----------------------------------------------------------------- The Black Reaver converted from Rolemaster to AD&D By Ed Hrzic and John Marley ----------------------------------------------------------------- NOTE: When we translated the Black Reaver over to AD&D, we added a few "extras" (marked *) to make it better than a Death Knight. We used the Data Con RPG Conversion Charts as well as the conversion charts from Rolemaster. ----------------------------------------------------------------- Climate/Terrain: Any Frequency: Very Rare Organization: Solitary Activity Cycle: Any Diet: None Intelligence: Average (13-15) Treasure: ? (Special) Alignment: Chaotic Evil No. Appearing: 1 Armor Class: -15 Movement: 6, Fl 12 (D), Sw 12 Hit Dice: 55 (300 hp) THAC0: 2 Damage/Attack: 4d8/4d8/4d4 Special Attacks: +7 to hit, +14 to damage, plus weapon Special Defense: * +3 magical weapon needed to hit Magic Resistance: * 90% Size: L (8') Morale: N/A XP: 1,000,000 The Black Reaver is a fearsome warrior, and a destructive opponent. They are nearly immune to magic, and pursue their prey without stopping. COMBAT: The Black Reaver is always equipped with a black, hooked battle axe (+5), and wears black full plate armor (+5) with cape and helmet. The only thing seen inside of the helmet are two burning, red eyes. * The Reaver is immune to all charm, sleep and other mind-affecting spells, as well as those spells that affect movement, and the Reaver has all normal undead immunities. In addition, it saves on a roll of 2 or better on all its saving throws. It causes fear in all those that see it at -4. Those who roll a 1 or lower suffer a heart attack and die upon the spot. Once per round, the Reaver can either cast Fireball, Lightning Bolt or Slay Living at 30th level proficiency. The Reaver can regenerate 5 hp per round. HABITAT/SOCIETY: The Black Reaver was originally an undead or greater lycanthrope, but possessed by a greater daemon. It is usually assigned/ordered to guard a specific treasure or door. It moves slowly, but relentlessly. It does not require food, water or air to survive. ECOLOGY: Black Reavers are what all little Death Knights want to be when they grow up.