H E R O / C H A R A C T E R A N D S P E C I A L C A R D
ANY CHARACTER
* NEW UNIVERSE (EN) <CL> {VR} [OPD]
* ABSORBING MAN <CL> {R} E: 5 F: 5 S: 7 I: 1 (18)
~ May play "Molecular Mimic" from Reserve.
* ABSORB PROPERTIES (DY) <CL> {R} [OPD]
* CRUSHER CREEL (JH) <CL> {C}
* MOLECULAR MIMIC (KN) <CL> {U}
* REBUILD FORM (JJ) <CL> {U} [OPD]
* TITANIA (KH) <CL> {C}
* WRECKING BALL (JZ) <CL> {C}
ACOLYTES
* AMELIA VOGHT (KH) <CL> {U}
ADAM WARLOCK
* THE INFINITY WATCH (AD) <CL> {C}
ALPHA FLIGHT
* MURMUR (KD) <CL> {U} [OPD]
* ANGEL: HORSEMAN OF APOCALYPSE <CL> {C} E: 5 F: 7 S: 6 I: 2 (20)
* BARON MORDO <CL> {R} E: 7 F: 3 S: 2 I: 6 (18)
* BARGAIN LIFEFORCE (JO) <CL> {U}
* DEMONIC SUMMONS (AQ) <CL> {R} [OPD]
* ILLUSION CASTING (AG) <CL> {U}
* JEALOUS DISCIPLE (LT) <CL> {C}
* MYSTICAL MENACE (DO) <CL> {C}
* SPELL OF SILENCE (JY) <CL> {C}
* BETA RAY BILL <CL> {C} E: 5 F: 4 S: 7 I: 6 (22)
~ May play any "Thor" Special cards. ~
* BLACK PANTHER <CL> {R} E: 2 F: 7 S: 5 I: 6 (20)
* AFRICAN MONARCH (KM) <CL> {C}
* AGILE WARRIOR (AG) <CL> {U}
* BLACK PANTHER POWER (LR) <CL> {R} [OPD]
* HEART SHAPED HERB (AL) <CL> {C}
* JUNGLE SAVVY (JZ) <CL> {C} {C}
* WAKANDAN TECHNOLOGY (DQ) <CL> {U}
* BULLSEYE <CL> {R} E: 4 F: 8 S: 4 I: 2 (18)
* ASSASSIN FOR HIRE (DD) <CL> {U}
* CAREFREE KILLER (JH) <CL> {C}
* EVERYTHING'S A WEAPON! (JR) <CL> {R} [OPD]
* MURDERER (JX) <CL> {C}
* PRECISION SHOT (AN) <CL> {C}
* RELENTLESS ASSAULT (KB) <CL> {U}
* CAPTAIN MAR-VELL <CL> {U} E: 6 F: 6 S: 6 I: 4 (22)
~ Energy Power Grid Rating is 8 for defense. ~
* COSMIC AWARENESS (HF) <CL> {C}
* KREE STRATAGEM (AF) <CL> {C}
* NEGA-BANDS (JH) <CL> {U}
* PROTECTOR OF THE UNIVERSE (AD) <CL> {C}
* RICK JONES (JB) <CL> {R} [OPD]
* UNIVERSAL ALIGNMENT (KK) <CL> {R} [OPD]
* DAZZLER <CL> {U} E: 7 F: 3 S: 3 I: 3 (16)
~ Reserve may defend Dazzler with Power Cards, without Universe. ~
* ABSORB SOUND (BY) <CL> {R} [OPD]
* DISCO DIVA (JH) <CL> {C}
* FOCUS ENERGY (FE) <CL> {R} [OPD]
* LONGSHOT LOVE (HI) <CL> {U}
* MOJOWORLD REBEL (LT) <CL> {C}
* ROLLER QUEEN (AD) <CL> {C}
* DEATHLOK <CL> {U} E: 4 F: 5 S: 5 I: 6 (20)
~ May play "Luther Manning" from Reserve. ~
* CYBERCORPSE (JW) <CL> {C}
* INTERNAL 'PUTER (KH) <CL> {C}
* JOHN "SIEGE" KELLY (AY) <CL> {R} [OPD]
* LUTHER MANNING (AY) <CL> {R} [OPD]
* MICHAEL COLLINS (AY) <CL> {R} [OPD]
* REALLY STRONG LASER (KB) <CL> {C}
* DOCTOR DOOM: 2099 <CL> {R} E: 5 F: 3 S: 6 I: 7 (21)
* DRACULA <CL> {R} E: 3 F: 5 S: 6 I: 8 (22)
* CHILDREN OF THE NIGHT (KT) <CL> {C}
* DENY VICTORY (LT) <CL> {C}
* LIFEBLOOD (KO) <CL> {U}
* LORD OF THE VAMPIRES (IC) <CL> {R} [OPD]
* MESMERIZE (JH) <CL> {C}
* SUMMON THUNDER (KB) <CL> {U}
ENFORCERS
