TABLE I: Sirine Experience Table Level Title XP HD (d6) ------------------------------------------------ 1 Water Sirine 0 1 2 River Sirine 2,000 2 3 Lake Sirine 4,000 3 4 Ocean Sirine 8,000 4 5 Salt Sirine 16,000 5 6 Charm Sirine 32,000 6 7 Song Sirine 64,000 7 8 Love Sirine 128,000 8 9 Sirine of Low Tide 256,000 9 10 Sirine of HighTide 512,000 10 TO-HIT ROLLS. A sirine rolls to hit as a Thief of the same level. HIT DICE. A six-sided die (1d6) is used to determine a sirine's hit points. A sirine starts with 1-6 hit points (plus Constitution bonus, if any) and gains 1d6 more hit point (plus bonus) with each Level of Experience. ARMOR. A sirine cannot wear any armor. WEAPONS. A sirine may use daggers, short swords and javelins. Special Abilities A sirine has several different abilities, mostly magical in nature. NATURAL ARMOR CLASS. Due to a sirine's magical nature, her Base Armor Class is 7. She may include her Dexterity bonus in this base armor class. MAGIC RESISTANCE. The sirine has a natural resistance to magic. Her Base Magical Resistance is 10% and increases by 2% per Level of Experience. For example, a level 5 sirine has a magic resistance of 20%. SONG (charm person). The sirine can sing a song which has the same effect as a charm person spell, following the rules of the spell, once per day. POLYMORPH SELF. The sirine can polymorph herself, as the spell describes, once per day. FOG CLOUD. The sirine may create a cloud of fog, like the spell, once per day. IMPROVED INVISIBILITY. The sirine can use this ability as the spell, once per day. BREATHING. The sirine can breath both air and water with no ill effects. VISION. In addition to normal vision, sirines have infra- and ultra-vision.