----------------------------------------------------------------- More fighting techniques for the Street Fighter Storyteller game. By Ed Hrzic ----------------------------------------------------------------- Various moves from 'The King of Fighters '95', X-Men, Marvel Super Heroes, and some others. The moves are listed by technique heading, then in alphabetical order. I debated on whether to put attacks from Dragon Ball into this file, but the attacks featured in that show are beyond the scope of this game (Why FIGHT Ryu? Why not just BLOW UP the planet he's standing on?) SUPER MOVES -- In addition to new moves, there is the inclusion of 'Super Moves' (any who have played SF or XM will know), though is more geared toward the SF style (you'll understand in a moment). Each fighter now has a 'Super Meter' to keep track of during a match. Each time that you hit an opponent (inflicting damage or not), the 'meter' increases by 1. Each Health level of damage that you receive increases the meter by 1. Once the meter reaches 10, you have a Super Level stored, and you start from 0 again. The maximum number of super levels that can be stored is 3. The moves listed at the end of this document have a cost of "Super: 1". This means that is requires a stored Super level to execute. Simply reduce your super level by one. ----------------------------------------------------------------- PUNCH. ----------------------------------------------------------------- - Chi Punch Prerequisites: Punch 2, Focus 3 Power Points: Any 3 An opponent that does not block this attack is knocked back a number of hexes equal to the attacker's Focus rating. Chi: 2, WP: 1, Speed: -1, Damage: +4: Move: none FROM: Michelle Chang (Tekken 2) - Fist Slash Prerequisites: Punch 2 Power Points: Any 2 The warrior moves both fists downward at such a high rate of speed that she actually cuts through the air. Chi: none, WP: 1, Speed: +2, Damage: +1, Move: +2 FROM: Eiji (King Of Fighters '95) - Rapid Attack Prerequisites: Punch 3, Athletics 1 Power Points: Any 3 Three damage tests. Chi: 0, WP: 1, Speed: -1, Damage: +2/+2/+3, Move: +1 FROM: Rogue (X-Men vs. Street Fighter) - Spinning Flame Uppercut Prerequisites: Punch 4, Focus 3, Power Uppercut, Jump Power Points: Any 4 May be used as a Jump to avoid projectiles. Two damage tests at the listed rating if next to an opponent. Non-blocking opponents suffer a knockdown, whether they were in the air or on the ground. The Spinning Flame Uppercut is an Aerial Maneuver Chi: 2, WP: 1, Speed: +0, Damage: +3, Move: +1 FROM: Kyo Kusanagi (KOF '96) - Triple Spin Fist Prerequisites: Punch 3, Power Uppercut, Spinning Back Fist Power Points: Any 4 The warrior begins with a punch at +1 damage and moves one space. Then, the next attack is a backhand at +2 damage and moves one space. The final attack is an uppercut at +3 damage and moves one space. If the opponent does not block, she suffers a knockdown from the final hit. Chi: none, WP: 1, Speed: +0, Damage: +1/+2/+3, Move: One/One/One FROM: Clark/Ralf (KOF '95) ----------------------------------------------------------------- KICK. ----------------------------------------------------------------- - Genocide Cutter Prerequisites: Kick 4, Athletics 2, Jump Power Points: Any 5 Two Damage tests. Non-blockers suffer a knockdown. Chi: 0, WP: 2, Speed: +1, Damage: +3, Move: +1 FROM: Omega Rugal (KOF '95) - Power Dunk Prerequisites: Punch 3, Kick 3, Focus 2, Jump Power Points: Any 4 May be used as a Jump to dodge projectiles. Two