* THE EEL (KD) <CL> {U} [OPD]
* FALCON <CL> {U} E: 3 F: 6 S: 5 I: 4 (18)
~ May Place and play any Fighting Basic Universe card. ~
* AERIAL MANEUVERS (KL) <CL> {C}
* FLYBY (AN) <CL> {C}
* MECHANICAL WINGS (AD) <CL> {U}
* POWER DIVE (HT) <CL> {VR} [OPD]
* REDWING (LQ) <CL> {R} [OPD]
* SNAP WILSON (JS) <CL> {C}
FORGE
* SPIRITUAL PURGING (KA) <CL> {R} [OPD]
GREEN GOBLIN
* REVELATIONS (BZ) <CL> {U}
THE HAND
* ERYNYS (LT) <CL> {C}
* HAVOK <CL> {U} E: 7 F: 3 S: 4 I: 5 (19)
~ +1 to all attacks vs. Characters with Energy Power Grid 7 or 8. ~
* ANNIHILATE (AS)=>(HR) <CL> {R} [OPD]
* THE BROTHERHOOD (HE) <CL> {R} [OPD]
* COSMIC BATTERY (JS) <CL> {C}
* GEO-KNOWLEDGE (KQ) <CL> {U}
* PLASMA FLARE (AA) <CL> {C}
* SIBLING RIVALRY (LT) <CL> {C}
THE HELLFIRE CLUB
* EMMA FROST (KH) <CL> {C}
HENRY PYM
* FOUNDING AVENGER (JZ) <CL> {C}
* HEROES FOR HIRE <CL> {R} E: 2 F: 7 S: 8 I:4 (21)
* THE BLACK KNIGHT (JW) <CL> {C}
* HERCULES (JP) <CL> {C}
* THE HULK (JC) <CL> {U}
* IRON FIST (AS) <CL> {R} [OPD]
* POWER MAN (AD) <CL> {U}
* WHITE TIGER (HY) <CL> {C}
HOLOCAUST
* NEMESIS (KH) <CL> {C}
* HULK: MR. FIX-IT <CL> {R} E: 2 F: 6 S: 6 I: 6 (20)
~ +1 to all attacks vs. Characters with Strength Power Grid 7 or 8. ~
* HUMAN TORCH: INVADERS <CL> {U} E: 7 F: 6 S: 4 I: 3 (20)
HYDRA
* FORTUNATO (DQ) <CL> {R} [OPD]
INHUMANS
* MAXIMUS THE MAD (AS) <CL> {C} [OPD]
Acts as a level 9 Intellect attack.
* INVISIBLE WOMAN: MALICE <CL> {U} E: 7 F: 6 S: 4 I: 2 (19)
* IRON MAN: ORIGINAL ARMOR <CL> {C} E: 4 F: 3 S: 5 I: 7 (19)
~ May have duplicate "Radar Warning" Special cards. ~
* KA-ZAR <CL> {U} E: 1 F: 7 S: 5 I: 5 (18)
~ +1 to all attacks vs. Characters with Fighting Power Grid 7 or 8. ~
* JUNGLE SAVVY (JH) <CL> {C}
* KING OF THE SAVAGE LAND (EN) <CL> {R}
* LORD KEVIN PLUNDER (KG) <CL> {U}
* PRIMITIVE ARSENAL (AQ) <CL> {R} [OPD]
* SHANNA THE SHE-DEVIL (KS) <CL> {C}
* ZABU (JC) <CL> {C}
KINGPIN
* ASIAN CONNECTIONS (HE) <CL> {R} [OPD]
KREE
* DR. MINERVA (JV) <CL> {U}
* LEADER <CL> {U} E: 3 F: 4 S: 2 I: 7 (16)
~ Power cards are +2 for defense if "Twisted Mentality" is in play. ~
* FREEHOLD (BR) <CL> {C}
* GREEN 'N MEAN (KH) <CL> {C}
* OMNIBUS (BY) <CL> {R} [OPD]
* THE REGENERATION CRYSTAL (KF) <CL> {R} [OPD]
* TECHNO-ARSENAL (JH) <CL> {U}
* TWISTED MENTALITY (KC) <CL> {C}
* MAGGOT <CL> {R} E: 4 F: 6 S: 4 I: 4 (18)
~ May play "Slugfest" from Reserve. ~
* AWESOME AUSSIE (DO) <CL> {C}
* SLUGFEST (AY) <CL> {R} [OPD]
* TUNNEL WORMS (HY) <CL> {U}
MARAUDERS
* RIPTIDE (DQ) <CL> {U} [OPD]
* MARROW <CL> {R} E: 2 F: 6 S: 4 I: 4 (16)
~ May have 1 Duplicate "Bone Snap" Special card. ~
* BONE SNAP (CC) <CL> {C}
* DOUBLEHEART (CG) <CL> {U} [OPD]
* MORLOCK HISTORY (KD) <CL> {R} [OPD]
