C  L  A  S  S  I  C     O  V  E  R  P  O  W  E  R

H E R O / C H A R A C T E R   A N D   S P E C I A L   C A R D

ANY CHARACTER
     * NEW UNIVERSE (EN) <CL> {VR} [OPD]

 * ABSORBING MAN  <CL> {R}                    E: 5   F: 5   S: 7   I: 1   (18)
~ May play "Molecular Mimic" from Reserve.
     * ABSORB PROPERTIES (DY) <CL> {R} [OPD]
     * CRUSHER CREEL (JH) <CL> {C}
     * MOLECULAR MIMIC (KN) <CL> {U}
     * REBUILD FORM (JJ) <CL> {U} [OPD]
     * TITANIA (KH) <CL> {C}
     * WRECKING BALL (JZ) <CL> {C}

    ACOLYTES
     * AMELIA VOGHT (KH) <CL> {U}

    ADAM WARLOCK
     * THE INFINITY WATCH (AD) <CL> {C}

    ALPHA FLIGHT
     * MURMUR (KD) <CL> {U} [OPD]

  * ANGEL: HORSEMAN OF APOCALYPSE  <CL> {C}    E: 5   F: 7   S: 6   I: 2   (20)

  * BARON MORDO  <CL> {R}                      E: 7   F: 3   S: 2   I: 6   (18)
     * BARGAIN LIFEFORCE (JO) <CL> {U}
     * DEMONIC SUMMONS (AQ) <CL> {R} [OPD]
     * ILLUSION CASTING (AG) <CL> {U}
     * JEALOUS DISCIPLE (LT) <CL> {C}
     * MYSTICAL MENACE (DO) <CL> {C}
     * SPELL OF SILENCE (JY) <CL> {C}

  * BETA RAY BILL  <CL> {C}                    E: 5   F: 4   S: 7   I: 6   (22)
       ~ May play any "Thor" Special cards. ~

  * BLACK PANTHER  <CL> {R}                    E: 2   F: 7   S: 5   I: 6   (20)
     * AFRICAN MONARCH (KM) <CL> {C}
     * AGILE WARRIOR (AG) <CL> {U}
     * BLACK PANTHER POWER (LR) <CL> {R} [OPD]
     * HEART SHAPED HERB (AL) <CL> {C}
     * JUNGLE SAVVY (JZ) <CL> {C} {C}
     * WAKANDAN TECHNOLOGY (DQ) <CL> {U}

  * BULLSEYE  <CL> {R}                         E: 4   F: 8   S: 4   I: 2   (18)
     * ASSASSIN FOR HIRE (DD) <CL> {U}
     * CAREFREE KILLER (JH) <CL> {C}
     * EVERYTHING'S A WEAPON! (JR) <CL> {R} [OPD]
     * MURDERER (JX) <CL> {C}
     * PRECISION SHOT (AN) <CL> {C}
     * RELENTLESS ASSAULT (KB) <CL> {U}

  * CAPTAIN MAR-VELL  <CL> {U}                 E: 6   F: 6   S: 6   I: 4   (22)
       ~ Energy Power Grid Rating is 8 for defense. ~
     * COSMIC AWARENESS (HF) <CL> {C}
     * KREE STRATAGEM (AF) <CL> {C}
     * NEGA-BANDS (JH) <CL> {U}
     * PROTECTOR OF THE UNIVERSE (AD) <CL> {C}
     * RICK JONES (JB) <CL> {R} [OPD]
     * UNIVERSAL ALIGNMENT (KK) <CL> {R} [OPD]

  * DAZZLER  <CL> {U}                          E: 7   F: 3   S: 3   I: 3   (16)
       ~ Reserve may defend Dazzler with Power Cards, without Universe. ~
     * ABSORB SOUND (BY) <CL> {R} [OPD]
     * DISCO DIVA (JH) <CL> {C}
     * FOCUS ENERGY (FE) <CL> {R} [OPD]
     * LONGSHOT LOVE (HI) <CL> {U}
     * MOJOWORLD REBEL (LT) <CL> {C}
     * ROLLER QUEEN (AD) <CL> {C}

