Manscorpions
Large Monstrous Humaniod
HD
Initiative
Speed
AC
Attacks
Damage
Face/Reach
Special Attacks
Special Qualities
Saves
Abilities
Skills
Feats
Climate/Terrain
Organization
CR
Treasure
Alignment
Advancement Range
8d8+16 (59 hp)
+4 Dex
50
19 (-1 size, +4 dex, +6 Natural)
+10/+5 halberd, +10 sting
d10 (x3 critical); d8 + poison
5' x 10'/5'
Poison: DC 18 initial and Secondary d6 STR
None
+4 Fort; +10 Reflex; +7 Will
Str: 14 Dex: 18 Con: 15 Int: 8 Wis: 13 Cha: 10
Climb +9 Hide +11 Spot +9 Listen +4 Jump +5
Multiattack, Weapon Finesse(Sting)
Desert
Band 1-12
5
Standard
Chaotic Evil
By character class


Manscorpions are a horrific race created by an ancient curse. The scourge of the Bright Desert, manscorpions possess a deep hatred of other living things, and attempt to slay anyone they encounter. They fight constantly with the human and centaur nomads of the desert, and are a major thorn in the side of Rary the Traitor's soldiers.

Manscorpions are terrifying in combat, attacking thier enemies while voicing horrific shrieks and corrupt remnants of their ancient language. They attack with one weapon, often a polearm such as a glaive or halberd, and with their poisonous sting.

The degenerate descendants of the ancient people of Sulm, manscorpions live in loose bands of 1-12 members, roaming the desert searching for food and attacking any living thing they encounter. Manscorpion bands have no leader. Theirs is an "every manscorpion for itself" society, in which the strong survive and the weak are eaten (manscorpions are not above cannibalism).
Bands of manscorpions often take shelter in ruins or oases. These locations are treated with special caution by wary desert nomads.
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