* MOLE MAN <CL> {U} E: 4 F: 4 S: 2 I: 6 (16)
~ Power cards are +2 for defense if "Social Outcast" is in play. ~
* ENERGY STAFF (JZ) <CL> {U}
* THE MOLE MEN (JU) <CL> {C}
* MONSTER ISLAND (FD) <CL> {VR} [OPD]
* SOCIAL OUTCAST (KC) <CL> {C}
* STRATEGIC TUNNELING (AO) <CL> {C}
* UPROOT EARTH (LC) <CL> {R} [OPD]
MORLOCKS
* LEECH (JT) <CL> {C} [OPD]
NEW WARRIORS
* TURBO (JW) <CL> {C}
NICK FURY
* LMD (EB) <CL> {U} [OPD]
ONSLAUGHT
* DARK THOUGHTS (EI) <CL> {C}
POST
* MYSTERIOUS PAST (KB) <CL> {C}
* PSYCHO-MAN <CL> {U} E: 5 F: 2 S: 5 I: 6 (18)
~ May play "Emotion Box" from Reserve. ~
* DOUBT (BD) <CL> {R} [OPD]
Target opponent may not use Power Type of Psycho-Man's choice for
remainder of battle.
* EMOTION BOX (HH) <CL> {C}
Psycho-Man may have an unlimited number of Special cards Placed on him
until Psycho-Man is K.O.'d. Specials may not be duplicates.
* FEAR (CM) <CL> {U}
* HATE (KI) <CL> {C}
* MALICE (HI) <CL> {R}
* MICROVERSE MENACE (JS) <CL> {C}
* PUPPET MASTER <CL> {U} E: 6 F: 3 S: 1 I: 6 (16)
~ May play "Alicia Masters" from Reserve. ~
* ALICIA MASTERS (JQ) <CL> {C}
* AUTOMATONS (AR) <CL> {U}
* CRIMINAL MASTERMIND (HB) <CL> {C}
* LIDDLEVILLE (LS) <CL> {R} [OPD]
* MENTAL DOMINATION (BQ) <CL> {R} [OPD]
* MYSTIC CLAY (KL) <CL> {C}
REAVERS
* GATEWAY (LI) <CL> {R} [OPD]
RED SKULL
* THE SCOURGE (KD) <CL> {C} [OPD]
* REYES <CL> {R} E: 6 F: 2 S: 2 I: 6 (16)
~ Intellect Power Grid Rating is 8 for defense. ~
* FORCE PROJECTION (BJ) <CL> {R} [OPD]
* MEDICAL BACKGROUND (KR) <CL> {C}
* RELUCTANT HERO (AL)=>(AI) <CL> {U}
* SCORPION <CL> {U} E: 5 F: 5 S: 7 I: 2 (19)
~ +1 to attack if opponent has 4, 5, or 6 Mission cards in Completed
Pile. ~
* ACID SPRAY (JH) <CL> {C}
* ARACHNID STRENGTH (JS) <CL> {C}
* THE JAMESON CONNECTION (HE) <CL> {R} [OPD]
* MAC GARGAN: PRIVATE EYE (BY) <CL> {R} [OPD]
* SAVAGE INSANITY (LT) <CL> {C}
* SCORPION STING (AR) <CL> {U}
SERPENT SOCIETY
* FER-DE-LANCE (EI) <CL> {C}
* SHADOWCAT: AGE OF APOCALYPSE <CL> {VR} E: 6 F: 6 S: 3 I: 3 (18)
~ May attack the Reserve with Intellect or Strength Power cards. ~
SHADOWCAT
* CAT CLAWS (HO) <CL> {C}
* SHANG CHI: MASTER OF KUNG FU <CL> {U} E: 2 F: 7 S: 5 I: 5 (19)
~ May play "Elixir Vitae" from Reserve. ~
* THE ELIXIR VITAE (KJ) <CL> {U} [OPD]
* FU MANCHU (HE) <CL> {R} [OPD]
* KUNG FU SECRETS (DG) <CL> {C}
* MEDITATIVE FOCUS (BY) <CL> {R} [OPD]
* MI-6 (LT) <CL> {C}
* SUDDEN STRIKE (AR) <CL> {C}
SHI'AR
* NIGHTSIDE (LT) <CL> {C}
* SPIDER-MAN: SYMBIOTIC COSTUME <CL> {R} E: 6 F: 5 S: 7 I: 2 (20)
STARJAMMERS
* PROFESSOR X (HN) <CL> {R}
* SUPERPATRIOT <CL> {U} E: 3 F: 6 S: 7 I: 2 (18)
~ May play any "Captain America" Special cards. ~