  * DEATHLOK  <CL> {U}                         E: 4   F: 5   S: 5   I: 6   (20)
       ~ May play "Luther Manning" from Reserve. ~
     * CYBERCORPSE (JW) <CL> {C}
     * INTERNAL 'PUTER (KH) <CL> {C}
     * JOHN "SIEGE" KELLY (AY) <CL> {R} [OPD]
     * LUTHER MANNING (AY) <CL> {R} [OPD]
     * MICHAEL COLLINS (AY) <CL> {R} [OPD]
     * REALLY STRONG LASER (KB) <CL> {C}

  * DOCTOR DOOM: 2099  <CL> {R}                E: 5   F: 3   S: 6   I: 7   (21)

  * DRACULA  <CL> {R}                          E: 3   F: 5   S: 6   I: 8   (22)
     * CHILDREN OF THE NIGHT (KT) <CL> {C}
     * DENY VICTORY (LT) <CL> {C}
     * LIFEBLOOD (KO) <CL> {U}
     * LORD OF THE VAMPIRES (IC) <CL> {R} [OPD]
     * MESMERIZE (JH) <CL> {C}
     * SUMMON THUNDER (KB) <CL> {U}

    ENFORCERS
     * THE EEL (KD) <CL> {U} [OPD]

  * FALCON  <CL> {U}                           E: 3   F: 6   S: 5   I: 4   (18)
       ~ May Place and play any Fighting Basic Universe card. ~
     * AERIAL MANEUVERS (KL) <CL> {C}
     * FLYBY (AN) <CL> {C}
     * MECHANICAL WINGS (AD) <CL> {U}
     * POWER DIVE (HT) <CL> {VR} [OPD]
     * REDWING (LQ) <CL> {R} [OPD]
     * SNAP WILSON (JS) <CL> {C}

    FORGE
     * SPIRITUAL PURGING (KA) <CL> {R} [OPD]

    GREEN GOBLIN
     * REVELATIONS (BZ) <CL> {U}

    THE HAND
     * ERYNYS (LT) <CL> {C}

  * HAVOK  <CL> {U}                            E: 7   F: 3   S: 4   I: 5   (19)
       ~ +1 to all attacks vs. Characters with Energy Power Grid 7 or 8. ~
     * ANNIHILATE (AS)=>(HR) <CL> {R} [OPD]
     * THE BROTHERHOOD (HE) <CL> {R} [OPD]
     * COSMIC BATTERY (JS) <CL> {C}
     * GEO-KNOWLEDGE (KQ) <CL> {U}
     * PLASMA FLARE (AA) <CL> {C}
     * SIBLING RIVALRY (LT) <CL> {C}

    THE HELLFIRE CLUB
     * EMMA FROST (KH) <CL> {C}

    HENRY PYM
     * FOUNDING AVENGER (JZ) <CL> {C}

  * HEROES FOR HIRE  <CL> {R}                   E: 2   F: 7   S: 8   I:4   (21)
     * THE BLACK KNIGHT (JW) <CL> {C}
     * HERCULES (JP) <CL> {C}
     * THE HULK (JC) <CL> {U}
     * IRON FIST (AS) <CL> {R} [OPD]
     * POWER MAN (AD) <CL> {U}
     * WHITE TIGER (HY) <CL> {C}

    HOLOCAUST
     * NEMESIS (KH) <CL> {C}

  * HULK: MR. FIX-IT  <CL> {R}                 E: 2   F: 6   S: 6   I: 6   (20)
       ~ +1 to all attacks vs. Characters with Strength Power Grid 7 or 8. ~

  * HUMAN TORCH: INVADERS  <CL> {U}            E: 7   F: 6   S: 4   I: 3   (20)

    HYDRA
     * FORTUNATO (DQ) <CL> {R} [OPD]

    INHUMANS
     * MAXIMUS THE MAD (AS) <CL> {C} [OPD]
        Acts as a level 9 Intellect attack.