damage tests at the listed rating: Kick first, punch second. Any opponent that does not block the first is immediately hit by the second. Non- blocking opponents suffer a Knockdown, whether they were in the air or on the ground. Chi: 1, WP: 1, Speed: +1, Damage: +2/+1, Move: +1 FROM: Terry Bogard (KOF '96) ----------------------------------------------------------------- BLOCK. ----------------------------------------------------------------- ----------------------------------------------------------------- GRAB. ----------------------------------------------------------------- - Fanny Plant Prerequisites: Grab 3, Athletics 3, Fanny Smash Power Points: Any 3 Two damage tests at the listed rating. If the opponent does not block the first, she suffers a knockdown. Chi: none, WP: none, Speed: +0, Damage: +1/+2, Move: +1 - Fem-Slash Claw Prerequisites: Grab 2, Punch 1 Power Points: Any 2 Damage based upon the Punch technique. Chi: 0, WP: 1, Speed: -1, Damage: +1, Move: One FROM: Mature (KOF '96) - Rusher Prerequisites: Grab 3, Athletics 2, Throw Power Points: Any 3 The warrior rushes forward to grab the opponent and execute a Grab maneuver. Play this card with a Grab maneuver to increase the Move rating. Chi: none, WP: 1, Speed: +0, Damage: +0, Move: +2 FROM: Omega Rugal (KOF '95) ----------------------------------------------------------------- ATHLETICS. ----------------------------------------------------------------- - Fanny Smash Prerequisites: Athletics 3 Power Points: Any 2 Non-blockers suffer a knockdown. Chi: none, WP: none, Speed: +2, Damage: +2, Move: +1 FROM: Aska (TMNT Tournament Fighters) - Jumping Fanny Smash Prerequisites: Athletics 4, Fanny Smash, Jump Power Points: Any 2 May be used as a Jump to avoid projectile attacks Chi: none, WP: none, Speed: +2, Damage: +2, Move +2 FROM: Athena Asamiya (KOF '95) - Run-Up-Fall Prerequisites: Athletics 5, Jump Power Points: Any 4 The warrior steps at her opponent, then runs up her body, jumping high into the air. She then flips and falls down on her opponent. Both suffer a knockdown. Chi: none, WP: 2, Speed: +1, Damage: +3, Move: +0 FROM: Martial Law (Tekken 2) ----------------------------------------------------------------- FOCUS. ----------------------------------------------------------------- - Absorb Prerequisites: Focus 4 Power Points: Any 4 Every two (2) successes nets the user 1 Chi or Willpower Point. (Or gives 3 Super Meter points). Chi: none, WP: none, Speed: +0, Damage: none, Move: none FROM: Rose (Street Fighter Alpha 2) - Burn Knuckle Prerequisites: Focus 3, Punch 3 Power Points: Any 3 Non-blockers suffer a knockdown. Chi: 2, Willpower: none, Speed: +1, Damage: +3, Move: +2 FROM: Terry Bogard (KOF '96) - Column Fire Blast Prerequisites: Focus 3, Chi Blast Power Points: Any 3 ??? Chi: 3, WP: 2, Speed: -1, Damage: +5, Move: none FROM: (don't remember) - Hair Blast Prerequisites: Focus 3 Power Points: Any 2 Range is equal to Focus value. Chi: none, WP: none, Speed: +1, Damage: +2, Move: +1 FROM: The Great Oni (Ring of Destruction: Slam Masters 2) - Inner Chi Ball Prerequisites: Focus 5 Power Points: Special Forces 4, Any 5 Ten damage tests at the listing rating. Range equal to Focus value. Chi: 2, Willpower: 2, Speed: -1, Damage: One, Move: +1 FROM: Leona (KOF '96) - Hurricane Blast Prerequisites: Focus 3 Power Points: Any 4 Range of Wits + Focus. Chi: 2, Willpower: none, Speed: +0, Damage: +4, Move: none FROM: Joe Higashi (KOF '96) - Kaiser Wave Prerequisites: Focus 4 Power Points: Any 