* THUNDERBOLTS <C> {U} E: 7 F: 5 S: 4 I: 6 (22)
* ATLAS (KT) <CL> {C}
* CITIZEN V (KD) <CL> {R} [OPD]
* M.A.C.H.1 (JH) <CL> {C}
* METEORITE (KE) <CL> {R} [OPD]
* SONGBIRD (KP) <CL> {C}
* TECHNO (AE) <CL> {C}
WHITE QUEEN
* CORPORATE CUTTHROAT (JW) <CL> {C}
X-BABIES
* LI'L ICEMAN (KL) <CL> {C}
* AGE OF APOCALYPSE <CL> {R}
MORPH, SHADOWCAT, HOLOCAUST, DARK BEAST, BLINK, X-MAN
~ Age of Apocalypse Team +2 to Venture Total per battle if using "Age of
Apocalypse" Mission with at least 1 Event card. ~* THE BIG APPLE <CL> {C}
HEROES FOR HIRE, FALCON, THUNDERBOLTS, DAREDEVIL, SPIDER-MAN, MORBIUS
~ Big Apple Team begins game with 6 Mission cards in Reserve Missions
Pile and 1 Mission card in Defeated Missions Pile. ~* GAMMA BASE <CL> {C}
HULK, SHE-HULK, DOC SAMSON, LEADER, ABOMINATION, THUNDERBOLTS
~ Gamma Base Team -2 to Venture Total per battle if opponent is using
"Annihilation Affair" Mission. ~* THE SEWER <CL> {C}
ABOMINATION, MORLOCKS, VENOM, THE MOLE MAN, LIZARD, ANGEL
~ The Sewer Team's Intellect Power cards +2 for defense. ~* WAKANDA <CL> {R}
BLACK PANTHER, DR. DOOM, VISION, HAWKEYE, STORM, KLAW
~ Wakanda Team's MultiPower Power cards are -1 to attack. ~
ANY-POWER
* 7A <CL> {U} =>[OPD] Dormammu
ARTIFACT
ENERGY
* 6E 5E THE INFINITY GAUNTLET <CL> {VR} [OPD]
* 6E 5E THE SERPENT CROWN <CL> {R} [OPD]FIGHTING
* 6F 5F THE COSMIC CONTROL ROD <CL> {R} [OPD]
* 6F 5F THE SUPER SOLDIER SERUM <CL> {R} [OPD]STRENGTH
* 6S 5S ADAMANTIUM TENTACLES <CL> {R} [OPD]
* 6S 5S PYM PARTICLES <CL> {C} [OPD]INTELLECT
* 6I 5I THE BOOK OF THE DARKHOLD <CL> {R} [OPD]
* 6I 5I THE ULTIMATE NULLIFIER <CL> {R}DOUBLE SHOT
ENERGY
* 6E 4E 6F I <CL> {C} Mandrill & Nekra
* 6E 4E 6S F <CL> {C} Torpedo & Rom
* 6E 4E 6S I <CL> {C} She-Hulk & Starfox
* 6E 4E 6I E <CL> {C} Forge & StormFIGHTING
* 6F 4F 6E S <CL> {C} Hellstorm & Hellcat
* 6F 4F 6S I <CL> {C} Tigra & Wonder Man
* 6F 4F 6I F <CL> {C} Baron Von Strucker & Red Skull
* 6F 4F 6I S <CL> {C} Hawkeye & MockingbirdSTRENGTH
* 6S 4S 6E S <CL> {C} Blink & Rogue
* 6S 4S 6F S <CL> {C} Thor & Lady Sif
* 6S 4S 6I F <CL> {C} Howard the Duck & Man-Thing
* 6S 4S 6I S <CL> {C} Valkyrie & NighthawkINTELLECT
* 6I 4I 6E I <CL> {C} Baron Zemo & Arnim Zola
* 6I 4I 6F S <CL> {C} Dr. Doom & Namor
* 6I 4I 6F I <CL> {C} Daredevil & Black Widow
* 6I 4I 6S E <CL> {C} Vanguard & Darkstar
ANY MISSION
Event:
* TO SAVE THE WORLD! <CL> {R} Squadron Supreme
(XX) Special card two-letter codes (reference: OverPower Guide Book)
=> Actual => correction or official errata
<CL> Classic OverPower Marvel expansion
{C} Common rarity level
{U} Uncommon rarity level
{R} Rare rarity level
{VR} Very Rare rarity level
[OPD] One Per Deck designation