STRENGTH: 18/80
DEXTERITY: 18
CONSTITUTION: 18
INTELLIGENCE: 16
WISDOM: 17
CHARISMA: 18
AC: 0
THAC0: 12 (+2 Bonus to melee and missile)
HIT POINTS: 89
ALIGNMENT: NG
SPECIAL ATTACKS: Always surprises, fly, teleport
SPECIAL DEFENSES: Already dead–bestows partial spell immunity, and Return (see below)
MAGIC RESISTANCE: 5%
SIZE: 5’10"
Weapon Proficiencies: Dagger, broadsword, scimitar, long bow, short bow, sling, lance.
Nonweapong Proficiencies: Fire building, set snares, survival (mountain), tracking.
Special Attack: Always surprises foes on the first round; fly (MV 30, class C); teleport with 100% accuracy twice per day.
Special Defense: Avner is truly dead (not undead). His condition bestows immunity to wizard spells below sixth level in the Enchantment/Charm and Necromancy schools and to all priest spells in the charm sphere. Spells that specifically affect undead do not affect him. Raise dead, reincarnate, or resurrection can return him to life (with all memories of his dead life). If reduced to 0 hit points, Avner turns gaseous and returns 24 hours later.
Thieving Skills: Pick Pockets 80%; Open Locks 77%; Find/Remove Traps 65%; Move Silently 80%; Hide in Shadows 66%; Hear Noise 30%; Climb Walls 95%; Read Languages 45%.
Appearance: Avner appears as a young man in the peak of health. He has shadowy wings on his back, and he usually dresses in black leather. His gray eyes have no irises or pupils.
Background: Avner grew up an orphan of the streets. He supported himself (and others) as a common thief, growing so skilled and bold that he often robbed the Lord Mayor’s mansion. Eventually, Avner and his fellow orphans were adopted by a firbolg scout named Tavis Burdun. Under Tavis’s guidance, Avner gave up his thieving and became a royal scout in the army of Hartsvale. He died defending Queen Brianna’s newborn infant from a tribe of fomorian half-giants (as detailed in the Twilight Giants trilogy.)
In recognition of Avner’s loyal service, Kelemvor sent the youth’s spirit to reside with Torm the True. Mask complained, pointing out that the youth had never prayed to Torm, only to him, and demanding that Kelemvor punish the youth as one of the Faithless. Instead, Kelemvor claimed Avner as his own Seraph of Death. Later, when events surrounding Cyric’s trial forced Kelemvor to reconsider Mask’s request, he insisted that Avner be given a chance to redeem himself. Mask named an impossible difficult task (detailed in Crucible: The Trial of Cyric the Mad), declaring that if Avner could succeed, the youth would become the Seraph of Thieves. For once, Mask was as good as his word.
Equipment: Avner carries a full set of thieves’ tools, including dagger, lockpicks, and soft-soled shoes.
Magical Items: Leather armor of the Seraph +4 (Hide in Shadows at will, no penalty to thieving abilities); scimitar of speed +4 (create 10’ circle of darkness at will); shortbow of the night +4 (no penalty for firing in darkness); arrows of slaying +3, one for each creature he expects to meet.
Roleplaying Notes: Avner is unhappy in Mask’s service. He obeys the letter of the Shadowlord’s commands but often ignores the spirit in favor of his own sense of fairness. He is not fond of thieves but sometimes provides assistance to those who must steal to survive or help others. Those who commit heinous acts during their thefts are more likely to meet him as a haunting angel.
STRENGTH: 15
DEXTERITY: 16
CONSTITUTION: 18
INTELLIGENCE: 14
WISDOM: 14
CHARISMA: 15
AC: 6
THAC0: 9
HIT POINTS: 75
ALIGNMENT: LG
SPECIAL ATTACKS: Spells, +4 bonus to attack rolls vs. goblins, attack with two weapons without penalty
SPECIAL DEFENSES: Hide in Shadows, Move Silently
MAGIC RESISTANCE: Nil
SIZE: M (6’ tall)
Weapon Proficiencies: Bastard sword (specialized), Longbow (specialized), Dagger (specialized), Spear.
Nonweapong Proficiencies: Blind-fighting, Direction Sense (15), Hunting (13), Land-based Riding (17), Mountaineering, Survival—Stonelands, mountains (14), Tracking (14).
Special Abilities: Rowen has a +4 bonus to attack rolls against goblins and suffers a –4 penalty to goblin encounter reactions. Rowen can Hide in Shadows (77%) and Move Silently (94%). Spells: Invisibility to animals, pass without trace; charm person or mammal, barkskin; hold animal.
Appearance: Rowen is a handsome, athletic man with brown, shoulder-length hair, eyes the color of mahogany, and skin bronzed by the sun. In his mid-30s, Rowen has a weathered face with chiseled features and the hint of a cleft in his chin. His bearing is dignified without being haughty.
Background: Rowen Cormaeril is the youngest son of a lesser branch of the famous Cormaeril family of farming nobles. As such, he had no hope of inheriting any portion of the family lands, even before they were confiscated by the king; this was most unfortunate, since he was a better farmer and had more love of the land than any two of his better-born cousins. Being a devoted and loyal son, he embraced his lot without complaint and accepted a commission in the Purple Dragons.
Upon learning of his affinity for the land and his faith in Chauntea, Rowen’s commanding officer offered him a position in the Royal Scouts. Rowen performed with such distinction that he came to the notice of the Steel Princess herself, Alusair Obarskyr, and he was soon one of her favorite scouts.
When it was revealed that one of Rowen’s cousins had played a major part in the assassination plot, Azoun confiscated all Cormaeril lands. Only Princess Alusair’s intercession saved Rowen’s commission, earning his undying gratitude.
When Alusair undertook a risky trek into the Stonelands to track down a missing agent of the king, Rowen volunteered without question. Little did he know that what he found there would threaten the very existence of Cormyr.
Equipment: Rowen has the standard equipment of a Royal Scout: greenish-brown weathercloak, a mountain horse, 180 feet of rope, and a pair of saddlebags holding spell components, dry rations, a dozen pitons, tinderbox, waxcloth, shelter, woolen bedroll, and cooking utensils. His weapons include a bastard sword, longbow and thirty-six arrows, horse spear, and dagger. He also carries his goddess’s holy symbol, a small trowel, and several seed packets for making Faith Plantings.
Magical Items: By closing his throatclasp, Rowen can activate several magical powers unique to weathercloaks worn by Alusair’s scouts; the cloak functions as a cloak of elvenkind, making him all but undetectable in most environments, acts as a ring of warmth, confers infravision, and, should the wearer fall more than 10 feet, automatically activates a one-time feather fall spell. Roleplaying Notes: Rowen Cormaeril is deeply ashamed of his cousin’s treason and, unlike many in his family, holds no grudges against the king for confiscating the family’s lands. Determined to redeem his family name through service to the crown, he hopes one day to be given a small holding where he can reestablish the Cormaerils as a loyal noble house.