  * INVISIBLE WOMAN: MALICE  <CL> {U}          E: 7   F: 6   S: 4   I: 2   (19)

  * IRON MAN: ORIGINAL ARMOR  <CL> {C}         E: 4   F: 3   S: 5   I: 7   (19)
       ~ May have duplicate "Radar Warning" Special cards. ~


  * KA-ZAR  <CL> {U}                           E: 1   F: 7   S: 5   I: 5   (18)
       ~ +1 to all attacks vs. Characters with Fighting Power Grid 7 or 8. ~
     * JUNGLE SAVVY (JH) <CL> {C}
     * KING OF THE SAVAGE LAND (EN) <CL> {R}
     * LORD KEVIN PLUNDER (KG) <CL> {U}
     * PRIMITIVE ARSENAL (AQ) <CL> {R} [OPD]
     * SHANNA THE SHE-DEVIL (KS) <CL> {C}
     * ZABU (JC) <CL> {C}

    KINGPIN
     * ASIAN CONNECTIONS (HE) <CL> {R} [OPD]

    KREE
     * DR. MINERVA (JV) <CL> {U}

  * LEADER  <CL> {U}                           E: 3   F: 4   S: 2   I: 7   (16)
       ~ Power cards are +2 for defense if "Twisted Mentality" is in play. ~
     * FREEHOLD (BR) <CL> {C}
     * GREEN 'N MEAN (KH) <CL> {C}
     * OMNIBUS (BY) <CL> {R} [OPD]
     * THE REGENERATION CRYSTAL (KF) <CL> {R} [OPD]
     * TECHNO-ARSENAL (JH) <CL> {U}
     * TWISTED MENTALITY (KC) <CL> {C}

  * MAGGOT  <CL> {R}                           E: 4   F: 6   S: 4   I: 4   (18)
       ~ May play "Slugfest" from Reserve. ~
     * AWESOME AUSSIE (DO) <CL> {C}
     * SLUGFEST (AY) <CL> {R} [OPD]
     * TUNNEL WORMS (HY) <CL> {U}

    MARAUDERS
     * RIPTIDE (DQ) <CL> {U} [OPD]

  * MARROW  <CL> {R}                           E: 2   F: 6   S: 4   I: 4   (16)
       ~ May have 1 Duplicate "Bone Snap" Special card. ~
     * BONE SNAP (CC) <CL> {C}
     * DOUBLEHEART (CG) <CL> {U} [OPD]
     * MORLOCK HISTORY (KD) <CL> {R} [OPD]

  * MOLE MAN  <CL> {U}                         E: 4   F: 4   S: 2   I: 6   (16)
       ~ Power cards are +2 for defense if "Social Outcast" is in play. ~
     * ENERGY STAFF (JZ) <CL> {U}
     * THE MOLE MEN (JU) <CL> {C}
     * MONSTER ISLAND (FD) <CL> {VR} [OPD]
     * SOCIAL OUTCAST (KC) <CL> {C}
     * STRATEGIC TUNNELING (AO) <CL> {C}
     * UPROOT EARTH (LC) <CL> {R} [OPD]

    MORLOCKS
     * LEECH (JT) <CL> {C} [OPD]

    NEW WARRIORS
     * TURBO (JW) <CL> {C}

    NICK FURY
     * LMD (EB) <CL> {U} [OPD]

    ONSLAUGHT
     * DARK THOUGHTS (EI) <CL> {C}

    POST
     * MYSTERIOUS PAST (KB) <CL> {C}

  * PSYCHO-MAN  <CL> {U}                       E: 5   F: 2   S: 5   I: 6   (18)
       ~ May play "Emotion Box" from Reserve. ~
     * DOUBT (BD) <CL> {R} [OPD]
        Target opponent may not use Power Type of Psycho-Man's choice for
            remainder of battle.
     * EMOTION BOX (HH) <CL> {C}
        Psycho-Man may have an unlimited number of Special cards Placed on him
            until Psycho-Man is K.O.'d. Specials may not be duplicates.
     * FEAR (CM) <CL> {U}
     * HATE (KI) <CL> {C}
     * MALICE (HI) <CL> {R}
     * MICROVERSE MENACE (JS) <CL> {C}