5 Range of Wits + Focus. Chi: 1, Willpower: 1, Speed: -1, Damage: +5, Move: +0 FROM: Omega Rugal (KOF '95) - Move Drain Prerequisites: Focus 5 Power Points: Any 5 The "damage" target for this attack is the opponent's Stamina rating. Each success means that an opponent's technique is copied for one round. Chi: 1, WP: 2, Speed: -1, Damage: (+2), Move: One FROM: Rogue (XM vs. SF) - Optic Blast Prerequisites: Focus (3) Power Points: Any (3) Two damage tests. Range of Wits + Focus. Chi: 0, WP: 1, Speed: -1, Damage: +3, Move: None FROM: Cyclops (XM vs. SF) - Power Wave Prerequisites: Focus 2 Power Points: Any 2 Range of Wits + Focus. Chi: 1, Willpower: none, Speed: +0, Damage: +2, Move: +1 FROM: Terry Bogard (KOF '96) - Psi-Blast Prerequisites: Focus 3, Wits 4 Power Points: Any 2 Range of Wits + Focus. Chi: none, WP: 2, Speed: +1, Damage: +2, Move: +0 FROM: Athena Asamiya (KOF '96) - Psychic Knife Prerequisites: Focus (3) Power Points: Any (2) Adds +2 to the damage of punch attacks. Chi: 0, WP: 1, Speed: -1, Damage: see above, Move: None FROM: Psylocke (Marvel Super Heroes) - Reflect Prerequisites: Focus 3 Power Points: Any 2 Reflects a projectile back at its thrower. Chi: none, WP: 1, Speed: +2, Damage: reflected damage, Move: none FROM: Athena Asamiya (KOF '96) ----------------------------------------------------------------- SUPER. ----------------------------------------------------------------- - Advancing Lightning Leg Prerequisites: Lightning Leg Power Points: Any 5 Six damage tests at the listed rating. Chi: 0, WP: 3, Super: 1, Speed: -2, Damage: +1, Move: One FROM: Chun-Li (XM vs. SF) - Berserk Prerequisites: Punch 5 and/or Kick 5 Power Points: Any 5 Select six attacks. Only one may be a special attack, which must be the last attack. No attack may be repeated more than twice. Six damage tests at the listed ratings. Chi: 2, WP: 2, Super: 1, Speed: -2, Damage: -2 each, Move: +2 FROM: (numerous) - Crystal Circle Prerequisites: Focus 5 Power Points: Any 5 Two damage tests at the listed rating. Hits all surrounding hexes. Jumping opponents that are damaged suffer a knockdown. Chi: none, WP: 4, Super: 1, Speed: -2, Damage: +4, Move: none FROM: Athena Asamiya (KOF '96) - Heaven Blast Fist Prerequisites: Punch 4, Focus 5 Power Points: Any 5 Five damage tests at the listed rating. Chi: 2, WP: 1, Super: 1, Speed: -2, Damage: +1, Move: None FROM: Benimaru (KOF '96) - Psi-Maelstrom Prerequisites: Focus 5, Athletics 2 Power Points: Any 5 Five damage tests at the listed rating. Non-blockers suffer a knockdown. Aerial maneuver. Chi: 2, WP: 0, Super: 1, Speed: -2, Damage: +1, Move: One FROM: Psylocke (MSH) - Psi-Thrust Prerequisites: Focus 5, Athletics 2 Power Points: Any 5 Three damage tests at the listed rating. Chi: 2, WP: 0, Super: 1, Speed: -2, Damage: +4, Move: +2 FROM: Psylocke (MSH) - Serpent Wave Prerequisites: Punch 5, Focus 5 Power Points: Any 5 Non-blockers suffer a knockdown. Chi: 4, WP: none, Super: 1, Speed: -2, Damage: +6, Move: Two FROM: Kyo Kusanagi (KOF '96) - Shiinku Hadoken Prerequisites: Focus 5, Improved Fireball Power Points: Any 5 Five damage tests at the listed rating. Non-blockers suffer a knockdown. Chi: 3, WP: 2, Super: 1, Speed: -2, Damage: +4, Move: None FROM: Ryu (XM vs. SF) - Shiinku Kikoken Prerequisites: Focus 5, Fireball Power Points: Any 5 Five damage tests at the listed rating. Hits all hexes surrounding the user. Non-blockers suffer a knockdown. Chi: 2, WP: 2, Super: 1, Speed: -2, Damage: +3, Move: None FROM: Chun-Li (XM vs. SF)