  * PUPPET MASTER  <CL> {U}                    E: 6   F: 3   S: 1   I: 6   (16)
       ~ May play "Alicia Masters" from Reserve. ~
     * ALICIA MASTERS (JQ) <CL> {C}
     * AUTOMATONS (AR) <CL> {U}
     * CRIMINAL MASTERMIND (HB) <CL> {C}
     * LIDDLEVILLE (LS) <CL> {R} [OPD]
     * MENTAL DOMINATION (BQ) <CL> {R} [OPD]
     * MYSTIC CLAY (KL) <CL> {C}

    REAVERS
     * GATEWAY (LI) <CL> {R} [OPD]

    RED SKULL
     * THE SCOURGE (KD) <CL> {C} [OPD]

  * REYES  <CL> {R}                            E: 6   F: 2   S: 2   I: 6   (16)
       ~ Intellect Power Grid Rating is 8 for defense. ~
     * FORCE PROJECTION (BJ) <CL> {R} [OPD]
     * MEDICAL BACKGROUND (KR) <CL> {C}
     * RELUCTANT HERO (AL)=>(AI) <CL> {U}

  * SCORPION  <CL> {U}                         E: 5   F: 5   S: 7   I: 2   (19)
       ~ +1 to attack if opponent has 4, 5, or 6 Mission cards in Completed
             Pile. ~
     * ACID SPRAY (JH) <CL> {C}
     * ARACHNID STRENGTH (JS) <CL> {C}
     * THE JAMESON CONNECTION (HE) <CL> {R} [OPD]
     * MAC GARGAN: PRIVATE EYE (BY) <CL> {R} [OPD]
     * SAVAGE INSANITY (LT) <CL> {C}
     * SCORPION STING (AR) <CL> {U}

    SERPENT SOCIETY
     * FER-DE-LANCE (EI) <CL> {C}

  * SHADOWCAT: AGE OF APOCALYPSE  <CL> {VR}    E: 6   F: 6   S: 3   I: 3   (18)
       ~  May attack the Reserve with Intellect or Strength Power cards. ~

    SHADOWCAT
     * CAT CLAWS (HO) <CL> {C}

  * SHANG CHI: MASTER OF KUNG FU  <CL> {U}     E: 2   F: 7   S: 5   I: 5   (19)
       ~ May play "Elixir Vitae" from Reserve. ~
     * THE ELIXIR VITAE (KJ) <CL> {U} [OPD]
     * FU MANCHU (HE) <CL> {R} [OPD]
     * KUNG FU SECRETS (DG) <CL> {C}
     * MEDITATIVE FOCUS (BY) <CL> {R} [OPD]
     * MI-6 (LT) <CL> {C}
     * SUDDEN STRIKE (AR) <CL> {C}

    SHI'AR
     * NIGHTSIDE (LT) <CL> {C}

  * SPIDER-MAN: SYMBIOTIC COSTUME  <CL> {R}    E: 6   F: 5   S: 7   I: 2   (20)

    STARJAMMERS
     * PROFESSOR X (HN) <CL> {R}

  * SUPERPATRIOT  <CL> {U}                     E: 3   F: 6   S: 7   I: 2   (18)
       ~ May play any "Captain America" Special cards. ~

  * THUNDERBOLTS  <C> {U}                      E: 7   F: 5   S: 4   I: 6   (22)
     * ATLAS (KT) <CL> {C}
     * CITIZEN V (KD) <CL> {R} [OPD]
     * M.A.C.H.1 (JH) <CL> {C}
     * METEORITE (KE) <CL> {R} [OPD]
     * SONGBIRD (KP) <CL> {C}
     * TECHNO (AE) <CL> {C}

    WHITE QUEEN
     * CORPORATE CUTTHROAT (JW) <CL> {C}

    X-BABIES
     * LI'L ICEMAN (KL) <CL> {C}
 

L O C A T I O N   C A R D S

  * AGE OF APOCALYPSE  <CL> {R}
     MORPH, SHADOWCAT, HOLOCAUST, DARK BEAST, BLINK, X-MAN
       ~ Age of Apocalypse Team +2 to Venture Total per battle if using "Age of
             Apocalypse" Mission with at least 1 Event card. ~

  * THE BIG APPLE  <CL> {C}
     HEROES FOR HIRE, FALCON, THUNDERBOLTS, DAREDEVIL, SPIDER-MAN, MORBIUS
       ~ Big Apple Team begins game with 6 Mission cards in Reserve Missions
             Pile and 1 Mission card in Defeated Missions Pile. ~

  * GAMMA BASE  <CL> {C}
     HULK, SHE-HULK, DOC SAMSON, LEADER, ABOMINATION, THUNDERBOLTS
       ~ Gamma Base Team -2 to Venture Total per battle if opponent is using
             "Annihilation Affair" Mission. ~

  * THE SEWER  <CL> {C}
     ABOMINATION, MORLOCKS, VENOM, THE MOLE MAN, LIZARD, ANGEL
       ~ The Sewer Team's Intellect Power cards +2 for defense. ~

  * WAKANDA  <CL> {R}
     BLACK PANTHER, DR. DOOM, VISION, HAWKEYE, STORM, KLAW
       ~ Wakanda Team's MultiPower Power cards are -1 to attack. ~
 


P O W E R   C A R D

 ANY-POWER
  * 7A <CL> {U} =>[OPD]  Dormammu
 


T A C T I C   C A R D S

ARTIFACT

 ENERGY
  * 6E 5E  THE INFINITY GAUNTLET  <CL> {VR} [OPD]
  * 6E 5E  THE SERPENT CROWN  <CL> {R} [OPD]

 FIGHTING
  * 6F 5F  THE COSMIC CONTROL ROD  <CL> {R} [OPD]
  * 6F 5F  THE SUPER SOLDIER SERUM  <CL> {R} [OPD]

 STRENGTH
  * 6S 5S  ADAMANTIUM TENTACLES  <CL> {R} [OPD]
  * 6S 5S  PYM PARTICLES  <CL> {C} [OPD]

 INTELLECT
  * 6I 5I  THE BOOK OF THE DARKHOLD  <CL> {R} [OPD]
  * 6I 5I  THE ULTIMATE NULLIFIER  <CL> {R}

DOUBLE SHOT

 ENERGY
  * 6E 4E  6F I  <CL> {C}  Mandrill & Nekra
  * 6E 4E  6S F  <CL> {C}  Torpedo & Rom
  * 6E 4E  6S I  <CL> {C}  She-Hulk & Starfox
  * 6E 4E  6I E  <CL> {C}  Forge & Storm

 FIGHTING
  * 6F 4F  6E S  <CL> {C}  Hellstorm & Hellcat
  * 6F 4F  6S I  <CL> {C}  Tigra & Wonder Man
  * 6F 4F  6I F  <CL> {C}  Baron Von Strucker & Red Skull
  * 6F 4F  6I S  <CL> {C}  Hawkeye & Mockingbird

 STRENGTH
  * 6S 4S  6E S  <CL> {C}  Blink & Rogue
  * 6S 4S  6F S  <CL> {C}  Thor & Lady Sif
  * 6S 4S  6I F  <CL> {C}  Howard the Duck & Man-Thing
  * 6S 4S  6I S  <CL> {C}  Valkyrie & Nighthawk

 INTELLECT
  * 6I 4I  6E I  <CL> {C}  Baron Zemo & Arnim Zola
  * 6I 4I  6F S  <CL> {C}  Dr. Doom & Namor
  * 6I 4I  6F I  <CL> {C}  Daredevil & Black Widow
  * 6I 4I  6S E  <CL> {C}  Vanguard & Darkstar


E V E N T   C A R D

    ANY MISSION
    Event:
     * TO SAVE THE WORLD!  <CL> {R}            Squadron Supreme


C H E C K L I S T   C O D E   K E Y

(XX)   Special card two-letter codes (reference: OverPower Guide Book)
=>     Actual => correction or official errata
<CL>   Classic OverPower Marvel expansion
{C}    Common rarity level
{U}    Uncommon rarity level
{R}    Rare rarity level
{VR}   Very Rare rarity level
[OPD]  One Per Deck designation

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